|5th Jul 2005, 09:18 AM||#1|
Chris' OpenGLDrv for Linux
If anyone is still around here...
I managed to compile Chris Dohnal's OpenGLDrv for Linux.
I unfortunatly had to disable SSE support, UT for linux is compiled with and older version of gcc that doesn't support it, so I had to stick to that.
Besides that, I disabled some debugging code, which probably won't concern any of you. Basically all the problems Chris describes at the bottom of his page.
You can find it here.
For reference, my OpenGLDrv section looks like this:
(You can find a description for these also at Chris' settings page)
[OpenGLDrv.OpenGLRenderDevice] UseGammaExtension=True UseModulatedGamma=True MinDepthBits=16 ShareLists=False Translucency=True VolumetricLighting=True ShinySurfaces=True Coronas=True HighDetailActors=True UseTrilinear=True AlwaysMipmap=False AutoGenerateMipmaps=False NoFiltering=False MaxAnisotropy=8 UseS3TC=True NoMaskedS3TC=False Use16BitTextures=False UseBGRATextures=True LODBias=0.000000 UseTNT=False TexDXT1ToDXT3=False UseMultiTexture=True UsePrecache=True MaxTMUnits=0 UsePalette=True UseAlphaPalette=True MaskedTextureHack=True GammaOffset=0.500000 GammaCorrectScreenshots=True GammaOffsetRed=0.000000 GammaOffsetGreen=0.000000 GammaOffsetBlue=0.000000 OneXBlending=False RequestHighResolutionZ=True RefreshRate=0 SwapInterval=1 FrameRateLimit=0 UseAA=True NumAASamples=4 AAFilterHint=0 UseZTrick=False MaxLogUOverV=8 MaxLogVOverU=8 MinLogTextureSize=0 MaxLogTextureSize=8 UseCVA=False UseMultidrawArrays=True BufferClippedActorTris=True BufferTileQuads=False UseSSE=True UseVertexProgram=False UseTexIdPool=True UseTexPool=True DynamicTexIdRecycleLevel=100 DetailTextures=True UseDetailAlpha=True DetailClipping=True DetailMax=2 SinglePassDetail=False SinglePassFog=False ColorizeDetailTextures=False
Last edited by G-Lite; 5th Jul 2005 at 01:01 PM.
|5th Jul 2005, 11:03 PM||#2|
That's great for people playing under Linux !
I have posted this message in the Infiltration forum
Some people playing the Infiltration conversion of UT were hoping for such Linux version of Chris OpenGL for a long time, and may not visit the UT forum enoug to learn this great new.
|6th Jul 2005, 02:02 PM||#6|
I don't think it really makes that much of a difference on newer machines. But it's not really possible anyways.
Unless UTPG is using gcc 3+, but that'd require quite a bit of effort on their part... and I'd still need their headers for it to work in that case.
But I doubt it.
|7th Jul 2005, 05:09 PM||#7|
Can you post what you've got under the engine setting and sdl parts - for some reason its not using opengl instead its using SDLGl