Yesterday we reported an article (sourced to Extreme-Players) in PC Games Hardware that listed UT2007 Hardware specs as given by Epic Games, only to have the specs declared invalid by two Epic sources. Thilo Bayer, Editor-in-Chief PCG Hardware, sent in some clarification about the translation as well as his source for those specs:
First, there are some faults in the translation:
Beyond Unreal:
minimum: 2.8GHz, 512mb Ram,Geforce6
for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
PCGH:
required hardware for highest in-game detail including 4x FSAA and 8:1 AF: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
Beyond Unreal:
64 Bit version available with better textures
PCGH:
Improvements with the 64 Bit version: Possibility to adress more textures, vertices and levels
Second, as I clarified in a seperate e-mail with Mark Rein, we have some misunderstanding in the term "minimum specs". We mean "minimum specs for high in game detail" which is not the same as bare "minimum specs" so that the game runs at all.
Third, as we didn't get current data from Midway/Epic for this special article (which included the best games for 2006, by the way), we are forced to leave UT 2007 out of the article or use old data from an interview we did with Mark Rein in September 2004. We decided to use this old data. In this interview, Mark said (original words from tape!):
"Based on the current status of our development, you need a Geforce6 for good performance. This card uses Shader Model 3 and is very powerful. The minimum for CPU power is 2.8 GHz, and you need 512 Mbyte of memory."
Based on this statement, we projected the hardware specs for highest detail including AA/AF. So this is a full PCGH recommendation. No Epic info.
PC Games Hardware knows very well that no minimum specs of UT 2007 exist at the moment.
Please accept my apologies for any misunderstandings and for any trouble you had with this issue. PC Games Hardware has no interest to damage the sales of UT 2007. We all hope that this title will rock!
First, there are some faults in the translation:
Beyond Unreal:
minimum: 2.8GHz, 512mb Ram,Geforce6
for high details: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
PCGH:
required hardware for highest in-game detail including 4x FSAA and 8:1 AF: 3-4GHz, 1Gb Ram, Nvidia 6800GT/ultra or 7800GT/GTX SLI
Beyond Unreal:
64 Bit version available with better textures
PCGH:
Improvements with the 64 Bit version: Possibility to adress more textures, vertices and levels
Second, as I clarified in a seperate e-mail with Mark Rein, we have some misunderstanding in the term "minimum specs". We mean "minimum specs for high in game detail" which is not the same as bare "minimum specs" so that the game runs at all.
Third, as we didn't get current data from Midway/Epic for this special article (which included the best games for 2006, by the way), we are forced to leave UT 2007 out of the article or use old data from an interview we did with Mark Rein in September 2004. We decided to use this old data. In this interview, Mark said (original words from tape!):
"Based on the current status of our development, you need a Geforce6 for good performance. This card uses Shader Model 3 and is very powerful. The minimum for CPU power is 2.8 GHz, and you need 512 Mbyte of memory."
Based on this statement, we projected the hardware specs for highest detail including AA/AF. So this is a full PCGH recommendation. No Epic info.
PC Games Hardware knows very well that no minimum specs of UT 2007 exist at the moment.
Please accept my apologies for any misunderstandings and for any trouble you had with this issue. PC Games Hardware has no interest to damage the sales of UT 2007. We all hope that this title will rock!