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UT:XMP on TWL
Teamwarfare.com is looking for support for the excellent UT2004 mod UT:XMP. For complete details, see the link below:
Listen up action-hungry gamers! Teamwarfare is pleased to announce upcoming competitions for Unreal Tournament: XMP. With the release of Beta Patch 2, there is an outcry for competition for UTXMP. With your support, Teamwarfare can create and hold exciting competitions for UTXMP. The only question is: Are you willing to show your support? Without the support of the Teamwarfare gamers, great competitions won't be able to take place. To show your support, idle #twl_utxmp on the Gamesurge network via IRC. You can also be active in the UT:XMP Forums. You can find more information about UT:XMP and TWL by clicking here. |
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#2 |
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Whoa! At last someone sees the potential behind XMP!
I just wonder if this will have enough players to commence... For reasons unknown to me XMP is considered worse than ONS, even as it incorporates CTF, AS, ONS and maybe even a bit of DOM into one gametype...
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#3 | |
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Good luck with the competition though... ...I hope you find enough support.
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#4 | |
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Other games are incorporating XMP style of game play thou too. With the still buggy version of UTXMP, I don't think it's the best time for a TWL. However, if you can get around the 'exit car to your death' bug, it would be a lot better. Either way, i'll sign up. |
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#5 |
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OK, AS is not there but anyway I think that the more complex a gametype is, the more fun you get from it (there is not always time to play a few matches of different types...). But that's just my opinion...
As for speeds - this game is supposed to be slow, I really can't imagine playing it with the speed of UT2k4 - mines and turrets would have no right to exist... As for bugs - there are not as many as it seems, "exit your car to death" and "unable to spawn" are annoying, but OTOH - in real life if you exit your car at full speed you won't look good anyway... And in XMP if you stop then you will not die. SPawnbug can be bypassed by switching teams for a moment - you are not loosing your score by that and you can spawn. ![]() But it may be to early to organise compos for XMP, I'd wait for final version... |
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#6 | |
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That's why I wished them the best of luck. |
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#7 | |
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Anyways, I'm hoping that patch 2a will fix the nastiest of bugs that are still around, leaving patch 2b and later to deal with balance issues. At least, that's my hope. Who knows if that's the way reality will go. But its nice to see that there's some "early adopter" support going for it in the competitive scene.
__________________
"Like I always say, there's no 'I' in team. There's a 'me', though, if you jumble it up" - Dr. Gregory House, House, M.D. |
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#8 |
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Some of the clans that are active in TWL for other gametypes are kicking around the idea of starting up a team.
I'd be interested in playing just for something different. I've only played it 2 or 3 times, but I'd play to learn and help the game get off the ground. |
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#9 |
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maybe we can field a BU XMP team
![]() I would hope to see the respawn bug and other annoyances patched out before competitive play begins (having to re-select your team and face the possibility of getting kicked over to the other side doesn't seem to be conducive to match play), but I'm still thrilled to see new life in XMP! The gametype was too good to die with Legend.
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![]() ![]() ![]() ![]() ![]() Maps: CTF-ColaWars-FragBU - current version = 2 | CTF/BR/JB/TDM-BuFferZone - In Progress |
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#10 |
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I'll join!
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#11 |
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BU team eh?? I'd do it!
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#12 | |
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Giving up already, eh Spiney?
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#13 |
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Beyond Unreal Fraggers
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#14 | |
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I'd join the team, providing that there would be a special place for lamers... Or I could just serve you water...
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#15 |
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HEY, Waterboy!
__________________
64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#16 |
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How come they're having to rally support for UTXMP? I thought everyone was looking forward to it, last I heard
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#17 | |
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...it's all a facade... |
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#18 |
Yeah I agree, that HUD is too messed up for competitive play.
![]() PS that was a joke.
__________________
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#19 | |
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Registered User
Join Date: Jun. 19th, 2005
Posts: 9
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And about the exit car to your death and reality, can you spell unreal?
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#20 | |
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