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| View Poll Results: The greatest mystery of all: OpenGL or D3D (Including the D3D8 one)? | |||
| OpenGl |
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108 | 65.06% |
| D3D (or D3D8) |
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41 | 24.70% |
| Software is the best! |
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3 | 1.81% |
| They all suck! |
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14 | 8.43% |
| Voters: 166. You may not vote on this poll | |||
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#1 |
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This was created at a 1600x1200 resolution.
Hi. The purpose of this thread is to be able to make UT look and sound as best as it can. I will post my settings and people can tell me what to do in order to make it better. UPDATE #24 - April 18, 2006 These settings are in UnrealTournament.ini in UnrealTournament\System. These setting can also be modified in game by opening up the console (press ~) and typing in "preferences" (without the quotation marks). This opens up the Advanced Preferences window. Using the Advanced Preferences window is probably the easiest. WARNING these settings are not for the elderly computers. (Ancient Systems/Graphics Cards/Sound Cards) Everything is set to the highest quality settings possible. Please don't come complaining to me that your 1 mhz system doesn't run it. Please remove the // and the explanations behind them if you copy and paste the settings, because if you don't your computer will explode. Seriously though, it would be best to remove the explanations even though UT might still work.And in case you were wondering, click the underlined stuff to download it. Example: -> <-And of course, always backup the files when you change them. Just in case... One last thing, this thread is designed for windows users. I sincerely apologize if it is unfriendly toward your operating system. :P ------------------------------------------------------------------------------------------------------------------------------------ Patches (Make sure you have one of these installed first before you install anything else below.) v436 Mirror #2 Mirror #3 More Mirrors (Last official patch.) v451b Mirror #2 Mirror #3 More Mirrors(Not official and it messes up UnrealEd. I find it quite buggy. You should probably stick to v436 unless you run a server.) ------------------------------------------------------------------------------------------------------------------------------------ [Engine.GameEngine] CacheSizeMegs=64 // This is the amount of memory the game sets aside for things it caches. I've heard two different schools of thought on this: School 1: Assume that for every 4 Megs of cache, that you have 128 Megs of memory. So a machine with 256 Megs would set this to 8, 512Megs would set it to 16, 1 Gig (1024 Megs) would set this to 32 and 1.5 Gigs would set this to 48. Anything over 64 is overkill. School 2: Set this to 3/4 the total amount of RAM your machine has. If you have 128 Megs of RAM, set this to 96. 256 Megs, set this to 192. 512 Megs, set this to 384. 1 Gig, set this to 768. Higher than 384 might already be overkill, and UT will never need that much RAM (The game itself is only 550 Megs or so). ------------------------------------------------------------------------------------------------------------------------------------ [WinDrv.WindowsClient] WindowedViewportX=640 // Windowed Resolution (Horizontal) WindowedViewportY=480 // Windowed Resolution (Vertical) WindowedColorBits=32 // Windowed Color Depth (16 or 32) FullscreenViewportX=1024 // Fullscreen Resolution (Horizontal) FullscreenViewportY=768 // Fullscreen Resolution (Vertical) FullscreenColorBits=32 // Fullscreen Color Depth (16 or 32) Brightness=0.500000 MipFactor=1.000000 UseDirectDraw=True UseJoystick=False CaptureMouse=True StartupFullscreen=True CurvedSurfaces=True LowDetailTextures=False ScreenFlashes=True NoLighting=False SlowVideoBuffering=True DeadZoneXYZ=True DeadZoneRUV=False InvertVertical=False ScaleXYZ=1000.000000 ScaleRUV=2000.000000 MinDesiredFrameRate=35.000000 // Set to the minimum desired framerate Decals=True NoDynamicLights=False UseDirectInput=True ParticleDensity=0 NoFractalAnim=False SkinDetail=High TextureDetail=High ------------------------------------------------------------------------------------------------------------------------------------ OPENGL (Once you have downloaded it, place OpenGLDrv.dll in UnrealTournament\System and overwrite the existing file. Then select OpenGl as the renderer under video preferences or under [Engine.Engine] in UnrealTournament.ini set GameRenderDevice=OpenGLDrv.OpenGLRenderDevice) [OpenGLDrv.OpenGLRenderDevice] TruFormMinVertices=0 TruFormTessellation=3 UseTruForm=False ZRangeHack=True AAFilterHint=2 // Set this to 0 unless you have a NVIDIA card (Quincunx AA) NumAASamples=0 // Set to max antialiasing of card (unless Quincunx AA is on) UseAA=True RequestHighResolutionZ=True MaskedTextureHack=True FrameRateLimit=200 SwapInterval=1 // Set to 0 for no vsync, 1 to enable it. -1 for default UseVertexProgram=False UseCVA=False UseMultiDrawArrays=True TexDXT1ToDXT3=True // Only needed for NVIDIA cards DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=False SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=2 RefreshRate=0 // Set to highest refresh rate your monitor supports (ex: 85) Default if set to 0. MaxTMUnits=0 NoFiltering=False NoMaskedS3TC=False MaxAnisotropy=16 // Set to highest Anisotropy your card can handle UseTNT=False Use16BitTextures=False UseS3TC=True // Set to true if you use the S3TC textures on cd 2 UseAlphaPalette=True AutoGenerateMipmaps=True UseTrilinear=True UsePrecache=True AlwaysMipmap=True ShareLists=False UsePalette=True UseMultiTexture=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 // Negative values to sharpen textures. (ex: -1.5) Looks bad with S3TC on, keep at 0 if you're using them. DetailTextures=True DescFlags=0 Description=NVIDIA GeForce FX 7800 // Put your graphics card's name here if you want to HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True SmoothMaskedTextures=False UseSSE2=True D3D8 (Once you have downloaded it, place D3D8Drv.dll in UnrealTournament\System. Then select D3D8 as the renderer under video preferences or under [Engine.Engine] in UnrealTournament.ini set GameRenderDevice=D3D8Drv.D3D8RenderDevice) Please note that this renderer is better than the original D3D but should only be used as a last resort. OpenGl is superior at the moment. You might want to install this anyway, as when you install the OpenGl the D3D doesn't work anymore. This D3D8 driver will be the only way to get D3D again. [D3D8Drv.D3D8RenderDevice] ZRangeHack=True NumAASamples=16 // Set to max antialiasing of card UseAA=True RequestHighResolutionZ=True UseSoftwareVertexProcessing=False UsePureDevice=False UseTripleBuffering=True MaskedTextureHack=True FrameRateLimit=200 SwapInterval=1 // Set to 0 for no vsync, 1 to enable it. -1 for default UseVertexProgram=False TexDXT1ToDXT3=True // Only needed for NVIDIA cards DynamicTexIdRecycleLevel=100 CacheStaticMaps=False UseTexPool=True UseTexIdPool=True UseSSE=True BufferTileQuads=True BufferClippedActorTris=True SinglePassDetail=False SinglePassFog=True ColorizeDetailTextures=False DetailClipping=False UseDetailAlpha=True DetailMax=2 RefreshRate=0 // Set to highest refresh rate your monitor supports (ex: 85) Default if set to 0. MaxTMUnits=0 NoFiltering=False MaxAnisotropy=16 // Set to highest Anisotropy your card can handle Use16BitTextures=False UseS3TC=True // Set to true if you use the S3TC textures on cd 2 UseAlphaPalette=True UseTrilinear=True UsePrecache=True UsePalette=True UseMultiTexture=True MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 GammaOffset=0.000000 LODBias=0.000000 // Negative values to sharpen textures. (ex: -1.5) Looks bad with S3TC on, keep at 0 if you're using them. DetailTextures=True DescFlags=0 Description=NVIDIA GeForce FX 7800 // Put your graphics card's name here if you want to HighDetailActors=True Coronas=True ShinySurfaces=True VolumetricLighting=True Glide (I don't know how useful this will be in this day and age, but if anybody still has one of those old Voodoo cards you can try this tweaked Glide renderer.) ------------------------------------------------------------------------------------------------------------------------------------ S3TC Textures Torrent (For those without the 2nd cd. There are two download links. One is a torrent. You must have a bittorrent client in order to download using the torrent file. Personally I would use either Azureus or µTorrent but there are many other clients out there that can be used. Make sure you help seed once you finish downloading from the torrent. Once you get your textures, place them in UnrealTournament\Textures. Overwrite all of them except SkyBox.utx, City.utx, and ShaneSky.utx because they are not masked properly and screw up the sky. However, if you replace City.utx you will lose some high res textures. Nothing can be done about it though, so unfortunately you will have to live with it. ![]() ------------------------------------------------------------------------------------------------------------------------------------ S3FIX Mirror #2 Mirror #3 (I also attached the file in case the links die. It fixes the character animation problems on most (but not all) servers when you are using the S3TC textures. If you encounter this problem, you can tell, because people will look like they are skating around on one leg and when they die they just stay there like christmas trees. ------------------------------------------------------------------------------------------------------------------------------------ Creative Labs EAX Patches These EAX patches add additional EAX effects to the original DM and CTF maps. It is recommended that you have an EAX compatible card or else you don't really need these sound enhancements. Note: This may interfere with Oldunreal's Multimedia Patches. EAX Library Patcher (Make sure you install this first.) Mirror #2 Mirror #3 Mirror #4 More Mirrors Death Match EAX Libraries Mirror #2 Mirror #3 Mirror #4 More Mirrors Capture the Flag EAX Libraries Mirror #2 Mirror #3 Mirror #4 More Mirrors ------------------------------------------------------------------------------------------------------------------------------------ Immersion TouchSense Enhancement Patch Mirror #2 Mirror #3 More Mirrors ("Feel every weapon recoil from Impact Hammer to Redeemer..." Immersion TouchSense compatible mouse needed, or at least recomended.) ------------------------------------------------------------------------------------------------------------------------------------ Oldunreal's Multimedia Patch .exe Installation Version Oldunreal's Multimedia Patch .zip Installation Version (This provides OpenAL, FMod and OpenGL. The OpenGL dl in there is basically version 3.0 of the renderer, so you shouldn't use it because the current version is 3.2. If you used the .exe installation, skip the next two sentences. .Dll, .int & .u files go into the UnrealTournament system folder. Run the .exe file for OpenAL. To change Audio Devices, in Advanced Preferences, open drivers, and open AudioDevice. Select the one you want.) [ALAudio.ALAudioSubsystem] ALDevices=SBAudigy2ZSAudioEC80 // Select the device to use DopplerFactor=1.000000 UseOriginalUnreal=True SoundVolume=192 UseReverb=True AmbientFactor=0.700000 MusicVolume=128 Channels=64 OutputRate=48000Hz UseDigitalMusic=True [FMODAudioDrv.FMODAudioDevice] UseOriginalUnreal=True SoundVolume=200 UseReverb=True AmbientFactor=0.700000 UseHardwareChannels=True // If true, hardware acceleration but no original echoes MusicVolume=120 UseDigitalMusic=True Channels=64 UseCDMusic=True OutputRate=48000Hz Speakers=Surround // Select your speaker setup FMODDevices=SBAudigy2ZSAudioEC80e // Select the device to use ------------------------------------------------------------------------------------------------------------------------------------ Please tell me if I made any mistakes or if I left out something important. Everybody's feedback is important. Also, tell me if any of the links die or are bad.Sites I got the stuff from (or did): http://cwdohnal.home.mindspring.com/utglr/ http://www.oldunreal.com/ http://eax.creative.com/eagle/unreal/ http://www.immersion.com/developer/cool.html http://www.unrealtournament.com/ http://www.utpg.org/ And also thanks to the people who provided the download links and the people who helped me with the thread. ![]() Enjoy these tweaks! Long live Unreal Tournament Game of the Year Edition! ----------------------------------------------------------------------------------------------------------- To-do.... -Add descriptions for all the settings -Perhaps add additional stuff from user.ini -Make download links more clear -Add a changelog
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![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 14th May 2006 at 03:34 AM. |
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#2 |
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Changelog
Changelog:
Update# ... ... ... Coming soon...
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![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 7th May 2006 at 11:55 PM. |
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#3 |
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OpenGL is the best, D3D runs to fast for me and doesn't look as good. You forgot in game settings as well such as Dynamic Lighting, Decals, High World & Skin Detail, higher resolutions, 32-bit Color Depth and so on.
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#4 |
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Oh. Thanks. I forgot that
![]() Edit: I updated it.
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 12th Jun 2005 at 01:50 PM. |
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#5 |
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I use the OldUnreal OpenGL Renderer with S3TC Textures running. Makes the game real impressive.
Here's the relevant portion of the INI: [OpenGLDrv.OpenGLRenderDevice] Translucency=True VolumetricLighting=False ShinySurfaces=True Coronas=True HighDetailActors=True DetailTextures=True FastTranslucency=1 VertexLighting=0 UseTNT=False GammaOffset=0.000000 UseMultiDrawArrays=False SinglePassDetail=True DetailClipping=False UseDetailAlpha=False UsePrecache=False ShareLists=False TruFormMinVertices=0 TruFormTessellation=3 UseTruForm=False RefreshRate=85 AutoGenerateMipmaps=False UsePalette=True UseBGRATextures=True UseZTrick=False MaxLogTextureSize=8 MinLogTextureSize=0 MaxLogVOverU=8 MaxLogUOverV=8 DescFlags=0 Description= GammaOffset=0.000000 ColorizeDetailTextures=False UsePrecache=False ShareLists=False Translucency=1 UseVertexSpecular=1 UseTrilinear=True UseS3TC=True LODBias=0.000000 MaxAnisotropy=0 SupportsLazyTextures=1 GammaOffset=0.000000 NumAASamples=0 UseAA=False SwapInterval=0 UseVertexProgram=False UseCVA=False UseMultiDrawArrays=True UseSSE=True AAFilterHint=0 TexDXT1ToDXT3=False DynamicTexIdRecycleLevel=100 UseTexPool=True UseTexIdPool=True BufferClippedActorTris=False SinglePassDetail=True ColorizeDetailTextures=False DetailClipping=True UseDetailAlpha=True NoFiltering=False UseFilterSGIS=False Use4444Textures=False UseAlphaPalette=True UsePrecache=False AlwaysMipmap=False ShareLists=False UseMultiTexture=True MaskedTextureHack=False MaxTMUnits=0 RequestHighResolutionZ=True FrameRateLimit=150 CacheStaticMaps=False BufferTileQuads=False Use16BitTextures=False OneXBlending=False GammaCorrectScreenshots=True GammaOffsetBlue=0.000000 GammaOffsetGreen=0.000000 GammaOffsetRed=0.000000 I know some of the entries are listed here twice... I have no idea why. |
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#6 |
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Some of those entries are obsolete. Also the opengl in the OldUnreal one is version 2.9 (or so I hear and see) so you should get 3.0.
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 13th Jun 2005 at 05:07 PM. |
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#7 |
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Which I did afterward and nothing has really changed except DetailLevel 2.
Good to see fog working in DM-Fetid though.
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#8 |
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I put bold question marks next to the things I need to be confirmed. Please tell me if they are needed or are usefull.
Edit to Dark Pulse: Just checking.
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 13th Jun 2005 at 05:08 PM. |
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#9 | |
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Quote:
Last edited by Denny; 10th Jun 2005 at 12:47 PM. |
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#10 |
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I need to know if the S3FIX is needed and whether or not the EAX enhancements are still usefull.
Edit: I also found links to the S3TC textures. Would it be alright if I posted them here? Anybody knowledgable in these legal matters? Edit2: Apparently it is "...not illegal for various reasons. Even if [you] only owned 2k4 the EULA of 2k4 allows [you] to use such textures as they were included in a 'previous Unreal title'". I guess you have to have an Unreal Tournament game, to download this. But who would be dowloading the textures if they didn't have the game? I added the links. However, if this somehow is not legal in anyway, just tell me and I will immediately remove the links. I also still need to know whether or not the S3FIX and EAX Enhancements are still relavent. Edit3: I have an idea! Lets have a contest Who can make UT look the best? I took a screenshot of my favorite DM map, DM-Ochre by Darthweasel. It should be easy to beat me. I am going easy on everybody. In fact, that screenshot sucks. It is so much easier to make UT look even better.edit4:never mind... the contest was a stupid idea
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 12th Jul 2005 at 08:12 PM. |
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#11 |
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Is there any other thing I can fix or something? I need feedback...
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
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#12 |
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Give me feedback or give me death!
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 15th Jun 2005 at 03:13 AM. |
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#13 | |
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Quote:
You know, there's just so good you're going to get UT to look. Beyond installing CD2 textures/s3tc and OGL hacks to fix the odd (fixable) masking error, I don't see how much further you can go. OpenAL didn't do it for me, as I have an A3D (but not EAX) capable card, and the game just sounds crap to me with software sound. Music sounds great with the OpenAL driver though. If you have an A3D card, naturally, forget the EAX enhancements. |
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#14 |
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Oh. Thanks.
What about the S3FIX? Is that still needed?
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
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#15 |
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Maby this question is not in place for this topic, but I had to reinstall my UT GOTY since a HDD crash, and can someone tell me again how I should turn on the S3TC textures?
I cant really discover it in the posted logs :/ Its been a while, and I knew it was somewhere in the console's preferences but I cant remember. and Yes I searched the forum, many keywords but as usual, nothing that matched... -_-
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#16 |
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UseS3TC=True
Please read the first post if you haven't already. Also make sure you are using the opengl renderer.
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 15th Jun 2005 at 09:51 PM. |
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#17 |
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yeah but I think I have an outdated version of the openGL renderer, dling the new one.
I tought I set it true, but it didnt had much effect or it gave a weird error, Il check and prt screen it. thanx anyway
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#18 | ||
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Quote:
![]() Quote:
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![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
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#19 |
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Wow... Over 300 people have looked at this thread...
That's a lot of people... ![]() Edit: Update #6 Added some more stuff... Edit2: I just need to be sure of one more thing people... S3FIX.exe... Please somebody tell me if it is still essential...
__________________
![]() ![]() "Do, or do not. There is no try." - Jedi Master Yoda
Last edited by madscientist327; 16th Jun 2005 at 12:15 AM. |
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#20 |
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For some it is, for others it's not.
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