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Old 2nd Nov 2005, 02:01 AM   #1
FireFox-
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Arrow Create a scrolling credits page in unrealscript

hi there,
i am writing a t.c. mod for ut2k4 i would like to create a credits page in unrealscript
which is like the scrolling text (should be animated i think) that starts from the bottom
and ends its' scrolling at the top of the screen where i write all the credits to the people
who worked in my team.
is it possible ? how should i proceed? do i have to use the DrawText function?
any suggestions?

thank you very much

Best regards FireFox-
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Old 2nd Nov 2005, 02:33 AM   #2
Angel_Mapper
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It would probably be easier to use a couple of textures and a matinee camera in UnrealEd.
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Old 2nd Nov 2005, 03:07 AM   #3
elmuerte
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Scrolling text for credits isn't that difficult, you could check how I wrote the UT2K4SP_HighScores page for UT2004.
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Old 2nd Nov 2005, 03:50 AM   #4
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i watched the mentioned class UT2K4SP_HighScores so now i'm focusing
on the last string that appears (click to exit) is there a way make it move from the bottom to the top of the window maybe by using something such as
the animated event or something that calculate every second the position in a timer event so that every seconds the string is moved by itself without the
human interaction ? (no scrollbar should appear in the credits)

thank you very much

for Angel_Mapper: i tried to use unrealed but it's really a mess for me because
i don't understand the mapping section... anyway thank you for the advice
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Old 2nd Nov 2005, 03:52 AM   #5
[SAS]Solid Snake
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Not even that, just use a texture panner.
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Old 2nd Nov 2005, 04:12 AM   #6
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do i have to texturize all the team names and then just put them in the defaultproperties as guiImage?


thank you very much for the help

Best regards FireFox-
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Old 2nd Nov 2005, 05:29 AM   #7
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You can also draw them on a ScriptedTextures and feed that into the texture panner.
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Old 2nd Nov 2005, 07:12 AM   #8
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UT2K4SP_HighScores does scroll the highscore lists from (from top to bottom) when it's opened with a certain flag. It's there in the code.
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