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#1 |
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Registered User
Join Date: Jul. 24th, 2005
Posts: 253
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Light maps
Will UT2007 have light maps? What Doom 3 did was to have purely dynamic and self-lit objects, I believe this is a more efficient and accurate way to render a map. Also (taken from BF2) light maps take a year to load and lag up the game much more than Dynamic lights, so I hope UT2007 won't have any light maps.
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#2 |
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Yes it will and it will be better than doom 3 There will come Subsurface Scattering Objecs and HDRI Lights AKA High Dynamic Range Lights'' and some more effects! also HDBM images ''Bump Maps'' amd tje Scattering effects are the best in my eyes to make it realistic
Here are some samples of it! http://nvidia.com/page/geforce_7800.html
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#3 |
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Registered User
Join Date: Jul. 24th, 2005
Posts: 253
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Doesn't really answer my question, I know those cool lighting effects will be implemented but will they stick to the queer light maps?
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#4 | |
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Quote:
It appears to support both light maps and per-pixel lighting. from the Unreal Technology page:http://www.unrealtechnology.com/html...ogy/ue30.shtml
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#5 |
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Registered User
Join Date: Jul. 24th, 2005
Posts: 253
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Still doesn't answer my question. I know that the Unreal 3 Engine supports light maps but will they be used in UT2007?
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#6 |
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You can almost bet on the fact that Epic will pull out all of the bells and whistles that they've been busy building into the engine.
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#7 |
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Whats a light map?
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#8 | |
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Registered User
Join Date: Jul. 24th, 2005
Posts: 253
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Quote:
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#9 |
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How about you search for the info yourself, right, then once you find it or not, right, come back to this thread and tell us!
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#10 |
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Registered User
Join Date: Jul. 24th, 2005
Posts: 253
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But you see I did search and did not find anything, so I was wondering if any of you may know anything about the subject.
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#11 |
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U also can buy new hardware to run it smoothley bcause doom3 never lags here.
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This Whole System Is Cooled By ZΛLMΛN, Water And Air Cooled
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