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View Poll Results: Rox jumping mutator/setting?
Rox jumping si! 24 60.00%
Rox jumping no! 8 20.00%
I still to this very day enjoy a good piece of toast. 22 55.00%
Multiple Choice Poll. Voters: 40. You may not vote on this poll

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Old 20th Sep 2005, 01:07 AM   #1
BooGiTyBoY
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Oops... Once again.. all I ask...

Accidentally deleted the other one.... doh!

So.... let's try this again.


All I ask is for a standard rocket-jumping mutator or setting. Not one that gives no damage, but a nice boost and low-mid damage.
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Old 20th Sep 2005, 01:10 AM   #2
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How about weapon momentum that isn't nerfed?
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Old 20th Sep 2005, 01:29 AM   #3
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That would be bonus too . At least have it nerfed and no rox jumping in certain gametypes like ONS and the new one there (although it would be better in my opinion than a hoverboard...). But leave it intact for DM at least and CTF for tricky flag-runs . UT CTF needs something to spice it up a bit.

And what exactly do you have against toast?!?!?!
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Old 20th Sep 2005, 02:38 AM   #4
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The toast doesn't have jelly on it does it? I hate jelly. .

But rocket and hammer jumps are good .
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Old 20th Sep 2005, 04:20 AM   #5
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...and I want shock jump, flack jump, mine jump and so on...

I am surely stupid to think so (and flame me then), but I can hardly see the point in rocket jump since you have a shield gun avalaible from the start to make shield gun jumps (and in addition it can perform comboes if you use it with goo).
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Old 20th Sep 2005, 06:34 AM   #6
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While yes, it would be cool, I can't really see it happening just because that's not how 2k* was.
Voted yes anyway.

Quake4 here we come!
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Old 20th Sep 2005, 10:48 AM   #7
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Quake2 had a rocketjumping mod: Rocket olympics iirc. Was a lot of fun to play.
Did anyone think of this, a similar mod, for ut2004?

Btw, RJ without taking damage might not be so thrilling, but it sure rocks.

First time I did it in RA:UT, well... I had a broad smile on my face =p
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Old 20th Sep 2005, 11:40 AM   #8
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I'd be one happy mutha if they someone could make a mutator (maybe JJ could give it a whirl?) that has the same boost as in rocketeer but with the damage of a SG pop (perhaps?). Get Some nice Rox hoppin' going then I reckon.
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Old 20th Sep 2005, 11:54 AM   #9
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I think the rocket launcher should have at least some boosting ability by default, unilke the current one which just tries to kill you.
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Old 20th Sep 2005, 02:34 PM   #10
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I think the reason is the unbalance it might create. SG jumps are ok, because it's much more difficult to get airborn, then attack your opponents. I think they even made the SG switch away time longer for that reason. Rox jumping kinda is like having self-damaging jump boots, from which you can rain fire on your opponents. This is all I did with the battle suit, and fun as it may be, it was quite devistating. Enough armor, and you don't need something killing your self-damage. Switch away time from rox could also lead to some nasty other air weapons, but that would all depend on the weapons. Now, I'd say rox jump to air LtG would be nasty, but in 2k7 the LtG is a relic of the past. As much as I'd like to pull rox jump combos, I think that could have a little too much "wtf" factor for noobs.

More than anything I want balanced weapons, and an aspect like that is something I can't determine as balanced until I know what the deal is with the rest of the weapons. With-holding vote.
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Old 20th Sep 2005, 02:42 PM   #11
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why not have a shock prim jump?
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Old 20th Sep 2005, 03:43 PM   #12
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I don't see why not to have special tricks to the weapons. I mean don't most other FPS have such features, or is it only a Quake thing? a

At the very least they should have a trick weapon mutator. It's friging fun as hell in Exsessive with the trick RL, It's like superman on drugs.
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Old 20th Sep 2005, 04:04 PM   #13
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the SG jump is fine and I'm sure like the Bio you can probably scroll through to change weapons after launch?
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Old 20th Sep 2005, 10:23 PM   #14
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In 2k3/4 you can jump with every weapon except 3 in actual games in DM and CTF (discluding the super weaps). The minigun, the ltg, and rox. Rox being the only projectile weapon in the game you can't with. It doesn't have to even be a big jump... just... something! ;D
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Old 20th Sep 2005, 11:15 PM   #15
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What is up with all these 2005 people coming and saying "OMG? Rocket jump? HOW ABOUT BIO RIFLE JUMP YOU DUMMY!"

Rocket jumping was available in the original UT, and I'd actually like to see it return in UT2007.
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Old 21st Sep 2005, 12:41 AM   #16
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You can already do bio jumps in 2k4... don't see why they wouldn't include it in 2k7 already. And how exactly am I a 2005 person sonny? Been playing since Unreal and probably been playing fps games since before you could walk :P.
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Old 21st Sep 2005, 12:41 AM   #17
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Quote:
Originally Posted by Neophoenix
I don't see why not to have special tricks to the weapons. I mean don't most other FPS have such features, or is it only a Quake thing? a

At the very least they should have a trick weapon mutator. It's friging fun as hell in Exsessive with the trick RL, It's like superman on drugs.
I like this idea of tricks for each weapons, we are already on that way in UT2k4. correct me if I am wrong or complete if i forget some thing so here is the list of the tricks or comboes i know in UT2k4 so far...

SHIELD GUN.
many creative tricks to jump (regular SG jump, back SG jump, multiple vertical SG jumps with help of a wall)
ASSAULT RIFLE.
can be used with another assault rifle
BIO RIFLE
can be combined with SG for goo-jump
SHOCK RIFLE
the most popular combo of UT is here
LINK GUN
can link with team mate using link too
ROCKET LAUNCHER
can lock your opponent
Can send 3 rockets that twist

actually i don t know any extra features concerning the FLACK CANON, the MINIGUN, the LIGHTNING GUN and the SNIPER RIFLE (the headshot maybe??). if there is some tell me, if not I am sure that many of you could have some good ideas to send to EPIC to give these weapons some little more fun.
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Old 21st Sep 2005, 02:50 AM   #18
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He means movement tricks.

Erik wasn't really speaking of you boog. Re-read his post.

I always did look at rox jumping as a quake thing, though I did the crap out of it in TFC... same basic engine, but that game was different, because that was like a "class ability." Like conc jumping. That game was fun.

I dunno, I just don't think it's really necessary. I think some iteration of the jump boots should simply come back. That would be all I need.
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Old 21st Sep 2005, 11:50 AM   #19
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I wasn't taking Erik seriously bro
I guess I forgot my [oldguy][/oldguy] tags on that line haha.

I'd just like to see it included in this version of the game as an option instead of having to download/install a full mod to bring it into the game.
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Old 21st Sep 2005, 01:02 PM   #20
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Quote:
At least have it nerfed and no rox jumping in certain gametypes like ONS and the new one there (although it would be better in my opinion than a hoverboard...).
No. No nerfing. Rockets go boom and knock you around. That is their nature. What you're playing has nothing to do with it.

Quote:
I don't see why not to have special tricks to the weapons. I mean don't most other FPS have such features, or is it only a Quake thing?
There have been more weapon jumping possibilities in the Unreal series than in Quake. There was the ASMD jump, the Ripper jump, the Flak jump. Rocket jumping was just less viable because of the damage.
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