|
|||||||||||||||||||||
|
|
#1 |
|
IMT Poll: Texture Quality
It has come to my attention that some people didn't know how detailed some of the weapons made by the IMT are. I begin to wonder how many people out there are staring at blurry textures when they can upgrade to OGL and get hi-res detailed textures. Or maybe they can't use OGL because their poor graphics card can't support it or they are computer illiterate and need help setting up the OGL settings.
Poll at: http://infmodteam.com/forums/index.php?showtopic=192
__________________
We can rebuild him. We have the technology. ![]() Better... Stronger... Faster...
|
|
|
|
|
|
|
#2 |
|
I can't see the difference in texture quality between OGL and DX, other than the fact that in OGL the textures flicker when they or their surfaces overlap and in DX they dont.
|
|
|
|
|
|
|
#3 |
|
That flickering depends on the drivers and the card. I get the exact opposite situation. In D3D posters and other textures that rest right over other geometry flicker like mad. In Open GL they don't. As for not seeing a difference, please actually follow the link and look at the images. They are provided so people without the ability to see a difference, like you, can actually see what they are missing out on and hopefully rectify that situation.
__________________
We can rebuild him. We have the technology. ![]() Better... Stronger... Faster...
|
|
|
|
|
|
|
#4 |
|
Looks to me in the screenshots that someone's videocard either didn't support anisotropic filtering for D3D, or it was turned higher for default on OGL. Either way, it looks like the only reason the D3D ones are blurry is because of anisotropic artifacts.
|
|
|
|
|
|
|
#5 |
|
Bird Brain
Join Date: Feb. 6th, 2002
Location: Worcestershire, UK
Posts: 3,552
|
At that distance anisotropic filtering isn't going to make any difference.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|