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#1 | |
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Chris' Opengl renderer release 2.9
Just a heads up. Chris opengl renderer got updated a few days ago. Version 2.9 can be found here.
*Update 10-5. Chris is now also working on a D3d driver. Check his site. Quote:
Last edited by zeep; 10th May 2005 at 07:24 AM. |
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#2 |
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Little confused...
So is this better than the original OpenGL drivers that came with UT/INF with my ATI Radeon 9200se? Or worse?
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Suffering from temporary sanity... ![]() ![]()
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#4 |
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A real shame, i was not even aware Chris made a version 2.9
/hide and cry in my corner Nice find zeep
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#5 |
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@ Zeep: Thanks, that helps, i think.
@ FeildMedic: You have a corner? I WANT ONE!
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Suffering from temporary sanity... ![]() ![]()
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#6 |
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so do you have to change/ add settings under the "[OpenGLDrv.OpenGLRenderDevice]" part?
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Yes, this map is my plaything, my area to test ballistics, guns, mutators, lasers, or just hop around like a ninja. - UN17 "...it's basically an unneeded feature and serves to increase unrealisticality. I made a word." -Yurch |
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#7 | |
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Proud Toilet Cleaner
Join Date: Sep. 7th, 2001
Location: Algiers, Algeria
Posts: 135
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Quote:
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would you make a hole in a wall of dicks?! |
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#8 | ||
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Quote:
Quote:
__________________
Yes, this map is my plaything, my area to test ballistics, guns, mutators, lasers, or just hop around like a ninja. - UN17 "...it's basically an unneeded feature and serves to increase unrealisticality. I made a word." -Yurch |
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#9 |
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Doesn't matter. You don't even have to put it in, BufferTileQuads will be default value. Add it only if you want to try it.
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#10 |
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This release apparently breaks GammaCorrectScreenshots. True of False it doesn't work anymore.
* Chris is also experimenting with D3d now. Who knows it could be good...
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