There needs to be a trial map teaching you the basics, explaining to you how to wall dodge and etc... And have it explain to you that the stupid character flipping animation is all fluff and it is only character animation based. I wonder how many more people would still be playing ut2k4 if there was a simple trial map explaining to you everything from movement to weapons to vehciles. It wouldn't take a lot of resources to do it and it would enhance a lot of beginner's experience. I wonder if ut2k4 really has a steep learning curve or if there is just a lack of documents teaching people how to play that don't need to be accessed through google or forums. UT2k4 is such a unique game; there needs to be better tutorials. It shouldn't be a requirement of every gamer that buys ut2k4 to have to google 'ut2k4 guide'. Just watch that ut2k4 DM tutorial in the community section again; it's ridiculous.
There also needs to be a dummy built into the level that somehow communicates how much damage is being done to it. So you have a better idea of what each weapon does. Maybe even add a section into the map that shows you how to use the projectile weapons effectively.
I understand that there might be some hidden gems in the game that the developer wont even be aware of, like the boost dodging in ut2k3 and the strafe jumping and insanely awesome physics in Q3... but atleast all the movement techniques and cool weapon features the developer is aware of should be communicated to the new gamer through a tutorial level or demo.
There also needs to be a dummy built into the level that somehow communicates how much damage is being done to it. So you have a better idea of what each weapon does. Maybe even add a section into the map that shows you how to use the projectile weapons effectively.
I understand that there might be some hidden gems in the game that the developer wont even be aware of, like the boost dodging in ut2k3 and the strafe jumping and insanely awesome physics in Q3... but atleast all the movement techniques and cool weapon features the developer is aware of should be communicated to the new gamer through a tutorial level or demo.
Last edited: