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UT2004 Patch 3369 is Official!
Epic just keeps the support rolling. 21 months after its official release, the seventh UT2004 Patch, Patch 3369, is out.
For those of you who have the Beta 3369 patch, it is the same as the official patch and as such you don't need to re-patch the game. You can currently find a list of mirrors, along with a full patch changelog, at this post on the official Unreal Tournament website. So far only the Windows and Linux patches have been released. A Mac patch should be available shortly. Epic has also released the .UC source scripts as well as the debug .U files for version 3369. These packages are for mod makers only, so if you don't know what they are, chances are you don't need them. We've mirrored all the goodness on our own BeyondUnreal FileWorks for your downloading ease: Download UT2004 Patch 3369 (Windows) (12.71 MB) Download UT2004 Patch 3369 (Linux) (21.27 MB) Download UT2004 v3369 .UC Source Scripts (3.09 MB) Download UT2004 v3369 Debug .U Files (15.77 MB) |
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#2 |
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I think Epic just wanted to use "69", however it's nice to know they are still supporting the community even after all these years
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It's fun until someone gets hurt... Then it's hilarious. |
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#3 | |
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Quote:
Oh yes Epic is really epic, I hardly can recall any other gaming company which cares so much about its customers - for free! But I can quickly recall the opposite. Best example: UbiSoft. Epic, you rock!
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I♥! |
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#4 |
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or an even worrser (is that a word) comapny EA Games!!
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#5 |
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Guest
Posts: n/a
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Linux version?
Is the Linux version on its way?
Looking forward to see those player shadows you know.. |
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I can only play that game (BF2) for like, 10 mins at a time before turning it off. UT2k4 I can play for extended periods at a time. It goes to show you who has mad programming skills. Epic FTW! and not to mention kick ass visuals/art dept. I swear I cannot wait for that 2k7 demo....
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"It's called Unreal...because it is" |
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#7 |
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Still annoyed about them removing the | from player names...
Nice to know we've not been forgotten though
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#8 |
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Epic 4tw
![]() Got it after the usual wait of 1hr 30mins on FilePlanet
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#9 |
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x64 patch anyone?
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#10 |
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you mean you'll get the patch up when someone who has access to your ftp's gets out of the pub?
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#11 |
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#12 | |
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Ryan Gordon (Icculus) has stated there'll be a patch for linux, mac and x64 windows in the next day. Give him 48 hours (just to be safe) and see what happens?
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#13 | |
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Guest
Posts: n/a
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GG. |
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#14 | |
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/\ Ignore that please. :0
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Why does that confuse so many people? lol. Last edited by Super-Moose; 3rd Dec 2005 at 03:44 PM. |
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#15 |
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Guest
Posts: n/a
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Linux version is released !
You can download it on http://downloads.unrealadmin.org/UT2...ch3369.tar.bz2 for the moment
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#16 |
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Because the relationship between EA and it's publishers isn't that simple. EA is not a hands off publisher. It has considerable clout; which it uses to exert pressure; and often owns a considerable stake in the smaller companies.
The fact that EA used another set of developers to do the special forces add on shows plainly that Dice is not working in isolation. And there's no way I'm buying any other EA games after BF2; unless a few months have passed and the community is happy with it. Because BF2 also proves that the gaming press can't stand up to EA either.
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#17 |
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Registered User
Join Date: Mar. 26th, 2000
Posts: 100
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anyone know what was fixed with the projector rendering?
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#18 |
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It's mainly opengl and linux/mac rendering of things. Includes working motion blur for RedOrchestra and still have to test soulkeeper
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#19 |
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Guest
Posts: n/a
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AFAIK the motion blur and projectors have nothing to do with eachother.
Projectors handle things like Shadows. I'd be interested to see how they have been improved / optimized as well. I know for a fact that with the last build, if you got too many characters in one area with projector based shadows , the surrounding environment would start blackening (assuming it was bAcceptProjectors). |
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#20 |
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Registered User
Join Date: Oct. 8th, 2004
Posts: 34
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RE: Linux Patch
For me, the motion blur effect in metaball and soulkeeper changed from white screen to black screen... |
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