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Old 4th Dec 2005, 02:05 AM   #81
briach
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more optical illusion textures like this.
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Old 4th Dec 2005, 02:35 AM   #82
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Quote:
Originally Posted by Wookiee
I'm on it

EDIT: well I finished, but there's a BSP error in the skaarjroom that I might've caused. I'm not sure how to fix it
Remember to zip or rar it next time; UT maps compress quite a lot
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Old 4th Dec 2005, 02:54 AM   #83
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Woh briach, that texture makes my eyes hurt
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Old 4th Dec 2005, 07:43 AM   #84
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Added some ebil vehakals, a loooooong hallway (with pwnage at the end!!), and a room for briach.

http://rapidshare.de/files/8600006/D...TF2k5.zip.html

Hope it works... hf
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Old 4th Dec 2005, 08:39 AM   #85
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I'm beginning to jot down ideas, but not to the point where I'm ready to lock the map down quite yet... I have to figure some stuff out to truly do my very best to do my very worst.
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Old 4th Dec 2005, 08:52 AM   #86
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Do I have permission to upload the latest version at www.ut2003hq.com
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Last edited by K.N.I.F.E; 4th Dec 2005 at 08:56 AM.
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Old 4th Dec 2005, 08:55 AM   #87
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Quote:
Originally Posted by Hyrulian Hero
If your screen resolution is less than 1280x1024, the Browsers window will be partially (or fully!) off the screen. If you can't see it at all, what you can do is click on one of the browser toolbar buttons (Actors for example), then press ALT+SPACE (System Menu). Move should be one of the options; pick that, then use the UP and LEFT arrow keys until the window comes into view.

Thanks I'l try that maybe I can actully do something!

But does anyone know how to make water?

I want to make a floating block of water with a levithan that spawns in it. The water would do 1000 damage per second under water so n00bs would jump into it for the levithan and die!
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Old 4th Dec 2005, 09:14 AM   #88
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There's a water volume if you right click the volume button. Make that and then there's water inside that box. It's not visible of course for that you need some fluid surfaces or animated meshes or what ever they use for more advanced water.

Else check this out: http://wiki.beyondunreal.com/wiki/Fluid_Surfaces
The UnrealWiki rocks
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Old 4th Dec 2005, 09:17 AM   #89
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I don't think I want people to know where the water is! They would be like oooh levithian

N00b 4got to get l337 air!

N00b:WTF It has a hax force field

Me:lol n00b

N00b had an ayresum
N00b has disconnected from the server

Me has to go poop
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Old 4th Dec 2005, 11:48 AM   #90
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I made my first edit

CHANGES:

A traffic jam in the hallway that never ends.
Lava Levithans
A scorpion to get to the end of the real long hallway
textures in the real long hallway
sentinals to guard the deemer
lololol hitscan cicada
a few vehicles in the optical illusion room:3 cicadas and 3 bull dogs!

I don't know how to add rooms, just static meshs actors and text0r3s

It's easy to get into the optical illusion room if you jump on the levithians.
HINTriving Levithians is a %100 chance of A FIREY DEATH!

DM-1on1-lololol-SHORTNAMELOL

I didn't add my name because I don't know how too!
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Old 4th Dec 2005, 01:00 PM   #91
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This thread seems dead!

No offense, but I don't like the ebil vehikals They are 2 annoying and kill me more than anything else. And I always get stuck in the optical illusion room.
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Old 4th Dec 2005, 01:58 PM   #92
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Quote:
Originally Posted by FLuTe_
Added some ebil vehakals, a loooooong hallway (with pwnage at the end!!), and a room for briach.

http://rapidshare.de/files/8600006/D...TF2k5.zip.html

Hope it works... hf
Thanks
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Old 4th Dec 2005, 02:13 PM   #93
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Man, this map is getting literally f**ked in the ass.
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Old 4th Dec 2005, 02:57 PM   #94
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KNIFE added too many frikkin vehakals. :|
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Old 4th Dec 2005, 03:08 PM   #95
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I'm more worried about FLuTe_'s "ebil vehicles" that and KNIFE's sentinels, the map is almost unplayable.
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Old 4th Dec 2005, 03:13 PM   #96
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You know you are allowed to remove things. PLEEEEEEEASE REMOVE THE EVIL VEHIKALS!

And maybe 2 sentinals and some of my vehicles.
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Old 4th Dec 2005, 03:16 PM   #97
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We should edit it and make it playable, but please, forgive me for the sentinals and vehikals. BUT DON"T YOU DARE FORGIVE EBIL VEHIKALS!
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Old 4th Dec 2005, 03:42 PM   #98
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The sentinels and the excess of vehakals needs to go plz. I liked the endless hallway better without a bunch of scorpions in it. Other than that the map has slowed down by 200% thanks to vehakals.
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Old 4th Dec 2005, 04:16 PM   #99
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Ok removed

Scorps in endless hall
All Cicadas
3 levithans (Ones a bridge)
All bulldogs
All ebil vehikals

Dl up soon but I think theres a terrain bug
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Old 4th Dec 2005, 04:24 PM   #100
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It was supposed to be DM-1on1-lololol, but it's turning into DM-omfgwtf-32p.
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