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Old 20th Apr 2005, 05:25 AM   #1
ArnoOnline
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Number of vertices?

I started modeling a few weeks ago and I finally managed to scale things down a bit to a normal size . My problem now it that I don't know how to reduce the amount of vertices in my work. I've a ligth bulb and a plate to hang it on a a ceiling and this together is about 350 vertices. Is this normal or can I reduce the amount of vertices?

Render of my liltle work: http://home.planet.nl/~gideo017/tempz/bulb.jpg
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Old 20th Apr 2005, 06:39 AM   #2
[SAS]Solid Snake
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No such thing as a normal vertex count. Todays cards can push a lot of polygons so yeah it doesn't really matter. Besides vertex data is quite 'cheap' on video cards...
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Old 20th Apr 2005, 06:58 AM   #3
ArnoOnline
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Good to hear that . One question I still have about modeling & skinning, hope someone can answer that too :

If I import a static mesh into UnrealEd I can assign a maximum of about six textures. So if I have a complex mesh some textures will be visible on multiple 'parts'. How can I see which part of an texture comes where? Is there a tutorial for this?
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Old 20th Apr 2005, 03:17 PM   #4
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3dbuzz.com, then sign up, go to downloads, unreal technology, and you will find everything you need.
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