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#1 |
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Fellow Floydian
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
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Infantry weapon
I was playing DA2 1.0.0 Beta yesterday and i came to thinking that maybe the infantry class would be better if the MR-56 Assault Rifle had a grenade launcher attachment, and the player had 0 hand grenades. I think that it fit in with the current game style, and i have always loved a good genade launcher (especially Infiltration
). Tell me what you think.
Last edited by jambo; 11th Oct 2005 at 08:23 PM. |
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#2 |
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DA GOD
Join Date: Oct. 24th, 2001
Posts: 569
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Very nice idea, we did have a model with a grenade launcher attached. I think we might start thinking bringing this back. I doubt for 1.1 though.
thanks anyways for the suggestion and welcome to our forums.
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- aBsOlUt |
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#3 |
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That sounds awesome to me, even though it would be kind of cliché (seems every default rifle weapon has a grenade launcher now, based off the m-116a or whatever they call it)
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#4 |
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Fellow Floydian
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
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#5 |
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Fellow Floydian
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
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if you did do it could you put my name on the side of the nade launcher part of the gun
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#6 | |
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#7 | |
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Fellow Floydian
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
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Quote:
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#9 | |
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Well letsee how we can balance out the Infantry Class and The soon to be Grenade Launcher class. Infantry Loses Hand Grenades in favor of having three 40mm grenades at desposal for his rifle. Infantry 40mm Grenades have a effect range where the grenade does not explode if shot at targets at less than 25 feet away (like in real life), unexploded grenades that hit targets (but dont explode) still cause damage Infantry 40mm Grenades do not do as much damage as the Hand Grenades as it is only high explosive and contains no shrapnel Infantry 40mm Grenades are slow to reload Grenade Launcher can hold 3 grenades along with 12 grenades for his launcher (in 4 grenade capacity magazines) that are not only high explosive but contain shrapnel as well. Grenade Launcher Loads in much the same as the Rocket launcher. Primary fire should be for timed grenades while alternate fire should be for EOC grenades Getting hit with a timed grenade before it explodes results in some damage done
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#10 | |
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By your description, i like hand grenades better, and the fact that you have 3 rather than 2 is very good.
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Join the UTCC mod |
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#11 | |
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Why do I say 25 feet. In the USA Military our 40mm grenades have to rotate a certain amount of times before being armed. 25 feet is not only the Safety distance of the grenades, but it is also the arming distance. If the weapons are going to be semi realistic, they might as well try to mimic current day technology.. Just make it look better ya know.
__________________
Athlon 64 3000+ @ 2.25ghz [ 9x250] / MSI K8TNeo2 Nforce 3 Platinum S939 1024mb KVR DDR400 PC3200 @ 2.5 - 3 - 3 - 7 eVGA GeForce 6800nu @ 350 core/ 780 ramdac [6th V-Shader Unlocked] Audigy 2 zs w/ Inspire P5800 5.1 DTS Surround Sound
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#12 | |
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Fellow Floydian
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
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Quote:
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