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Old 9th Dec 2005, 07:00 AM   #201
K.N.I.F.E
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Offers over beotch I'm getting a lock!
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Old 9th Dec 2005, 07:11 AM   #202
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I'm next I want to add some Karma fun with Gorge
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Old 9th Dec 2005, 08:57 AM   #203
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Here yall go. Now its the rex's turn
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Old 9th Dec 2005, 12:56 PM   #204
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Added some Karma dolls in the terrain room and added a purple light too.

http://rapidshare.de/files/8884553/D...Karma.zip.html
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Old 9th Dec 2005, 01:47 PM   #205
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Ok someone else edit it. I was going to make a CTF version but i dont no how
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Old 9th Dec 2005, 01:59 PM   #206
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If you don't know how to use the editor why are you even working on this map?
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Old 9th Dec 2005, 02:18 PM   #207
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I know how to use the editor just not how to make flag bases.
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Old 9th Dec 2005, 02:32 PM   #208
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Quote:
Originally Posted by K.N.I.F.E
I know how to use the editor just not how to make flag bases.
The Flag bases are in (*CHECKS UNREALWIKI*) Actor >> NavigationPoint >> JumpDest >> JumpSpot >> GameObjective >> CTFBase >> xRealCTFBase.

*STARTS DOWNLOADING THE LATEST VERSION OF THIS MAP*
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Old 9th Dec 2005, 02:48 PM   #209
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xRealCTFBase?

I womder if there is some connection between UT CTF and the work that mouse and his crew did on RealCTF for Unreal?

very strange!
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Old 9th Dec 2005, 03:04 PM   #210
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So, how do you guys know when this map is done? Is there a point where you call it quits? Or are you just going to keep adding stuff until everyone gets tired of adding or the map is too crammed full to be enjoyable?
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Old 9th Dec 2005, 03:33 PM   #211
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I think I'm considering it done when it hasn't been touched for two whole weeks.
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Old 9th Dec 2005, 03:43 PM   #212
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Then why was it touched today, huh! BURN BE-OTCH!
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Old 9th Dec 2005, 04:00 PM   #213
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You aren't reading why he posted that huh?

*HINT* Check Renegade Retards post
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Old 9th Dec 2005, 05:09 PM   #214
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When I get a chance to lock onto this again (not right now), I wanna add, among other things, a room with a crusher in that's inspired by the annoying crushing block puzzle from "Resident Evil Code: Veronica [X]".

Basically, you go under it and SEEEEEEEEEEEEMASH! YOU ARE DEAD.

I'm working on a dummy map to try and get one working so that I know what to do when I edit this map, but even after looking at UnrealWiki, I'm pretty much clueless as to how to link the Trigger with the custom Crusher mesh mover I made. Help!
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Old 9th Dec 2005, 05:12 PM   #215
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Starry, maybe looking at my Levi and it's triggers?
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Old 9th Dec 2005, 05:43 PM   #216
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Hm, thinking about it, this is a perfect map for Classic Domination!
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Old 9th Dec 2005, 06:43 PM   #217
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Quote:
Originally Posted by Turret 49
Starry, maybe looking at my Levi and it's triggers?
Yeah, I've considered that.

Is anybody working on this level right now?
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Old 10th Dec 2005, 01:57 AM   #218
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Don't think so. Go for it
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Old 10th Dec 2005, 04:27 AM   #219
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Triggers and movers are pretty simple. I learned it for UT'99 @ UnrealWiki and well it has stuck ever since.

*HINT* http://wiki.beyondunreal.com/wiki/
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Old 10th Dec 2005, 05:45 AM   #220
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Quote:
Originally Posted by the_rex
Triggers and movers are pretty simple. I learned it for UT'99 @ UnrealWiki and well it has stuck ever since.

*HINT* http://wiki.beyondunreal.com/wiki/


Quote:
Originally Posted by Starry Might
I'm working on a dummy map to try and get one working so that I know what to do when I edit this map, but even after looking at UnrealWiki, I'm pretty much clueless as to how to link the Trigger with the custom Crusher mesh mover I made. Help!
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