BeyondUnreal Forums
BeyondUnreal Forums
Old 11th Oct 2005, 08:21 PM   #1
jambo
Fellow Floydian
 
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
Infantry weapon

I was playing DA2 1.0.0 Beta yesterday and i came to thinking that maybe the infantry class would be better if the MR-56 Assault Rifle had a grenade launcher attachment, and the player had 0 hand grenades. I think that it fit in with the current game style, and i have always loved a good genade launcher (especially Infiltration ). Tell me what you think.

Last edited by jambo; 11th Oct 2005 at 08:23 PM.
jambo is offline   Reply With Quote
Old 11th Oct 2005, 08:47 PM   #2
DA|aBsOlUt
DA GOD
 
Join Date: Oct. 24th, 2001
Posts: 569
Very nice idea, we did have a model with a grenade launcher attached. I think we might start thinking bringing this back. I doubt for 1.1 though.

thanks anyways for the suggestion and welcome to our forums.
__________________
- aBsOlUt
DA|aBsOlUt is offline   Reply With Quote
Old 11th Oct 2005, 09:41 PM   #3
igNiTion
here
 
igNiTion's Avatar
 
Join Date: Apr. 9th, 2004
Location: South Carolina
Posts: 2,438
That sounds awesome to me, even though it would be kind of cliché (seems every default rifle weapon has a grenade launcher now, based off the m-116a or whatever they call it)

Still... I'd prefer that for the infantry.
igNiTion is offline   Reply With Quote
Old 11th Oct 2005, 11:11 PM   #4
jambo
Fellow Floydian
 
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
its the Colt M16-A2, with an M203 40mm Grenade Launcher, always getting copied. This image was resized using the screenshot tag.  Click to view the full version<-- thats the one
jambo is offline   Reply With Quote
Old 13th Oct 2005, 02:59 AM   #5
jambo
Fellow Floydian
 
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
if you did do it could you put my name on the side of the nade launcher part of the gun
jambo is offline   Reply With Quote
Old 13th Oct 2005, 05:24 PM   #6
Shadowofdeath
Ninja
 
Shadowofdeath's Avatar
 
Join Date: May. 26th, 2005
Posts: 10
Quote:
Originally Posted by jambo
if you did do it could you put my name on the side of the nade launcher part of the gun
MADE IN JAMBO
Shadowofdeath is offline   Reply With Quote
Old 13th Oct 2005, 08:18 PM   #7
jambo
Fellow Floydian
 
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
Quote:
Originally Posted by Shadowofdeath
MADE IN JAMBO
lol
jambo is offline   Reply With Quote
Old 13th Oct 2005, 10:34 PM   #8
The--Grim--Reaper
Just another UT Fan
 
The--Grim--Reaper's Avatar
 
Join Date: Mar. 4th, 2005
Location: New Zealand
Posts: 34
That would bring up lots of comments asking where is the country jambo.
I prefer the hand grenades though, leave the lauching to the grenade launcher soldier.
__________________
Join the UTCC mod
The--Grim--Reaper is offline   Reply With Quote
Old 13th Oct 2005, 11:28 PM   #9
Lucian04
XerotoNine
 
Lucian04's Avatar
 
Join Date: Oct. 10th, 2005
Location: Eastern United States
Posts: 48
Quote:
Originally Posted by The--Grim--Reaper
That would bring up lots of comments asking where is the country jambo.
I prefer the hand grenades though, leave the lauching to the grenade launcher soldier.


Well letsee how we can balance out the Infantry Class and The soon to be Grenade Launcher class.


Infantry Loses Hand Grenades in favor of having three 40mm grenades at desposal for his rifle.

Infantry 40mm Grenades have a effect range where the grenade does not explode if shot at targets at less than 25 feet away (like in real life), unexploded grenades that hit targets (but dont explode) still cause damage

Infantry 40mm Grenades do not do as much damage as the Hand Grenades as it is only high explosive and contains no shrapnel

Infantry 40mm Grenades are slow to reload


Grenade Launcher can hold 3 grenades along with 12 grenades for his launcher (in 4 grenade capacity magazines) that are not only high explosive but contain shrapnel as well.

Grenade Launcher Loads in much the same as the Rocket launcher.

Primary fire should be for timed grenades while alternate fire should be for EOC grenades

Getting hit with a timed grenade before it explodes results in some damage done
__________________
Athlon 64 3000+ @ 2.25ghz [ 9x250] / MSI K8TNeo2 Nforce 3 Platinum S939
1024mb KVR DDR400 PC3200 @ 2.5 - 3 - 3 - 7
eVGA GeForce 6800nu @ 350 core/ 780 ramdac [6th V-Shader Unlocked]
Audigy 2 zs w/ Inspire P5800 5.1 DTS Surround Sound
Lucian04 is offline   Reply With Quote
Old 14th Oct 2005, 12:10 AM   #10
The--Grim--Reaper
Just another UT Fan
 
The--Grim--Reaper's Avatar
 
Join Date: Mar. 4th, 2005
Location: New Zealand
Posts: 34
Quote:
Infantry 40mm Grenades have a effect range where the grenade does not explode if shot at targets at less than 25 feet away (like in real life)
I fail to see how grenades more than 25 feet away don't explode, as far as i know, a grenade will explode off remote or it's timer.
By your description, i like hand grenades better, and the fact that you have 3 rather than 2 is very good.
__________________
Join the UTCC mod
The--Grim--Reaper is offline   Reply With Quote
Old 14th Oct 2005, 01:09 AM   #11
Lucian04
XerotoNine
 
Lucian04's Avatar
 
Join Date: Oct. 10th, 2005
Location: Eastern United States
Posts: 48
Quote:
Originally Posted by The--Grim--Reaper
I fail to see how grenades more than 25 feet away don't explode, as far as i know, a grenade will explode off remote or it's timer.
By your description, i like hand grenades better, and the fact that you have 3 rather than 2 is very good.


Why do I say 25 feet. In the USA Military our 40mm grenades have to rotate a certain amount of times before being armed. 25 feet is not only the Safety distance of the grenades, but it is also the arming distance. If the weapons are going to be semi realistic, they might as well try to mimic current day technology.. Just make it look better ya know.
__________________
Athlon 64 3000+ @ 2.25ghz [ 9x250] / MSI K8TNeo2 Nforce 3 Platinum S939
1024mb KVR DDR400 PC3200 @ 2.5 - 3 - 3 - 7
eVGA GeForce 6800nu @ 350 core/ 780 ramdac [6th V-Shader Unlocked]
Audigy 2 zs w/ Inspire P5800 5.1 DTS Surround Sound
Lucian04 is offline   Reply With Quote
Old 14th Oct 2005, 01:24 AM   #12
jambo
Fellow Floydian
 
Join Date: Oct. 11th, 2005
Location: earth
Posts: 11
Quote:
Originally Posted by Lucian04
Why do I say 25 feet. In the USA Military our 40mm grenades have to rotate a certain amount of times before being armed. 25 feet is not only the Safety distance of the grenades, but it is also the arming distance. If the weapons are going to be semi realistic, they might as well try to mimic current day technology.. Just make it look better ya know.
putting my name on it will make it look better, and will shoot me to fame among the DA2 community
jambo is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:19 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer