News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > Games > Unreal Tournament Series > Original Unreal Tournament

Thread Tools Display Modes
Old 4th May 2000, 04:05 AM   #1
Registered User
Join Date: May. 3rd, 2000
Posts: 1

How do I use the High-res Compressed Textures
on the second cd in D3D or Opengl.I am able to use them with my savage4 card using S3MeTal. I also have a geforce and I have read that the 513 or 516 drivers support Compressed Textures but i cant seem to get them to work with High-res Textures .If anyone has any ideas I would greatly appreciate it.

Grain1 is offline   Reply With Quote
Old 4th May 2000, 05:09 AM   #2
The Ol`e man is back
Join Date: Jan. 25th, 2000
Location: Chesapeake VA
Posts: 313

I have only heard of metal being able to be used with a Geforce in QIII and that was with a reg`s hack. Havent read or heard of anyone being able to use metal in Ut (with a geforce).

He Shoots..He Scores..He gets shot in the back.
new ingame name VaShooter{PuF}

VaShooter is offline   Reply With Quote
Old 4th May 2000, 12:02 PM   #3
XxBonesxX's Avatar
Join Date: Dec. 19th, 1999
Location: A grave Yard!
Posts: 1,525

I have a SR9 Video card that uses the compression, but is laggy and slow but looks damn good!

I've got your number!!
Super(ST)Trooper copyright 1999
Jenny needs a vacation!

XxBonesxX is offline   Reply With Quote
Old 4th May 2000, 02:07 PM   #4
Posts: n/a

Like it has been said in a post not long ago, the compressed textures works only in S3MeTaL, so you can't play them in D3D or opengl with your geforce.. maybe there'll be an update to this soon.. who know!

  Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 05:25 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer