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#1 |
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fluid and fluid based vehicle
is there any known detail about what kind of water/fluid technique will be used in ut2007?
the fluid system of ut2k3,4 is not good indeed, and i hope to see water like in farcry or halflife2 or even better and i also have an idea that why not create a fluid based vehicle? like boat, submarine or anything else, it would be really fun to fight underwater and there would be a bunch of great original underwater maps
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#2 | |
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Quote:
I think they do they used a PPU as physics btw watch the 3 unreal engine 3 movies damn you see the effects incl of the water its soooo realistic Movies Posted on GoW Forums Save As Please!!
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This Whole System Is Cooled By ZΛLMΛN, Water And Air Cooled
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#3 |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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i personally think a farcry style map would be possible(except for the trees) the water and the islands would be cool to race around with boats, but it needs to have real waves, and interact with the water properly, so u can bounce off waves made by other boats etc and have it rock and bob around on the water, or else it wouldnt be as exciting for me, also make big splashes fly up into the air if u hit a wave hard, or if u go through a wave in the manta (not 3D splashes, just textured ones).
although detail like that seems impossible, this PPU thing might have enough power to do that kind of thing, you never know
Last edited by LP; 16th May 2005 at 10:09 AM. |
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#4 | ||
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Why wouldn't anything that has been done in Farcry be possible in UT2004. ie what the trees are like ?!?! 2nd thing ON UT2004 water would react to footsteps and weapons to a certain extent, why would it not be possible to do with Mantas? I should think all of this will be easily possible on the new engine. Half of it is possible on the current engine with some coding.....
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#5 |
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epic's best bet would probably be to optimize their existing water deformation thingamagig, and make a program using particle effects to simulate to some extent water dynamics. of course, full water dynamics on a huge lake may sound impossible at the moment, but all you would really have to do is create the particle dynamics effect wherever there is collision between an object and the water mesh, and destroy the particles when they collide with the water mesh. I think that would work, considering the amount of physics and particle power the engine has.
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#6 | |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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Quote:
2. it would be possible.. thats why i suggested it |
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#7 |
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I guess you missed the Speedtree-demos ? Those things are 100x better than anything Farcry had ...
Even the real-time UT2kx-demo was pretty realistic compared to anything out there. |
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#8 |
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Take a pick!
Join Date: Oct. 10th, 2004
Location: On the back of the moon along whith the Icecream-eating superpigs
Posts: 158
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I suppose you forget CTF-(something... cant remmber name) wich had a lots n' lots of trees in it...
but the far cry demo really... so many trees... incredible. |
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#9 | |
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*wants to be your friend*
Join Date: Mar. 2nd, 2001
Location: Ireland
Posts: 2,198
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#10 | |
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About that CTF map that map has an amazing design, it looks fukin good; IMHO Last edited by Ignotium; 17th May 2005 at 12:05 PM. |
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