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Old 13th Dec 2005, 10:01 PM   #1
Lawgiver
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UT2004 Megapack - Goopgod goofed!

I just installed the new Megapack & tried to play DM-Goopgod & got stuck within 20 seconds literally!

The problem lies in this chimney that you can walk through/ fall into!:




& here's me stuck!:



I thought who ever created these maps tested them thoroughly before releasing them?!

Last edited by Lawgiver; 13th Dec 2005 at 10:09 PM. Reason: Title correction
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Old 13th Dec 2005, 10:25 PM   #2
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omg, that is seriously a piss-poor job of bugtesting. lol. what are they thinking who tests these things?

this map will never be played competitively now as it's basically an exploit for LMS and such...
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Old 14th Dec 2005, 12:49 AM   #3
Angel_Mapper
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Quick fix for it (in mutator form):
http://www.angelmapper.com/files/GoopGodFix.zip
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Old 14th Dec 2005, 01:10 AM   #4
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Guys, stop insulting people, especially when they are regular forumers, please?

Personally, I played GoopGod for about 30 minutes and never fell in that chimney, so I can see how it would be easy to miss.
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Old 14th Dec 2005, 03:42 AM   #5
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It's the number's fault.
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Old 14th Dec 2005, 08:34 AM   #6
Renegade Retard
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Quote:
Originally Posted by edhe
It's the number's fault.
4 8 25 26 23 42?
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Old 14th Dec 2005, 03:11 PM   #7
Nereid
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Quote:
Originally Posted by Hans Oberlander
this map will never be played competitively now as it's basically an exploit for LMS and such...
Who plays LMS competitively? Also, AM and TAM do camping damage, so it's not a problem for that.
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Old 14th Dec 2005, 04:38 PM   #8
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Quote:
Originally Posted by Angel_Mapper
Quick fix for it (in mutator form):
http://www.angelmapper.com/files/GoopGodFix.zip

Will the fix work with other non fixed versions? In other words... no version mismatch once applied?
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Old 14th Dec 2005, 06:13 PM   #9
Angel_Mapper
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The mutator checks for the map's properties, and if it's GoopGod it spawns a hidden static mesh to block that area. No version mismatches.
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Old 14th Dec 2005, 06:26 PM   #10
Clawfist
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Cool Rachel, thank you very much
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Old 14th Dec 2005, 06:41 PM   #11
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Oh neat, I didn't know you could do that.

I'll have to get that later... Sounds like there's some other wacky problems people are experiencing, maybe there'll have to be a patch for the BP?

Quote:
Originally Posted by Angel_Mapper
The mutator checks for the map's properties, and if it's GoopGod it spawns a hidden static mesh to block that area. No version mismatches.
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Old 14th Dec 2005, 06:44 PM   #12
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Quote:
Originally Posted by Angel_Mapper
Quick fix for it (in mutator form):
http://www.angelmapper.com/files/GoopGodFix.zip
Nice quick fix AM thanks!
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Old 14th Dec 2005, 06:48 PM   #13
Angel_Mapper
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Not likely, but I think the Unreal Exploiters want me to make a mutator to fix all of the exploits they know about now.

np Clawfist! I don't like people completely ripping up a great map for one tiny mistake.
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Old 14th Dec 2005, 07:00 PM   #14
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This is why things like Battle.net (and to some degree steam) are good at times. Everyone is running the same version, so Blizzard can do things like patching a map and not having to worry about incompatible files.

That's really why I wish they would do a b.c. breaking patch just to fix up all the little nit-picky things... Oh well, they have better things to do anyways, like finishing UT2007.

How complicated is this patch? It doesn't sound that complicated to me. Couldn't you teach them how to do it?

Does this work online too?

Quote:
Originally Posted by Angel_Mapper
Not likely, but I think the Unreal Exploiters want me to make a mutator to fix all of the exploits they know about now.

np Clawfist! I don't like people completely ripping up a great map for one tiny mistake.
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Last edited by shoptroll; 14th Dec 2005 at 07:02 PM.
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Old 14th Dec 2005, 07:08 PM   #15
Angel_Mapper
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Quote:
Originally Posted by Iceboy2003
How complicated is this patch? It doesn't sound that complicated to me. Couldn't you teach them how to do it?
Teach who? Epic? I don't think they really have time to do this when they could be working on UT2007.

The code is simple, a line to check if it's GoopGod (or whatever other map), and another line to spawn the mesh.

Yes, it works online as well.
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Old 14th Dec 2005, 07:29 PM   #16
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I was refering to the Unreal Exploiters, I'm pretty sure this would be the lowest of the low priority things they'd have to fix.

Quote:
Originally Posted by Angel_Mapper
Teach who? Epic? I don't think they really have time to do this when they could be working on UT2007.

The code is simple, a line to check if it's GoopGod (or whatever other map), and another line to spawn the mesh.

Yes, it works online as well.
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