|
|
|
|
#1 |
|
Registered User
Join Date: Nov. 12th, 2004
Posts: 10
|
Heya fellas,
i'm D2F[scorchio], LGI squad leader of Desire 2 Fire www.d2fclan.com, a European LGI squad, which recently also tarted an NW squad! To keep UT interesting we play several other mods, JailBreak is one of our favourites, and we have the only server (195.242.110.2:7900) in the world (most probably) that provides LowGravInsagib JailBreak! (also NW JB,so no worries )Anyway,to get to the point: We are looking for a JB mapper that is willing to convert a D2F CTF map into a JB map! Since we play LGI JB, there aren't so many maps we can play, not every map is suited for LGI... The D2F CTF map is pretty small,but very nice,and we think it would be really really cool if someone would have us make a JB version of it! The jails are easy to create,we have the perfect frame for them in our map as well...The design is superb & finished,we only need the JB thingies in it...locks etc... We really hope to find someone who's willing to help us with that...! Those who are interested feel free to add me on msn airwaverke@hotmail.com , post on our site www.d2fclan.com or just replie in here THX in advance! Respecting Greetz D2F[scorchio] |
|
|
|
|
|
#2 |
|
Video Freek
Join Date: Jul. 18th, 2005
Posts: 25
|
What's the name of the map? I'm a begginner at mapping but have instructions on how to convert from CTF to JB:
(Level Setup) Level Properties-->Level Info-->DefaultGameType: Jailbreak.Jailbreak (Jails) - for multiple: put 0 or 1 after names with * JBGameObjectiveSwitch-->Game Objective-->DefenderTeamIndex: 1-Blue 0-Red DefenseScriptTags: (DEFTeam) JailDefense* (Place UnrealScriptedSequence: Events-->Tag: Same as DST) Create Mover, Door, & JBInfoJail Mover-->Events-->Tag: (DEFTeam)Door* Door-->Door-->Door Tag: (DEFTeam)Door* JBInfoJail-->Events-->EventRelease(ATKTeam): (DEFTeam)Door* Place JBCamera for Execution JBCamera-->Events-->Tag: (DEFTeam)JailExecutionViewpoint* JBInfoJail-->Events-->Event: (DEFTeam)JailExecutionViewpoint* Place JBExecution-->Basic, Burning, Depressurize, Lightning, or Skeletize JBExecution(any)-->Events-->Tag: (DEFTeam)JailEXEC* JBInfoJail-->Events-->EventExecutionCommit: (DEFTeam)JailEXEC* EventExecutionEnd: (DEFTeam)JailEXEC* JBExecution - using sentinals & monsters Create ASVehicleFactory_SentinalCeiling ASVehicleFactory_SentinalCeiling-->Events-->Tag: (DEFTeam) JailEXEC* Create JBMonsterSpawner JBMonsterSpawner-->Events-->TagExecutionCommit: (ATKTeam) JailEXEC* TagExecutionEnd: (ATKTeam) JailEXEC* MonsterDoor - place mover Mover-->Events-->Tag: (DEFTeam)JailEXEC* (Arenas) Create Arena Area Place ZoneInfo, JBInfoArena, & JBTriggerTimed ZoneInfo-->Object-->Group: ArenaGroup JBInfoArena-->Events-->Tag: ArenaFight JBInfoArena-->TagAttachStarts: ArenaStarts (Create Winner Area and PlayerStart(s)) TagAttachWinner: ArenaWinner Object-->Group: ArenaGroup (Winner)PlayerStart-->Events-->Tag: ArenaWinner JBTriggerTimed-->Events-->Event: ArenaFight Object-->Group: ArenaGroup Place PlayerStarts: 1 Red, 1 Blue PlayerStart-->Events-->Tag: ArenaStarts PlayerStart-->TeamNumber: 1-Blue 0-Red Object-->Group: ArenaGroup ALL objects in arena: *-->Objects-->Group: ArenaGroup I hope this makes sense to you, it does me(after I made 2 days ago) Also the Object-->Group: ArenaGroup is optional. Maybe if not finding anyone to do the map, you could use this. Also you can choose any name for your tags, events, etc. but make sure they have the same connection like here.Also if you understand the (DEFTeam) (ATKTeam) thing don't read on. If you're making a red switch the DefenseTeam is Red and the AttackTeam is Blue. Red Jail DEFRed ATKBlue. Blue Jail: JBMonsterSpawner-->Events-->TagExecutionCommit: Red(ATKTeam) JailEXEC (Don't include (ATKTeam)) it'll be: JBMonsterSpawner-->Events-->TagExecutionCommit: RedJailEXEC Last edited by Videowiz92; 27th Jul 2005 at 07:55 AM. |
|
|
|
|
|
#3 |
|
Registered User
Join Date: Nov. 18th, 2004
Posts: 76
|
Hi, I am always interested in conversion projects. I just finished JB-Atlantis-V2. It is going into beta now to make sure all the i's are dotted and t's crossed. There is a link if you want to dl it. Give me some info on your map and we will see what we will see.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|