PlanetJailbreak
top_profile.gif top_register.gif top_calendar.gif top_members.gif top_faq.gif top_search.gif top_home.gif top_logout.gif

Go Back   BeyondUnreal Forums > Mods > Jailbreak > General > Jailbreak Maps and Add-Ons

Reply
 
Thread Tools Display Modes
Old 8th Aug 2005, 05:54 AM   #1
tarquin
design is flawed
 
tarquin's Avatar
 
Join Date: Oct. 11th, 2000
Location: UK
Posts: 3,929
Shared jails

How many maps have been released with shared jails?

How did they solve the problem of releasing only one team? Should we add an explanation of how to do it to the JDN?
__________________

There's a Jailbreak banner for every map.

<tarquin> great work on the llama hud, Wormbo. I really felt like puking
tarquin is offline   Reply With Quote
Old 8th Aug 2005, 08:26 AM   #2
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Arrow

Hey Hey Tarquin, found a bug in the shared jails! Check out my Thread.
http://forums.beyondunreal.com/showthread.php?t=162598
Vatcilli zeitchef is offline   Reply With Quote
Old 8th Aug 2005, 11:41 AM   #3
G.Lecter
Registered Tester
 
G.Lecter's Avatar
 
Join Date: Dec. 31st, 2004
Location: Spain
Posts: 1,218
Quote:
Originally Posted by Tarquin
How many maps have been released with shared jails?
Zero I think. JB-Egypt is the only one I know and it's still in Beta...
Quote:
How did they solve the problem of releasing only one team? Should we add an explanation of how to do it to the JDN?
Team-specific killvolumes or something similar...
__________________
UT3: | JB-Makoy from UT3 Jailbreak | Grayscaled Loading Screens |
UT2004: | VCTF-Antropolis | CTF-Opposite | JB-Fragtion2 |

Tetrobot and Co: | The Companion Key! |
Portal 2: | Custom Maps |
Toki Tori: | Custom Maps |

Spanish Localizations: | Killing Floor |
G.Lecter is offline   Reply With Quote
Old 8th Aug 2005, 11:45 AM   #4
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Question

It was a team specific blocking volume if I recall,
anyway do the authors know about the flaws?
Vatcilli zeitchef is offline   Reply With Quote
Old 15th Aug 2005, 12:49 PM   #5
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,090
Quote:
Originally Posted by G.Lecter
Zero I think. JB-Egypt is the only one I know and it's still in Beta...
I'm Back from Spain now!
SO will get around to finishing it.
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
The_Head is offline   Reply With Quote
Old 15th Aug 2005, 12:58 PM   #6
Hans Oberlander
Registered User
 
Join Date: May. 12th, 2005
Posts: 193
Good luck dude

u can change the thing under ur sig then haha
Hans Oberlander is offline   Reply With Quote
Old 15th Aug 2005, 02:01 PM   #7
Jrubzjeknf
Registered Coder
 
Jrubzjeknf's Avatar
 
Join Date: Mar. 12th, 2004
Location: The Netherlands
Posts: 1,275
It's TeamSpecificPhysicsVolume. Wanted to make a TSBlockingVolume, but players are blocked because they're a pawn, thus letting one team enter the volume and the other not is impossible.
Jrubzjeknf is offline   Reply With Quote
Old 15th Aug 2005, 04:53 PM   #8
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,090
^^ as Nova said. But with the physics volume you can set it as solid I think. But it looks much cooler having them explode
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
The_Head is offline   Reply With Quote
Old 15th Aug 2005, 05:04 PM   #9
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
OR, kicked back, or Incinerated, Or frozen, Or..... Never mind
Vatcilli zeitchef is offline   Reply With Quote
Old 16th Aug 2005, 03:53 AM   #10
Jrubzjeknf
Registered Coder
 
Jrubzjeknf's Avatar
 
Join Date: Mar. 12th, 2004
Location: The Netherlands
Posts: 1,275
Well, if the DamageType freezes you, you might even be able to do that. I'm not sure how the freezing works though.
Jrubzjeknf is offline   Reply With Quote
Old 16th Aug 2005, 06:04 AM   #11
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
Take some of the script of JB-executionFreeze if you like to try it
Vatcilli zeitchef is offline   Reply With Quote
Old 16th Aug 2005, 03:19 PM   #12
Jrubzjeknf
Registered Coder
 
Jrubzjeknf's Avatar
 
Join Date: Mar. 12th, 2004
Location: The Netherlands
Posts: 1,275
well, if the damagetype can freeze you, you can just load the JBExecutionFreeze.u (or whatever it's called) file, then select the DamageType in your TSPhysicsVolume.

Now all we need to do is spawn a wintercoat for the other team when they enter it
Jrubzjeknf is offline   Reply With Quote
Old 17th Aug 2005, 04:09 PM   #13
Vatcilli zeitchef
Dead and back
 
Vatcilli zeitchef's Avatar
 
Join Date: May. 16th, 2005
Location: Eindhoven, The Netherlands
Posts: 665
lol Wintercoat.
It is just that I think it looks weird seing other players explode without a visible reason.
Vatcilli zeitchef is offline   Reply With Quote
Old 18th Aug 2005, 01:39 AM   #14
Jrubzjeknf
Registered Coder
 
Jrubzjeknf's Avatar
 
Join Date: Mar. 12th, 2004
Location: The Netherlands
Posts: 1,275
well, if blue people shouldn't enter that volume, you can perhaps make the walls within the volume completely red. And when a blue guy enters the volume, he doesnt only get killed, but he can get a 'you shouldnt be here'-message, an error sound and a flashing screen. Imo that's enough indication the blue guy shouldnt be there ^^
Jrubzjeknf is offline   Reply With Quote
Old 18th Aug 2005, 03:38 AM   #15
The_Head
JB Mapper
 
The_Head's Avatar
 
Join Date: Jul. 3rd, 2004
Location: UK
Posts: 3,090
The final version of egypt will have some sort of lazer screen type thing coloured in whatever team can escape. Won't actually be a lazer, may not fit in with the egyptian theme
Must remember to update to the newest version of the teamspecific actors when I next have UED open.
__________________
Quote:
[21:14] <The_Head> i feel dirty
[21:14] <RevBillyG> O_o
[21:14] <The_Head> *shudders at the thought*
[21:14] <RevBillyG> its fine as long as you clean up afterwards
The_Head is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:04 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer