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#161 |
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Your sig is too large, by the way.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#162 | |
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This thread just won't die
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My UT2004 guide |
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#163 |
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Wow, all the drama!
Epic does not consider their success by the number of people that Lamespy or Csports or your mom are counting online, they are considering it from the number of boxes that leave the shelf. That's also a good indicator of offline popularity. If there's only about 300,000 unique identifiers online in the course of a given month, but your game has sold 1.5 million copies (made-up numbers), it stands to reason there might be one or two people not playing online. Plus, UTGirl or whatever (apologies for forgetting your name!) made an excellent point: there are other ways to play offline besides the single-player ladder. Like LANNING for instance? ![]() Anyway, Epic has no reason to fudge their playerstats because they are not basing their success on the popularity of the UT series. That was cemented when the original UT became the juggernaut it was. Have you (naliking and all your wacky clones) paid attention to how many different companies are licensing the Unreal Engine now? Both 2 and 3? Especially for the next-gen consoles coming out next year? With the licensing fees ALONE, Epic will be diving into their profits like Scrooge and his money bin until their grandchildren are too old to walk. ![]() So tell me again why it's critically important for Lamespy stats to be artificially high? Epic is high on the hog with the success of their ENGINE, and will continue to focus on making the best game they know how to make, and while they want their quality to be recognized, selling a thousand or a million copies isn't going to make or break them. And whatever you might think of its "demise" and "devestation", the fact remains that UT2004 is an awesome GAME. Another reason that player numbers are way down, is a nice big number. 10 billion. The video game industry did $10 billion in sales each of the last two years. It's up something like 61% since 1997. Tons of people are playing video games. More importantly, tons of people are playing TONS OF VIDEO GAMES. Across several different formats (PC / arcade / console / handheld). So the pool of players is spread out over a much wider area (especially now that on top of the absurd number of FPS and RTS games online, now we have MMOs to waste our time on). Significant numbers in ANY game are going to be a rare commodity. Part of the huge success of UT at the time was the fact that they were a big fish in a small pond. Games who try to achieve or maintain such a status today will flame out spectacularly. Your best bet is to carve out your niche and take your piece of that huge pie. Epic's move of focus to their engine was a great BUSINESS MOVE, one permitted by their past success, and one that kept them alive and relevant while tons of other game companies are folding like a house of cards. That's not ass-kissing, that's just the facts of the business. When you start looking at all the different aspects of running a business in an industry like this, not only does the manipulation of Lamespy stats seem implausible, it seems like a huge waste of time over a trivial outcome.
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#164 | |||
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Registered User
Join Date: Jul. 13th, 2005
Posts: 11
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UT99 was a success in terms of popularity, the sequels were not, and UT99 was certainly no juggernaut but it was good stuff. Look at Id Software who pratically invented the FPS genre as we know today,and their reputaion as a developer took a nose dive after Doom 3. Epic has had at least 3 problematic / unpopular Unreal/UT games in a row . Game Industry is a tough business.Epic definitely uses the Unreal series to judge their success as a Game maker. Their entire reputation is pretty much centered on Unreal games. UT2003 and UT2004 were meant to be played online and it's these false player numbers that often keep UT in the "news", when online and print publications talk about what games are popular. Remember Epic / Atari made such a HUGE deal about UT2003 demo downloads and UT2004 downloads and initial online player numbers. There are plenty of reasons and motives as to why they would "fudge their player stats". I'm not going to rehash these motives since they are all laid out within the pages of this thread. I don't want to get into an argument as I am done arguing and the evidence is there for everyone to see. UT99 allowed bots online but did not count them as players, and UT2003 and UT2004 engines do count bots as players and it was implemented at a "convenient" time. It's there to fool everybody, not just Gamespy. It really looks bad when a highly touted and pulblicized game gets hailed as being extremely popular and amazing by online sites like Gamespy and the real truth shows that UT2004 is not even as popular as Soldier of Fortune 2 or Jedi Knight : Jedi Academy. Gamespy shows UT2004 in 3rd - 5th most popular online game when the truth is it hovers around 16th position . How is this fair to people that buy online games based on popularity or modders that want to mod for a popular game? Shouldn't they know the truth if they base their decision on popularity. And Taleweaver, why would I complain to Gamespy when they have posted in the atari forums a couple years back concerning the issue, but will not rectify it perhaps because it would probably hurt their relationship with Epic and their sponsors.Counting bots and showing them as players just annoys the small remaining existing player base and it is actually hurting the UT series. So even if you agree with me or not, Do you really want to see this bot counting as player tactic implemented in UT2007? If UT2007 does not become popular, bots showing as players, will just make it even harder for the few people online to find other players quickly. Is that what you want? - naliKing -
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#166 | |
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But we've already gone over this and you don't care about facts, so why bother?
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. |
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#167 |
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I don't meant to say something that might attract the morons screaming "backseat moderator", but wasn't that guy banned?
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![]() "There are no Christians, as far as I know, blowing up buildings. I am not aware of Christian suicide bombers. I am not aware of any major Christian denomination that believes the penalty for apostasy is death. I have mixed feelings about the decline for Christianity, in so far that Christianity might be a bulwark against something worse" - Professor Richard Dawkins |
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#168 | |
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Take off every NaliKing for Great Justice! |
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#169 | |||
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Join Date: Jul. 13th, 2005
Posts: 11
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. I have a few games I bought where I never even finished the single-player and never touched the multiplayer if it had one.Quote:
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? If a game is not popular, chances are the mod will not reach a large audience, and may not be played at all. What you need to do is to read through the thread, as all your arguments have been addressed in earlier posts I have made. I look at things from the casual gamer's point of view, and casual gamers make up the bulk of gamers. Casual gamers buy games very often based on popularity or perception of popularity. Sir Brizz I don't know why you posted that licensing agreement since it supports what I said about the current state of Engine licensing. A hit pc game sells around say 2-3+ million copies and a hit console game sells much more. So if Epic licenses 20 games over a 2 year period and they each magically net Epic 1 million dollars each, then that is $20 million. Whereas 1 pc game that sells 3 million copies in 2 years would yield $40 million - $100 million after expenses. Then if you consider a game like Halo2 or Grand Theft Auto then that figure would rise exponentially perhaps. This is just an estimate of course ![]() Selerox and Discord, what exactly is wrong with having a friendly discussion, one which may benefit the UT series in the long run. Anyway lucky, for you I will be without access to a pc for a while so I won't be able to post after this. Thanks for having a friendly discussion
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#170 | |
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Yeah, but be honest, how many games sell 3 million copies? NOT VERY MANY The original UT only sold 4 million. And Epic is not just licensing games, they are licensing entire companies to turn out multiple games, including games for the next-gen consoles. So there's a revolving door of income there, not just the initial one-year orgy of sales, then a massive dropoff as people move on to the Next Big Thing.
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#171 | ||
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Join Date: Jul. 13th, 2005
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I managed to get quick access to a pc terminal, so here's a quick reply before I continue on my travels to where I will not be able to post from
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If you think my arguments are poor, then you either have not read through this thread or must lack the basic comprehension skills necessary to form a plausible, objective conclusion based on the "evidence". I'm not saying you lack intelligence, but something is definitely missing ... My conclusions are not popular among Unreal fanboys because they show the Unreal franchise in a bad light, and reveals the use of perhaps fradulent means to make their games seem much more popular than they are. You don't have to agree with my conclusions or theories, but if you can't see the undeniable plausibility of what has been presented then you lack basic logic skills of an objective observer. It's hard to deny that Epic have intentionally used false player numbers to their advantage, reagardless of how this whole debacle started. The one thing we have in common is that we hope UT2007 will turn out ok and will be able to compete honestly against the competition, without having to fabricate player numbers. Although calling the game "Unreal Tournament 2007" could be a marketing disaster. They should reconsider that name. - naliking -
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#172 | |
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You said something that I can wholeheartedly agree with. I need a drink |
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#174 | |
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Everything else is his supposition backed up by the rock hard logic of "everybody knows". I consider myself a casual gamer (I only own six games ffs) and have never been remotely interested in how popular a game is. As long as there are servers, well that's just fine for me. I'm also amused by his assertation about modders and reviewers all being conned by Gamespy stats. Reviewers only reviewed it favourably because they thought it was more popular than it is, modders only mod for it because they believe it has more players than it actually does. This is all supposition, I see no facts here. What I do see is a HUGE assumption that Naliking is smarter than these reviewers and modders. That they are all too dumb and taken in by Gamespy to know that UT2k4 is only the 12/13/14th whatever most played game. An assumption that that these reviewers wouldn't have rated it so highly had they known the evil truth, that these modders wouldn't mod for it if they knew that infact no-one plays UT2k4. An assumption that Naliking is the only one who sees all, who sees the naked truth and can add it all up to conclude that Epic= evil. A more likely conclusion seems to me to be that these reviewers, these modders, like pretty much everyone in this thread including myself and friends of mine who are also gamers, know that Gamespy stats are rubbish, know how popular UT2k4 is, and simply don't give a damn because they judge a game on its merits rather than online stats.. ...Online stats which you have yet to prove have any significance to anyone other than yourself. Have a nice holiday, relax and try to get the conspiracy theories out of your system Last edited by Israphel; 3rd Aug 2005 at 03:21 PM. |
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#175 |
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Not to mention that the online stats (even those provided by CSports) are nothing to be ashamed of imho.
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#176 | |
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As for Halo2, how much money do you REALLY think Bungie saw from that game? Probably hardly any. Microsoft got it, their PUBLISHER. Same with GTA, Take2 likely made more off of it than Rockstar did. If you really worked in the industry you would know wages are relatively low regardless of whether your game is an instant-hit or a bombshell. As for your mods argument, see the attachment. Even if we go by the 80/20 rule, there are likely AT LEAST 45 ACTIVE mods. That is quite a high number for ANY game. Even if only half of those were active (90/10'ing it which usually doesn't reflect real results), 22 mods is a buttload of mods for any one game. So once again all you have is your opinioins based on other opinions that have no basis in fact or likelihood. We'd appreciate it if you'd come back with something TANGIBLE next time.
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64 65 61 74 68 62 6f 6f 67 65 72 73 20 6d 6f 74 68 65 72 20 6f 66 20 63 6f 75 72 73 65 ![]() Liandri Archives - A veritable smorgasbord of information about the Unreal series If Titanic taught me anything, it's to never let go until you're a frozen corpse staring hopelessly into a barren horizon. Last edited by Sir_Brizz; 3rd Aug 2005 at 09:20 AM. |
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#177 |
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I read thru some of the beginning pages of this thread, but thought I'd post my opinion:
I love UT2k4 and the Unreal series in general. I played Quake , it was "ok". Go on a Friday or Saturday night on to either Q3, UT,UT2k4,D3....and you'll find more numbers in the Unreal series of games more so than Q3 or Doom3. It's a fact, all you have to do is look. But what I really wanted to say was that if the Unreal community had something like Quakecon to look forward to every year, I personally think that the Unreal community (both the UT die hards and the UT2xxx fans) would be brought together a lot better. That is the one thing that I think the Quake/Doom community has over us: they have an yearly event to look forward to that acts as a giant LAN and opportunity to meet the makers of your favorite game, give feedback directly to them, meet the people you have been playing with and just generally have a great time together. If we had something like that, I bet that our communities wouldn't be so divided over which version is better, who has more players, etc. Maybe when UT2k7 comes out some kind of Unreal yearly event can be organized (we still have time!). Even if there isn't I will still continue to enjoy UT, UT2k4 and UT2k7 regardless. Peace, -=JAJ=-
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"It's called Unreal...because it is" |
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#178 |
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...must not re...ply....
Aw hell.... This is STILL going on just 'cuz this guy says Epic is inflating thier numbers?!?! And you all continue to argue with him? Cease and desist. Who cares? It ain't worth it. Only one point I want to make. Crazydude says "online player #'sb determine a games success". Bulls***. ONE THING and ONE THING only determines a games success.... HOW MUCH MONEY DID IT MAKE?!?! True you won't get as many mods/muts for a low online count game...but if that game made the company $3 mill.....it's a freaking success. |
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#179 |
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The main reason I don't do much random on-line match joining is that there are so MANY dang mods out there that you can't join a non-standard server without having to downloads tons of useless junk.
By the time I finish getting all the packages, skins, maps, models, .u files and other custom garbage which glut every UT200X server, I get too impatient and just cancel out. Plus, it seems that even servers that have the SAME mods running make you download the same stuff when you switch between them. I can't count the number of times that a server has forced me to download "RPG" mod files, even though I already have the mod installed myself! It's as if someone who got the mod changed a couple lines in the script files or something, forcing everybody to download HIS custom version. A long time ago, I ticked 'standard servers only' and left it that way. Just so I wouldn't have to endure all that. While I love the ability to modify games (I do player models), and appreciate how easy EPIC made it to mod this game, it has simply gotten out of control to the point where you can't just casually surf the game/internet browsers and join any map you want. You just can't. And why would you want to play on line, if you know that when you join you're going to have to run off for a snack or something while you download at least 15 minutes worth of useless junk for each and every server you try to join? Hopefully they'll fix this in UT2007. Everyone loves a good mod - but everyone is just going too custom-crazy with this game. What happened to good ol' solid gametypes? That's why halflife and counterstrike are beating the pants off everyone else - you don't have to worry about being denied when you try to join, because you don't have such and such files, or have to spend ages waiting for this and that to download. Slyrr |
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#180 |
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UT 2004 is
baby, try Quake 3
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