News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Unreal Tournament 3

Reply
 
Thread Tools Display Modes
Old 29th May 2005, 11:52 PM   #1
1337
1337
 
1337's Avatar
 
Join Date: Jun. 23rd, 2004
Posts: 1,337
Tutorial Map Needed

There needs to be a trial map teaching you the basics, explaining to you how to wall dodge and etc... And have it explain to you that the stupid character flipping animation is all fluff and it is only character animation based. I wonder how many more people would still be playing ut2k4 if there was a simple trial map explaining to you everything from movement to weapons to vehciles. It wouldn't take a lot of resources to do it and it would enhance a lot of beginner's experience. I wonder if ut2k4 really has a steep learning curve or if there is just a lack of documents teaching people how to play that don't need to be accessed through google or forums. UT2k4 is such a unique game; there needs to be better tutorials. It shouldn't be a requirement of every gamer that buys ut2k4 to have to google 'ut2k4 guide'. Just watch that ut2k4 DM tutorial in the community section again; it's ridiculous.

There also needs to be a dummy built into the level that somehow communicates how much damage is being done to it. So you have a better idea of what each weapon does. Maybe even add a section into the map that shows you how to use the projectile weapons effectively.

I understand that there might be some hidden gems in the game that the developer wont even be aware of, like the boost dodging in ut2k3 and the strafe jumping and insanely awesome physics in Q3... but atleast all the movement techniques and cool weapon features the developer is aware of should be communicated to the new gamer through a tutorial level or demo.
__________________
> 1337 <

Last edited by 1337; 30th May 2005 at 01:09 AM.
1337 is offline   Reply With Quote
Old 30th May 2005, 12:21 AM   #2
Xaero_UT
 
Xaero_UT's Avatar
 
Join Date: May. 9th, 2005
Location: Adelaide, Australia
Posts: 182
there are game tutorials, 1 for dm/tdm, ctf, br?,etc (while not the most helpful, they do start somewhere)

in community, tutorials or something, while it would be good for epic to include it to help people, i believe buying any ut strat mag, would probably help u out enought to get going..

edit_ check out the community(forums, webpages), that has no doubt helped thousands of people.
+ people are willing to help other players (mostly anyway)
__________________

Last edited by Xaero_UT; 30th May 2005 at 12:24 AM.
Xaero_UT is offline   Reply With Quote
Old 30th May 2005, 12:30 AM   #3
EL BOURIKO
Registered User
 
EL BOURIKO's Avatar
 
Join Date: May. 24th, 2005
Posts: 181
i would like to have a system based on licenses like in GT4 to learn all the move and jump technics (from very basic ones to most advanced ones...)
This way everyone would try them and even if they don t master them, they would know what it is about...
EL BOURIKO is offline   Reply With Quote
Old 30th May 2005, 12:53 AM   #4
1337
1337
 
1337's Avatar
 
Join Date: Jun. 23rd, 2004
Posts: 1,337
Quote:
Originally Posted by kAoS.Xaero
there are game tutorials, 1 for dm/tdm, ctf, br?,etc (while not the most helpful, they do start somewhere)

in community, tutorials or something, while it would be good for epic to include it to help people, i believe buying any ut strat mag, would probably help u out enought to get going..

edit_ check out the community(forums, webpages), that has no doubt helped thousands of people.
+ people are willing to help other players (mostly anyway)
Look at the dm/tdm tutorial it's hideous. A trial map would better suit beginners.

Players shouldn't have to buy a strat mag to learn the movement basics. Strat mags should be about map control, refining aiming techniques and more advanced aspects of the game.

A beginner shouldn't have to use google to find a decent guide or have to join a community just to learn the basics of a game, even though this may have been why ut2k3's community was so strong but small.
1337 is offline   Reply With Quote
Old 30th May 2005, 01:13 AM   #5
FireCrack
Registered User
 
FireCrack's Avatar
 
Join Date: May. 25th, 2004
Posts: 238
Epic said somthing along the lines of having an interactive tutorial, thanks to kismet.
FireCrack is offline   Reply With Quote
Old 30th May 2005, 06:27 AM   #6
Selerox
COR AD COR LOQVITVR
 
Selerox's Avatar
 
Join Date: Nov. 12th, 1999
Location: TheUKofGBandNI
Posts: 6,522
Exclamation More tutorials = good

The original UT had a series of simple tutorial maps for each gametype (and basic movement). You could physically do the moves, rather than just watching.
__________________

"There are no Christians, as far as I know, blowing up buildings. I am not aware of Christian suicide bombers. I am not aware of any major Christian denomination that believes the penalty for apostasy is death. I have mixed feelings about the decline for Christianity, in so far that Christianity might be a bulwark against something worse" - Professor Richard Dawkins
Selerox is offline   Reply With Quote
Old 30th May 2005, 11:00 AM   #7
EL BOURIKO
Registered User
 
EL BOURIKO's Avatar
 
Join Date: May. 24th, 2005
Posts: 181
Quote:
Originally Posted by briachiae
Strat mags should be about map control, refining aiming techniques and more advanced aspects of the game.

A beginner shouldn't have to use google to find a decent guide or have to join a community just to learn the basics of a game, even though this may have been why ut2k3's community was so strong but small.
Have you ever found some decent guides? all that I have found mostly describes where everything stands. we don t need a guide to know that, we just need to go around with the free cam to find out where everything stands. In addition, I even found some secrets by my own that no guide even mentioned :S
I wonder if sometimes some unscrupulous book editors just only use the UT name only to make easy money with some amator guides...
EL BOURIKO is offline   Reply With Quote
Old 30th May 2005, 01:07 PM   #8
NeoNite
La douce souffrance...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,729
Quote:
Originally Posted by Selerox
The original UT had a series of simple tutorial maps for each gametype (and basic movement). You could physically do the moves, rather than just watching.
Yes, but you'd have to start a tournament game if you wanted to play those tutorial maps. Which isn't that much bother anyhow.

Tournament game: The single player. The challenge ladder. Not the practise sessions.
__________________

I find myself intrigued by your subvocal oscillations,
A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.
-Ode to Spot, by Data
NeoNite is offline   Reply With Quote
Old 30th May 2005, 02:26 PM   #9
BooGiTyBoY
The ImPaCt-DaMpeNeD BooGeRaToR
 
BooGiTyBoY's Avatar
 
Join Date: Feb. 14th, 2001
Location: In a van down by the river.
Posts: 3,267
It's simple...

Make an instruction booklet that actually instructs you how to play.

How many times have you found out something new in this game that "wasn't in the book." You seriously don't want to know how long I played this game before I knew you could switch seats inside a vehicle or how to actually do it. In my opinion that's not an unimportant tactic NOR is it "easter-egg" worthy. It should have been in there. That's just one of many.

I see this trend in a lot of new games... it all started pretty much with the newer "smaller boxes" seen in stores. Ever since packaging went to half the size, it seems the contents that came with the game halved as well with half-assed manuals and whatnot.
__________________

Posting... and you!

Last edited by BooGiTyBoY; 30th May 2005 at 02:27 PM.
BooGiTyBoY is offline   Reply With Quote
Old 31st May 2005, 10:01 AM   #10
EL BOURIKO
Registered User
 
EL BOURIKO's Avatar
 
Join Date: May. 24th, 2005
Posts: 181
why not having some kind of map(s) that would be both a challenge (with best times online) and a way to learn some jumps tricks or shooting tricks or whatever else technical.
for instance you must go from point A to B in the map as fast as possible. To make your way, you must shoot a flying target with your lightning gun to make a bridge avalaible, then you must jump over a gap with a boost jump, (or go around if you miss (longer wayof course)), then you must perform a shield gun jump to jump over a wall and so on...
We could have 2 or 3 of such maps that everyone could play alone and the best times could then appear online on the stats server and in the personnal stats.

Well, that s just my way to try to figure out an interesting and challenging tutorial.
EL BOURIKO is offline   Reply With Quote
Old 31st May 2005, 07:32 PM   #11
Xaero_UT
 
Xaero_UT's Avatar
 
Join Date: May. 9th, 2005
Location: Adelaide, Australia
Posts: 182
Quote:
Originally Posted by EL BOURIKO
Have you ever found some decent guides? all that I have found mostly describes where everything stands. we don t need a guide to know that, we just need to go around with the free cam to find out where everything stands. In addition, I even found some secrets by my own that no guide even mentioned :S
I wonder if sometimes some unscrupulous book editors just only use the UT name only to make easy money with some amator guides...
lol, he was actually disagreeing with me, who made that claim(about guides), would be cool if there was a map, and the announcer told u stuff, would be cool
__________________
Xaero_UT is offline   Reply With Quote
Old 31st May 2005, 07:51 PM   #12
Discord
surveying the wreckage...
 
Discord's Avatar
 
Join Date: Nov. 6th, 2002
Location: Somewhere on Route 666
Posts: 639
Quote:
Originally Posted by kAoS.Xaero
lol, he was actually disagreeing with me, who made that claim(about guides), would be cool if there was a map, and the announcer told u stuff, would be cool

Yeah, I'm for it. It worked pretty well with HL and CoD, so why not?

And agreed it should be under Instant Action/ Practice Session as well as Single Player/ Tournament. Maybe you could get the option to remove the GUI link to it if you actually did all the tutorials.
Discord is offline   Reply With Quote
Old 31st May 2005, 08:24 PM   #13
krjal
Minotaur
 
krjal's Avatar
 
Join Date: May. 10th, 2005
Location: Australia
Posts: 83
TBH I was puzzled by the choice to not include real tutorials in the 2KX games.

This should definitely be in but they bloody well had better not tout it as a revolutionary feature. It should have been in there in the first place!
__________________
+++"Sometimes, when I look into the abyss, the abyss looks back." - [tmo]+++
krjal is offline   Reply With Quote
Old 1st Jun 2005, 12:35 PM   #14
JaFO
bugs are features too ...
 
JaFO's Avatar
 
Join Date: Nov. 5th, 2000
Posts: 5,483
Red face

Quote:
Originally Posted by NeoNite
Yes, but you'd have to start a tournament game if you wanted to play those tutorial maps. Which isn't that much bother anyhow.

Tournament game: The single player. The challenge ladder. Not the practise sessions.
Of course it would be better if they separated the 'real practice' from the single-player content (which is also a kind of tutorial).
However in concept the UT99 tutorials where better because they were interactive. And that is what really is missing in the UT2kx-series of tutorials ...

// ---
The 'license'-idea sounds like a great option to get people to play the tutorials.
The only problem is that the kind of people that should use these things don't.
An America's Army-style set of tutorials (forcing people to play the tutorials before allowing them to play online) would only result in people trying to find cheats to skip the tutorials ...
Altough IMHO the benifits would outweigh the costs, provided the tutorials are fun to play.
JaFO is offline   Reply With Quote
Old 1st Jun 2005, 10:25 PM   #15
krjal
Minotaur
 
krjal's Avatar
 
Join Date: May. 10th, 2005
Location: Australia
Posts: 83
They don't have to force people to play them, just have a little notice box saying, "It is recommended you play the tutorials before venturing online. Press OK to play tutorial or Cancel to continue."
__________________
+++"Sometimes, when I look into the abyss, the abyss looks back." - [tmo]+++
krjal is offline   Reply With Quote
Old 2nd Jun 2005, 12:13 AM   #16
FireCrack
Registered User
 
FireCrack's Avatar
 
Join Date: May. 25th, 2004
Posts: 238
Dont call them tutorials thouggh, that sounds unnatractive. Somthig like "Arena qualification".
FireCrack is offline   Reply With Quote
Old 2nd Jun 2005, 01:02 AM   #17
T2A`
I'm dead.
 
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
Or call it "N00bs: Click here."

This game needs more tutorials, and I'm pretty pissed at the complete lack of anything in-game or in the book. Just look at the DM "tutorial." It says something along the lines of, "You start out with a shield gun and it can gib people. You also start out with an assault rifle and it can throw grenades. These are great weapons, but you're going to need to find more. The end." Nowhere does it mention weapon damage, powerup respawn times, or the fact that dying a lot in TDM is just as bad as not killing people. It's pathetic, really. To learn this game requires you to find somewhere to play with skilled people, but playing with skilled people as a first-timer results in you not being able to kill anyone. That reason alone is probably why so many people shelf this game after they buy it (or start playing Instagib).

PS: NeoNite, there's a button when choosing a map in Instant Action to view the tutorial for whichever gametype you've selected, I believe.
T2A` is offline   Reply With Quote
Old 2nd Jun 2005, 01:21 AM   #18
EL BOURIKO
Registered User
 
EL BOURIKO's Avatar
 
Join Date: May. 24th, 2005
Posts: 181
In addition, I am sure that a well designed tutorial could also explain new tricks to both new beginners and experienced players as well.
IMO, some licences (based on GT4 licenses) would be the best way to introduce the tutorial. One could think it this way, the more licenses you manage to get, the more secrets characters you unblock.
__________________
...para tod@s todos...
EL BOURIKO is offline   Reply With Quote
Old 2nd Jun 2005, 02:25 AM   #19
JaFO
bugs are features too ...
 
JaFO's Avatar
 
Join Date: Nov. 5th, 2000
Posts: 5,483
It would sure beat having to complete the singleplayer-tournament only to find that you get one lousy character (if you had completed the thing on the 'godlike' difficulty-setting) ...

Even something as simple as unlocking new maps/gametypes would be some encouragement towards completing the licenses.
JaFO is offline   Reply With Quote
Old 2nd Jun 2005, 07:50 AM   #20
NeoNite
La douce souffrance...
 
NeoNite's Avatar
 
Join Date: Dec. 10th, 2000
Posts: 18,729
For those of you who've never played Unreal Tournament, here's what the start of the "Tournament ladder" looks like.

Select a team etc.. next is the first ladder: deathmatch. And the oooh soooooo pwetty ;O) tutorial map. Voice narrated (and a very sexy voice it is...)

You learn the basic movement, learn how to use the impact hammer, there's a shockrifle. An opponent spawns, he can't hurt you but you have to frag him 5 times etc...
Attached Thumbnails
Click image for larger version

Name:	UT_tutorial01.jpg
Views:	20
Size:	59.8 KB
ID:	89710   Click image for larger version

Name:	UT_tutorial02.jpg
Views:	20
Size:	60.9 KB
ID:	89711  
__________________

I find myself intrigued by your subvocal oscillations,
A singular development of cat communications
That obviates your basic hedonistic predilection
For a rhythmic stroking of your fur to demonstrate affection.
-Ode to Spot, by Data

Last edited by NeoNite; 2nd Jun 2005 at 07:51 AM.
NeoNite is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer