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#1 |
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Registered User
Join Date: Jan. 22nd, 2006
Posts: 6
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Launching external processes
Hey all:
I'm working on my research graduate work here at school and I've been looking over various engine pro/cons to get an idea of what we should use to implement our idea. I've looked a lot through the UnrealScript to see how far the limits of the engine can be stretched without the actual source code. There something very simple we would like to accomplish with the Unreal engine (if its possible) and since most of here seem to have a lot of experience with it, I figured I'd ask to see if anyone knows. Anyways, is there any possible way to execute external code through Unreal script to possible launch another process or thread of execution in parallel with Unreal? For example, can I make it so if I shoot something, it'll launch an internet browser? Appreciate any help on this.
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#2 |
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^^
Join Date: Jan. 6th, 2006
Posts: 42
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Directly, no, I don't think so. Unrealscript can communicate with other applications via TCP or UDP though. You could write some simple native app that listens for commands and does whatever you want.
Last edited by neai; 1st Feb 2006 at 01:05 AM. |
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#3 |
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Well, there is the "start" console command, but I don't know whether it only works for URLs. (I'd guess so)
__________________
Wormbo's UT/UT2004/UT3 mods | YouTube channel | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#4 |
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Registered User
Join Date: Jan. 22nd, 2006
Posts: 6
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Alright, I'll look into these two things. Thanks a lot guys
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#5 |
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Registered User
Join Date: Feb. 16th, 2006
Posts: 11
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I think you'd need the C++ headers - which are $5000.
Dave Gerding |
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