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#1 |
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Registered User
Join Date: Apr. 26th, 2005
Posts: 2
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Deemer Spawn Time
As a possible alternative there is interest in adjusting the spawn time to more seconds in order to create less camping and abuse of the weapon.
Does anyone have a relitively simple solution to adding more time for respawning of Super weapons? Thank you! |
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#2 |
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The respawn time already is about 2 minutes, whoever camps that long (instead of e.g. timing the weapon respawn) is bound to be fragged before the super weapon respawns.
To change the time you'd have to create a subclass of the weapon pickup with a modified respawn time or a subclass of xWeaponBase with code to adjust the spawned weapon's RespawnTime. Subclassing the RedeemerPickup is probably the best idea here. Put the new class in the myLevel package.
__________________
Wormbo's UT/UT2004/UT3 mods | PlanetJailbreak | Unreal Wiki | Liandri Archives Everything you ever wanted to know about replication (but were afraid to ask) [in German] | UnrealScript security considerations <elmuerte> you shouldn't do all-nighters, it's a waste of time and effort <TNSe> nono <TNSe> its always funny to find code a week later you dont even remember writing <Pfhoenix> what's worse is when you have a Star Wars moment <Pfhoenix> "Luke! I am your code!" "No! Impossible! It can't be!" |
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#3 |
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Registered User
Join Date: May. 2nd, 2005
Posts: 150
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what you could do that would be Sooooooo cool for redeemer is :
"StochasticTrigger" Completly Random Redeemer spawn time maybe 1 new one in 10 seconds or maybe 5 min
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#4 | |
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Quote:
Im currently at work, so correct me if im wrong. But can't you just adjust that in the properties of the spawn point itself? |
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