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#1 |
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UT2004 Megapack - Goopgod goofed!
I just installed the new Megapack & tried to play DM-Goopgod & got stuck within 20 seconds literally!
The problem lies in this chimney that you can walk through/ fall into!: ![]() & here's me stuck!: ![]() I thought who ever created these maps tested them thoroughly before releasing them?!
Last edited by Lawgiver; 13th Dec 2005 at 10:09 PM. Reason: Title correction |
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#2 |
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Registered User
Join Date: May. 12th, 2005
Posts: 207
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omg, that is seriously a piss-poor job of bugtesting. lol. what are they thinking who tests these things?
this map will never be played competitively now as it's basically an exploit for LMS and such...
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#3 |
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Quick fix for it (in mutator form):
http://www.angelmapper.com/files/GoopGodFix.zip
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#4 |
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Guys, stop insulting people, especially when they are regular forumers, please?
Personally, I played GoopGod for about 30 minutes and never fell in that chimney, so I can see how it would be easy to miss.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#5 |
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It's the number's fault.
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#6 | |
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Quote:
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#8 | |
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Quote:
Will the fix work with other non fixed versions? In other words... no version mismatch once applied?
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- = Michael Brinkerhoff Photography = - |
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#9 |
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The mutator checks for the map's properties, and if it's GoopGod it spawns a hidden static mesh to block that area. No version mismatches.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#10 |
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Cool Rachel, thank you very much
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#11 | |
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Oh neat, I didn't know you could do that.
I'll have to get that later... Sounds like there's some other wacky problems people are experiencing, maybe there'll have to be a patch for the BP? Quote:
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"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. |
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#12 | |
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Quote:
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#13 |
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Not likely, but I think the Unreal Exploiters want me to make a mutator to fix all of the exploits they know about now.
np Clawfist! I don't like people completely ripping up a great map for one tiny mistake.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#14 | |
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This is why things like Battle.net (and to some degree steam) are good at times. Everyone is running the same version, so Blizzard can do things like patching a map and not having to worry about incompatible files.
That's really why I wish they would do a b.c. breaking patch just to fix up all the little nit-picky things... Oh well, they have better things to do anyways, like finishing UT2007. How complicated is this patch? It doesn't sound that complicated to me. Couldn't you teach them how to do it? Does this work online too? Quote:
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"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. Last edited by shoptroll; 14th Dec 2005 at 07:02 PM. |
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#15 | |
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Quote:
The code is simple, a line to check if it's GoopGod (or whatever other map), and another line to spawn the mesh. Yes, it works online as well.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#16 | |
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I was refering to the Unreal Exploiters, I'm pretty sure this would be the lowest of the low priority things they'd have to fix.
Quote:
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"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. |
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