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Old 22nd May 2005, 10:13 PM   #1
Unreality
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Impact Hammer

for all those trickjumpers and impact hammer fans

BeyondUnreal: Speaking about "up close and personal," what are the plans for melee combat in UT2007? Will the shield gun be returning or will we see something different?

Steve Polge: We're going back to the impact hammer. [Steve smiles deviously]

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Old 23rd May 2005, 12:18 AM   #2
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I think System of a Down expresses what I'd like to say best....

Quote:
JUMP
POGO POGO POGO POGO POGO POGO POGO POGO
BOUNCE
POGO POGO POGO POGO POGO POGO POGO POGO
DOWN
POGO POGO POGO POGO POGO POGO POGO POGO
UP
POGO POGO POGO POGO POGO POGO POGO POGO
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Old 23rd May 2005, 02:14 AM   #3
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Just as I suspected... gald to have clerification.

Now, we have to wait and see if they share any of my alt fire visions, or come up with something even better....
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Old 23rd May 2005, 02:20 AM   #4
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I was thinking an actual physical metal sheild that folds up might have been plausible but the interview disproves that.

Howver, i did make a personal guess that teams would vote on their vehicle set before the round starts, so i got one thing right
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Old 23rd May 2005, 03:57 AM   #5
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SoaD styleeee!

Sweet, /me likes how this is looking already... now we need LtG

Lavagiant again?
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Old 23rd May 2005, 01:17 PM   #6
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in unreal tournament, the impact hammer was consistently my highest killing weapon (besides the bio rifle which I love even more). I love it. It's like my younger brother.
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Old 23rd May 2005, 01:43 PM   #7
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I wet myself when I read that.

Any more info on the Alt-Fire?
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Old 23rd May 2005, 02:28 PM   #8
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Quote:
Originally Posted by BooGiTyBoY
I think System of a Down expresses what I'd like to say best....
I brought my pogo stick just to show her a trick, she had so many freinds!

Gotta love SOAD
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Old 26th May 2005, 05:19 PM   #9
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uhhh sorry I forgot: what was the impact hammers secondery fire in the first UT? (I think it was defensive)
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Old 26th May 2005, 05:24 PM   #10
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It deflected incoming projectiles (can't remember which projectiles in particular besides the rockets).
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Old 26th May 2005, 06:17 PM   #11
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It was a quick burst, which also would deflect projectiles like Majik said.
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Old 26th May 2005, 06:58 PM   #12
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Quote:
Originally Posted by Majik-
It deflected incoming projectiles (can't remember which projectiles in particular besides the rockets).
Shock Balls, Ripper Blades, Rockets. In theory it could do Pulsegun, but the ROF would punch through it.
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Old 26th May 2005, 08:16 PM   #13
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Redeemers as well.
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Old 26th May 2005, 08:24 PM   #14
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So basically any projectile with a linear trajectory.
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Old 26th May 2005, 11:56 PM   #15
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Oh, I didn't see he didn't mention flak bombs.

It was any weapon that had an "interacting Projectle", but I never tested it on goo, so for that I'm not sure..

Shock Cores, Redeemers, Rockets, Flak bombs, and Razors, fairly certain they didn't deflect pulse.
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Old 27th May 2005, 12:03 AM   #16
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Full interview here. They don't know what the secondary will do yet, but we do know it won't have a shield function. *does the happy dance*


Quote:
BeyondUnreal: Speaking about "up close and personal," what are the plans for melee combat in UT2007? Will the shield gun be returning or will we see something different?

Steve Polge: We're going back to the impact hammer. [Steve smiles deviously, again]

BeyondUnreal: Will that have a secondary shield function on it like we saw in UT2004?

Steve Polge: It won't have a shield function, but it will have some kind of secondary function that, ah, and we're still trying to figure that out, whether it's a deflection kind of thing like we had in the original UT, or we've had some other ideas that haven't been finalized.
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Old 27th May 2005, 12:17 AM   #17
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wow, amazing! nice to hear this
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Old 27th May 2005, 01:09 AM   #18
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Hopefully the defensive function will be something that takes skill to use as opposed to something you can just hide behind.

Or, what they could do is have the alt-fire able to collect shock beams that it blocks and store them in some energy cell. Then, when you've collected enough energy, you can blow yourself up with a redeemer-like explosion.
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Old 27th May 2005, 02:18 AM   #19
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Quote:
Originally Posted by Turns2Ashes
what they could do is have the alt-fire able to collect shock beams that it blocks and store them in some energy cell. Then, when you've collected enough energy, you can blow yourself up with a redeemer-like explosion.


that is one AWESOME idea
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Old 27th May 2005, 03:30 AM   #20
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Well, if it gives you any idea, the one in UT was so hard to use, that I only knew what it was capable of via slowing game speed down, and using playersonly in practice matches to find out. Actually attempting stuff in game,and achieveing it was ... harder then tellefragging is today... actually, much harder...

I'm trying to equate it to something that difficult in this game... Imagine lift jumping, having a core thown at you, SG deflecting it, and comboing it in the face of the guy that shot it at you before you hit the ground. I'd imagine it was like that.
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