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Old 5th Jul 2005, 09:18 AM   #1
G-Lite
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Chris' OpenGLDrv for Linux

If anyone is still around here...
I managed to compile Chris Dohnal's OpenGLDrv for Linux.

I unfortunatly had to disable SSE support, UT for linux is compiled with and older version of gcc that doesn't support it, so I had to stick to that.

Besides that, I disabled some debugging code, which probably won't concern any of you. Basically all the problems Chris describes at the bottom of his page.

You can find it here.

For reference, my OpenGLDrv section looks like this:
(You can find a description for these also at Chris' settings page)
Code:
[OpenGLDrv.OpenGLRenderDevice]
UseGammaExtension=True
UseModulatedGamma=True
MinDepthBits=16
ShareLists=False
Translucency=True
VolumetricLighting=True
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseTrilinear=True
AlwaysMipmap=False
AutoGenerateMipmaps=False
NoFiltering=False
MaxAnisotropy=8
UseS3TC=True
NoMaskedS3TC=False
Use16BitTextures=False
UseBGRATextures=True
LODBias=0.000000
UseTNT=False
TexDXT1ToDXT3=False
UseMultiTexture=True
UsePrecache=True
MaxTMUnits=0
UsePalette=True
UseAlphaPalette=True
MaskedTextureHack=True
GammaOffset=0.500000
GammaCorrectScreenshots=True
GammaOffsetRed=0.000000
GammaOffsetGreen=0.000000
GammaOffsetBlue=0.000000
OneXBlending=False
RequestHighResolutionZ=True
RefreshRate=0
SwapInterval=1
FrameRateLimit=0
UseAA=True
NumAASamples=4
AAFilterHint=0
UseZTrick=False
MaxLogUOverV=8
MaxLogVOverU=8
MinLogTextureSize=0
MaxLogTextureSize=8
UseCVA=False
UseMultidrawArrays=True
BufferClippedActorTris=True
BufferTileQuads=False
UseSSE=True
UseVertexProgram=False
UseTexIdPool=True
UseTexPool=True
DynamicTexIdRecycleLevel=100
DetailTextures=True
UseDetailAlpha=True
DetailClipping=True
DetailMax=2
SinglePassDetail=False
SinglePassFog=False
ColorizeDetailTextures=False
[edit] "BufferTileQuads=True" - seems to cause artifacts all over the place here, just FYI; switched it off above.
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Old 5th Jul 2005, 11:03 PM   #2
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That's great for people playing under Linux !

I have posted this message in the Infiltration forum
http://forums.beyondunreal.com/forumdisplay.php?f=19

Some people playing the Infiltration conversion of UT were hoping for such Linux version of Chris OpenGL for a long time, and may not visit the UT forum enoug to learn this great new.

Good job
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Old 6th Jul 2005, 03:40 AM   #3
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Is this the version 30 one?
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Old 6th Jul 2005, 04:43 AM   #4
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3.1
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Old 6th Jul 2005, 07:44 AM   #5
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Running AMD64 gentoo here, I want my SSE damn it!
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Old 6th Jul 2005, 02:02 PM   #6
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I don't think it really makes that much of a difference on newer machines. But it's not really possible anyways.

Unless UTPG is using gcc 3+, but that'd require quite a bit of effort on their part... and I'd still need their headers for it to work in that case.

But I doubt it.
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Old 7th Jul 2005, 05:09 PM   #7
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Can you post what you've got under the engine setting and sdl parts - for some reason its not using opengl instead its using SDLGl
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Old 7th Jul 2005, 05:24 PM   #8
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doh, fixed it
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Old 17th Sep 2014, 07:20 PM   #9
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Old post, but does anyone know where to get this? The DL link is dead and I'd like to try it out.
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Old 18th Sep 2014, 02:01 AM   #10
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Smirftsch is now the keeper of that project and has made newer builds.
http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?board=2
He is a Linux user, but he runs UT in WINE. He may have a newer Linux version available though.
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Old 18th Sep 2014, 09:49 AM   #11
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Thanks Dr Flay
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