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#1 |
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Does anyone know what I could use...
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#2 |
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Maya PLE. Are those from one of the Quake games?
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#3 |
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No, from a Doom source port called jDoom
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#4 |
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I'd use Wings3d.
http://www.wings3d.com/ here's a plugin that will allow you to export as an .lwo: http://www.redrival.com/scorpius/scr...3D-Plugins.zip ps. don't forget to triangulate before exporting
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#5 |
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Really, I was just meaning what static meshes and emitters I could use
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#6 |
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#7 |
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Teach me, Teach me, I need to know how to import things from maya PLE to ut2004 editor, I just can't do it. I don't think my current plugin works, its the one found on the disk.
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#8 | |
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Quote:
this is the wings interface. download wings and the plugin, it's in my post up there ^^^. once you get it loaded... right click. did you get a menu of primatives? good, I usually start with a cube... see the red arrow? those are pointing to the things you can pick. pick a face/edge/vertex or whatever..... right click....did you get another menu? good you're on your way...
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#9 |
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Thanks, I usualy make static meshes in game, which means the faces are all disconected so you cant texture them propely, so thanks again.
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#10 |
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I've got a problem, when I export the static mesh into UT2k4 The texture goes all funny, there are parts which are flat and some with just eneugh space to fit a tiny ammount of texture and stuff like that. By the way is it meant to share faces or does it have seperate faces for the texture to be pasted onto like in-Editor static mesh creation?
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