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Impact Hammer
for all those trickjumpers and impact hammer fans
BeyondUnreal: Speaking about "up close and personal," what are the plans for melee combat in UT2007? Will the shield gun be returning or will we see something different? Steve Polge: We're going back to the impact hammer. [Steve smiles deviously]
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#2 | |
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I think System of a Down expresses what I'd like to say best....
Quote:
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#3 |
![]() Just as I suspected... gald to have clerification. Now, we have to wait and see if they share any of my alt fire visions, or come up with something even better.... |
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#4 |
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I was thinking an actual physical metal sheild that folds up might have been plausible but the interview disproves that.
Howver, i did make a personal guess that teams would vote on their vehicle set before the round starts, so i got one thing right
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#5 |
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SoaD styleeee!
Sweet, /me likes how this is looking already... now we need LtG ![]() Lavagiant again?
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#6 |
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in unreal tournament, the impact hammer was consistently my highest killing weapon (besides the bio rifle which I love even more). I love it. It's like my younger brother.
__________________
I have seen the light and it hurt my eyes. Last edited by Monster Kill; 23rd May 2005 at 07:21 PM. |
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#8 | ||
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Quote:
Gotta love SOAD
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Quote:
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#9 |
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uhhh sorry I forgot: what was the impact hammers secondery fire in the first UT? (I think it was defensive)
__________________
WINNERS NEVER QUIT, QUITTERS NEVER WIN. |
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#10 |
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It deflected incoming projectiles (can't remember which projectiles in particular besides the rockets).
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#11 |
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It was a quick burst, which also would deflect projectiles like Majik said.
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#12 | |
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Quote:
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#13 |
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Redeemers as well.
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#14 |
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So basically any projectile with a linear trajectory.
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#15 |
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Oh, I didn't see he didn't mention flak bombs.
It was any weapon that had an "interacting Projectle", but I never tested it on goo, so for that I'm not sure.. Shock Cores, Redeemers, Rockets, Flak bombs, and Razors, fairly certain they didn't deflect pulse. |
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#16 | |
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Full interview here.
They don't know what the secondary will do yet, but we do know it won't have a shield function. *does the happy dance* Quote:
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#17 |
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wow, amazing! nice to hear this
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#18 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Hopefully the defensive function will be something that takes skill to use as opposed to something you can just hide behind.
![]() Or, what they could do is have the alt-fire able to collect shock beams that it blocks and store them in some energy cell. Then, when you've collected enough energy, you can blow yourself up with a redeemer-like explosion.
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#19 | |
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Quote:
that is one AWESOME idea
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ohgodbees |
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#20 |
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Well, if it gives you any idea, the one in UT was so hard to use, that I only knew what it was capable of via slowing game speed down, and using playersonly in practice matches to find out. Actually attempting stuff in game,and achieveing it was ... harder then tellefragging is today... actually, much harder...
I'm trying to equate it to something that difficult in this game... Imagine lift jumping, having a core thown at you, SG deflecting it, and comboing it in the face of the guy that shot it at you before you hit the ground. I'd imagine it was like that. |
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