Greetings,
I’m a Lightwave users, and I’ve created a model of a game vixen which I’d like to bring into UT2K4 through UnrealEd, but I haven’t had much luck determining how this may be done other than as a static mesh.
I’ve gone through the tutorials on the Unreal bonus disk, and I think I’d be fairly comfortable using the ActorX plugin, but the problem is that it’s only for Maya and 3D Max (neither of which I have access to), and the Maya PLE version doesn’t appear to import Lightwave files. I really don’t want to have to create the mesh from scratch in Maya PLE. I’d like to just use the Lightwave mesh I already have with the standard animations (psa) and be ready to rock and roll.
Anyone have any advice for getting character models out of Lightwave and in to UnrealEd? (Maybe point me to a tutorial somewhere? My search has come up null so far.)
I believe Hide uses Lightwave, I’m wondering if perhaps he wouldn’t mind gracing me with some advice? Love the Marygold model Hide, btw.
I’m a Lightwave users, and I’ve created a model of a game vixen which I’d like to bring into UT2K4 through UnrealEd, but I haven’t had much luck determining how this may be done other than as a static mesh.
I’ve gone through the tutorials on the Unreal bonus disk, and I think I’d be fairly comfortable using the ActorX plugin, but the problem is that it’s only for Maya and 3D Max (neither of which I have access to), and the Maya PLE version doesn’t appear to import Lightwave files. I really don’t want to have to create the mesh from scratch in Maya PLE. I’d like to just use the Lightwave mesh I already have with the standard animations (psa) and be ready to rock and roll.
Anyone have any advice for getting character models out of Lightwave and in to UnrealEd? (Maybe point me to a tutorial somewhere? My search has come up null so far.)
I believe Hide uses Lightwave, I’m wondering if perhaps he wouldn’t mind gracing me with some advice? Love the Marygold model Hide, btw.