Disable combos without disabling adrenaline?

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jsterj

New Member
Jan 24, 2006
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www.jsterj.com
I'm wondering if there is a way to disable the adrenaline combos without disabling adrenaline. I still want players to be able to pick up the adrenaline but I am going to be using it for a different purpose. I'm assuming that setting bAdrenalineEnabled to FALSE would also disable the ability to get the pickups. I'm hoping someone can point me in the right direction. Thanks.

J-Ster
 

Hazard.ep

New Member
Oct 7, 2003
166
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0
This is easy and can be done in different ways. For one thing you could override all ComboNameList(i) in xPlayer with "", so the player would not know any combo. Otherwise you could override DoCombo() with an empty function, this would stop the player from activating combos. Then you also could override the tick() in which the keypresses are checked for combos.