I need Beta testers to check the online play for replication issues or bugs I may have overlooked.
DOWNLOAD BETA HERE
Post any bugs you find in this thread
I have been working on a mutator-enhanced version of 2.75, cleaning up the UT code and adding in new features.
Such as these smoothly transitioning sight pictures for the M16 and MP5, to replace the static crosshairs.
Some in game screen shots of them in action
Old Style aimed with crosshairs
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipM16-OLDStyle.jpg[/SCREENSHOT]
New style raises the gun and then transitions to a ghost sight picture
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipM16.jpg[/SCREENSHOT]
Old Style aimed with crosshairs
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipMP5-OLDStyle.jpg[/SCREENSHOT]
New style raises the gun and then transitions to a ghost sight picture
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipMP5.jpg[/SCREENSHOT]
A list of just some of the enhancements in the 2.75 “Extended” edition of classic Infiltration
· Simulated "Virtual free aim" system, (its not "Free aim" but a more real alternative to plain cone fire.)
· Character movement and stance influence how steady the gun aim point is
· New bullet Impact hit FX and Impact sounds
· Weapons now have Distance Sounds
· M9 pistol now has proper full Slide operation
· Guns now use the "chamber first round" animation when clearing the action (a cool bit of detail that got overlooked in the UT version)
· Removed muzzle flash and bright light from suppressed MP5
· Gave weapons proper empty shell casing ejection locations and speed (they used to just fall from the guns)
· Removed “Immortal” dropped weapons, that stayed in a level till picked up, this was especially a problem with Grenades.
· Bots now are able to use grenades.
· Hand Grenades with their pins pulled can now be tossed by hitting the toss weapon key.
· Hand Grenades now have smoke FX.
· The Hand grenades toss power is now also selectable by the weapon mode key
· The M9, M16, and MP5 now have a menu settable Jamming feature, you can set the chance weapons will jam or turn it off completely.
· AT4 now penetrates cover (equal to a .50 cal) with more realistic FX
· New keys (such as “Grab/Use”) in the player setup menu.
· 40mm grenades now bounce if they hit before arming.
DOWNLOAD BETA HERE
Post any bugs you find in this thread
I have been working on a mutator-enhanced version of 2.75, cleaning up the UT code and adding in new features.
Such as these smoothly transitioning sight pictures for the M16 and MP5, to replace the static crosshairs.
Some in game screen shots of them in action
Old Style aimed with crosshairs
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipM16-OLDStyle.jpg[/SCREENSHOT]
New style raises the gun and then transitions to a ghost sight picture
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipM16.jpg[/SCREENSHOT]
Old Style aimed with crosshairs
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipMP5-OLDStyle.jpg[/SCREENSHOT]
New style raises the gun and then transitions to a ghost sight picture
[SCREENSHOT]http://www.silveribex.com/mt/archives/ClipMP5.jpg[/SCREENSHOT]
A list of just some of the enhancements in the 2.75 “Extended” edition of classic Infiltration
· Simulated "Virtual free aim" system, (its not "Free aim" but a more real alternative to plain cone fire.)
· Character movement and stance influence how steady the gun aim point is
· New bullet Impact hit FX and Impact sounds
· Weapons now have Distance Sounds
· M9 pistol now has proper full Slide operation
· Guns now use the "chamber first round" animation when clearing the action (a cool bit of detail that got overlooked in the UT version)
· Removed muzzle flash and bright light from suppressed MP5
· Gave weapons proper empty shell casing ejection locations and speed (they used to just fall from the guns)
· Removed “Immortal” dropped weapons, that stayed in a level till picked up, this was especially a problem with Grenades.
· Bots now are able to use grenades.
· Hand Grenades with their pins pulled can now be tossed by hitting the toss weapon key.
· Hand Grenades now have smoke FX.
· The Hand grenades toss power is now also selectable by the weapon mode key
· The M9, M16, and MP5 now have a menu settable Jamming feature, you can set the chance weapons will jam or turn it off completely.
· AT4 now penetrates cover (equal to a .50 cal) with more realistic FX
· New keys (such as “Grab/Use”) in the player setup menu.
· 40mm grenades now bounce if they hit before arming.
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