![]() |
|
|
#1 |
|
Registered User
Join Date: Sep. 9th, 2005
Posts: 1
|
CEll Shading ??
Hi, I am new to this forum, I just found it, after several attempts... I hope someone can hlep me or point me to a better direction to foloow...
I would like to know how to setup cell shading for the map.. I would like to get something like the XIII game mood. Is there a way to get this done? Anywhere I could read about this?? Thank you so much.. Richard. |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Dec. 18th, 2003
Posts: 34
|
I think XIII only uses cell shading for its models, doesn't it? I think it does it by duplicating the model, scaling it up a bit, applying a black texture then flipping the normals.
For the maps I think they just used textures that were painted in a cartoony way. |
|
|
|
|
|
#3 |
|
Skin HikariOblivion for Diva model uses CellShading, and it's a perfect example of how the thing should be done. Thу affect is achieved via cubemaps, but I did not understood how exactly. Look on Atari forums somwhere either in Full or beta releases forums for "HikariOblivion" and you'll find the link to a model, so you can check it out.
__________________
Rarely seen, hardly heard, never caught. ![]() Steam: _Lynx | LIVE Gamertag: AryssSkaHara | Gamespy ID (UT3): AryssSkaHara Vobla UT3 DM/TDM/CTF/JB/Greed Server | Vobla UT3 Sniper Arena/Bunny Trail Server | Vobla UT3 Duel Server |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|