Here's a tutorial for importing static meshes (terrain and stuff) to UnrealEd 2.0.
You need Maya (obviously),UnrealEd 3.0 and UnrealEd 2.0
Hope that helps.
You need Maya (obviously),UnrealEd 3.0 and UnrealEd 2.0
- Create your mesh (Unwrapping is not obligatory).
- (Recommended) Reduce the poly count by using whatever methods (it must be closed).
- Export it to UnrealEd 3.0 as a static mesh.
- Place it in a box as big as the static mesh.
- Choose it and place it in your map and if needed,scale it to size
- Choose your static mesh in the 3D View and from the Static Mesh Browser,press the "create static mesh from selection" (obligatory).
- Place the static mesh you just created and remove the other static mesh.
- Choose your static mesh,press the RMB and Convert it to a Brush.
- Export your brush.
- Close UnrealEd 3.0 and open UnrealEd 2.0.
- Import your brush you just created as Non-Solid (To Remove BSP Errors) and Substract it.
- Make a Brush bigger than the mesh and Press the Deintersect button.
- Remove your old brush and substract your new one then rebuild.
- (Optional) Texture your brush.
- (Optional) Add Stuff.
- (Optional) Simply add lights and a PlayerStart,rebuild all and test.
- (Recommended) Save your map.
Hope that helps.