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Old 16th May 2005, 04:28 AM   #1
moonflyer
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fluid and fluid based vehicle

is there any known detail about what kind of water/fluid technique will be used in ut2007?
the fluid system of ut2k3,4 is not good indeed, and i hope to see water like in farcry or halflife2 or even better
and i also have an idea that why not create a fluid based vehicle? like boat, submarine or anything else, it would be really fun to fight underwater and there would be a bunch of great original underwater maps
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Old 16th May 2005, 04:44 AM   #2
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Quote:
Originally Posted by moonflyer
is there any known detail about what kind of water/fluid technique will be used in ut2007?
the fluid system of ut2k3,4 is not good indeed, and i hope to see water like in farcry or halflife2 or even better
and i also have an idea that why not create a fluid based vehicle? like boat, submarine or anything else, it would be really fun to fight underwater and there would be a bunch of great original underwater maps
http://forums.beyondunreal.com/showthread.php?t=158894

I think they do they used a PPU as physics btw watch the 3 unreal engine 3 movies damn you see the effects incl of the water its soooo realistic

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Old 16th May 2005, 10:07 AM   #3
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i personally think a farcry style map would be possible(except for the trees) the water and the islands would be cool to race around with boats, but it needs to have real waves, and interact with the water properly, so u can bounce off waves made by other boats etc and have it rock and bob around on the water, or else it wouldnt be as exciting for me, also make big splashes fly up into the air if u hit a wave hard, or if u go through a wave in the manta (not 3D splashes, just textured ones).
although detail like that seems impossible, this PPU thing might have enough power to do that kind of thing, you never know

Last edited by LP; 16th May 2005 at 10:09 AM.
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Old 16th May 2005, 10:17 AM   #4
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Quote:
Originally Posted by LP
i personally think a farcry style map would be possible(except for the trees) the water and the islands would be cool to race around with boats, but it needs to have real waves, and interact with the water properly, so u can bounce off waves made by other boats etc and have it rock and bob around on the water, or else it wouldnt be as exciting for me, also make big splashes fly up into the air if u hit a wave hard, or if u go through a wave in the manta (not 3D splashes, just textured ones).
although detail like that seems impossible, this PPU thing might have enough power to do that kind of thing, you never know
1st thing:
Why wouldn't anything that has been done in Farcry be possible in UT2004. ie what the trees are like ?!?!

2nd thing
ON UT2004 water would react to footsteps and weapons to a certain extent, why would it not be possible to do with Mantas?

I should think all of this will be easily possible on the new engine. Half of it is possible on the current engine with some coding.....
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Old 16th May 2005, 10:23 AM   #5
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epic's best bet would probably be to optimize their existing water deformation thingamagig, and make a program using particle effects to simulate to some extent water dynamics. of course, full water dynamics on a huge lake may sound impossible at the moment, but all you would really have to do is create the particle dynamics effect wherever there is collision between an object and the water mesh, and destroy the particles when they collide with the water mesh. I think that would work, considering the amount of physics and particle power the engine has.
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Old 16th May 2005, 10:53 AM   #6
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Quote:
Originally Posted by The_Head
1st thing:
Why wouldn't anything that has been done in Farcry be possible in UT2004. ie what the trees are like ?!?!

2nd thing
ON UT2004 water would react to footsteps and weapons to a certain extent, why would it not be possible to do with Mantas?

I should think all of this will be easily possible on the new engine. Half of it is possible on the current engine with some coding.....
1. well id say the trees have some kind of highly specialised code to allow a PC to draw that many in one scene, ive yet to see a ut2004 scene with more than 10 trees, nevermind as many trees as far cry has. Mabye with SpeedTree/UE3.0 it would be possible.

2. it would be possible.. thats why i suggested it
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Old 16th May 2005, 11:25 AM   #7
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I guess you missed the Speedtree-demos ? Those things are 100x better than anything Farcry had ...
Even the real-time UT2kx-demo was pretty realistic compared to anything out there.
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Old 17th May 2005, 08:54 AM   #8
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I suppose you forget CTF-(something... cant remmber name) wich had a lots n' lots of trees in it...

but the far cry demo really... so many trees... incredible.
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Old 17th May 2005, 11:29 AM   #9
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Originally Posted by JaFO
I guess you missed the Speedtree-demos ? Those things are 100x better than anything Farcry had ...
Even the real-time UT2kx-demo was pretty realistic compared to anything out there.
i mentioned Speedtree in my last post
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Old 17th May 2005, 12:02 PM   #10
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Quote:
Originally Posted by JaFO
I guess you missed the Speedtree-demos ? Those things are 100x better than anything Farcry had ...
Even the real-time UT2kx-demo was pretty realistic compared to anything out there.
Totally true, not even HL2

About that CTF map that map has an amazing design, it looks fukin good; IMHO
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