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#201 |
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Offers over beotch I'm getting a lock!
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LOLOLIPOP |
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#202 |
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I'm next I want to add some Karma fun with Gorge
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#203 |
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Here yall go. Now its the rex's turn
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LOLOLIPOP |
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#204 |
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Added some Karma dolls in the terrain room and added a purple light too.
http://rapidshare.de/files/8884553/D...Karma.zip.html |
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#205 |
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Ok someone else edit it. I was going to make a CTF version but i dont no how
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LOLOLIPOP |
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#206 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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If you don't know how to use the editor why are you even working on this map?
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#207 |
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I know how to use the editor just not how to make flag bases.
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LOLOLIPOP |
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#208 | |
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Quote:
*STARTS DOWNLOADING THE LATEST VERSION OF THIS MAP*
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![]() My Skins @ SkinCity | Names Of Stock "DUP" Bots In "UT 2003/2004" | Bios In Separate .INT Files Tutorial | Working With Stock Species Tutorial | "DM-1on1-lololol-CodeKarma" - The Most Ridiculous Map EVER! (I contributed to it!) Signature © 2005 Starry Might. All rights reserved. |
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#209 |
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xRealCTFBase?
![]() I womder if there is some connection between UT CTF and the work that mouse and his crew did on RealCTF for Unreal? very strange! |
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#210 |
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So, how do you guys know when this map is done? Is there a point where you call it quits? Or are you just going to keep adding stuff until everyone gets tired of adding or the map is too crammed full to be enjoyable?
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#211 |
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I think I'm considering it done when it hasn't been touched for two whole weeks.
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My Profiles: Facebook :: MySpace :: Steam My Photo Album :: FragBU Community Wiki :: IRC Quotes |
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#212 |
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Then why was it touched today, huh! BURN BE-OTCH!
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LOLOLIPOP |
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#213 |
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You aren't reading why he posted that huh?
*HINT* Check Renegade Retards post
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#214 |
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When I get a chance to lock onto this again (not right now), I wanna add, among other things, a room with a crusher in that's inspired by the annoying crushing block puzzle from "Resident Evil Code: Veronica [X]".
Basically, you go under it and SEEEEEEEEEEEEMASH! YOU ARE DEAD. ![]() I'm working on a dummy map to try and get one working so that I know what to do when I edit this map, but even after looking at UnrealWiki, I'm pretty much clueless as to how to link the Trigger with the custom Crusher mesh mover I made. Help!
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![]() My Skins @ SkinCity | Names Of Stock "DUP" Bots In "UT 2003/2004" | Bios In Separate .INT Files Tutorial | Working With Stock Species Tutorial | "DM-1on1-lololol-CodeKarma" - The Most Ridiculous Map EVER! (I contributed to it!) Signature © 2005 Starry Might. All rights reserved. |
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#215 |
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Starry, maybe looking at my Levi and it's triggers?
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#216 |
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Hm, thinking about it, this is a perfect map for Classic Domination!
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My Profiles: Facebook :: MySpace :: Steam My Photo Album :: FragBU Community Wiki :: IRC Quotes |
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#217 | |
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Quote:
![]() Is anybody working on this level right now?
__________________
![]() My Skins @ SkinCity | Names Of Stock "DUP" Bots In "UT 2003/2004" | Bios In Separate .INT Files Tutorial | Working With Stock Species Tutorial | "DM-1on1-lololol-CodeKarma" - The Most Ridiculous Map EVER! (I contributed to it!) Signature © 2005 Starry Might. All rights reserved. |
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#218 |
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Don't think so. Go for it
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My Profiles: Facebook :: MySpace :: Steam My Photo Album :: FragBU Community Wiki :: IRC Quotes |
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#219 |
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Triggers and movers are pretty simple. I learned it for UT'99 @ UnrealWiki and well it has stuck ever since.
*HINT* http://wiki.beyondunreal.com/wiki/
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#220 | ||
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Quote:
Quote:
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