![]() |
|
|
#1 |
|
Registered User
Join Date: May. 15th, 2005
Posts: 18
|
ONS-Tropic-32p done & ready for fragging in
howdy!
some of you guys might remember me from the olden days of UT as ]LoL[hunter or [iam]hunter if you do, you know i've always been a mappin fool, so after i got some requests to remake my year old ONS-Tropic and fix its bugs for 32 player matches, i dove right in. here is what came out of my UE 3.0: http://nalicity.beyondunreal.com/map_hub.php?mid=8453 if you have a server that runs ONS-Tropic or ONS-Tropicnightfall, check this one out, because you'll probably swap this one out with them. thanks! |
|
|
|
|
|
#2 |
|
Renegade.
Join Date: May. 24th, 2004
Location: San Diego, California
Posts: 2,308
|
This map was also out on Unreal Playground....pretty nice map, if you were to ask me!
|
|
|
|
|
|
#3 | |
|
Registered User
Join Date: May. 15th, 2005
Posts: 18
|
Quote:
i made ons-tropic back in the day when there were basically no beach textures/meshes available. since the ece pak came i was able to update the appearance of the map with ons-islandhop's custom-tailored textures and meshes. dont worry though, i've made my own collision for those palm trees so they don't eat your vehicles and kill you along with this and some heavy item balancing thanks to beta testing, its something i'd say is thoroughly polished. the horrible terrain-fall bug was sealed for good, along with some other annoyances (stick places for vehicles & humans). like i said, ons-tropic and tropicnightfall are basically obsolete after this...replace them in your map rotations with this badboy. to make thread more interesting... ![]() pretty action shot ![]() gg's guarenteed!!1 Last edited by hunterw; 15th May 2005 at 09:14 PM. |
|
|
|
|
|
|
#4 |
|
Renegade.
Join Date: May. 24th, 2004
Location: San Diego, California
Posts: 2,308
|
holy smokes! THIRTY TWO BOTS??
EDIT: Oops, I mean: THIRTY TWO PLAYERS?? |
|
|
|
|
|
#5 |
|
Awesome map...just played it with bots. Beautiful, good framerates, and I love the flow
|
|
|
|
|
|
|
#6 |
|
Registered User
Join Date: May. 15th, 2005
Posts: 18
|
the IP for that server is ut2004://217.77.176.198:7777
its a votemap system, so vote for it at round end 8) more screenies...these are just the ones i used for the menu select shots. they are pwetty though. ![]() ![]() you can see the volumetric light pretty good in this shot:
Last edited by hunterw; 15th May 2005 at 11:50 PM. |
|
|
|
|
|
#7 | |
|
Quote:
the community over there does a really good effort of making & converting onslaught maps to 32 players. I haven't played this map in particular, but if it can get a 7-page thread with feedback on beta's, you'll understand that just about everything is taking care of. All other things aren't problems...they're features ![]() @hunterw: good job* ![]() *I have played the normal version on the server quite some times
__________________
My UT2004 guide |
||
|
|
|
|
|
#8 |
|
Good to see a mapper up-dating his work
Real fun map, one of my favourites atm, in Titan rotation. |
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|