News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Reply
 
Thread Tools Display Modes
Old 8th Apr 2005, 04:52 PM   #1
Dark Pulse
Dolla, Dolla. Holla, Holla.
 
Dark Pulse's Avatar
 
Join Date: Sep. 12th, 2004
Location: Buffalo, NY, USA
Posts: 6,186
Killing Floor Released!

Killing Floor, a rather scary UT2004 mod in the vein of Resident Evil, has had its first public release.
Quote:
Killing Floor is a Survival-Horror UT2004 total conversion modeled after such terrifying zombie fare as "28 Days Later" and the "Resident Evil" series. The demo features 3 of the mod's weapons, five of its unique zombie types, and a sneak peak at the claustrophobic "Biotics Lab" map.
Sounds like a winner to me! The Demo is 60 MB, and you can get it at their site.
__________________





Dark Pulse is offline   Reply With Quote
Old 8th Apr 2005, 05:36 PM   #2
Mad Max RW
Road Warrior
 
Mad Max RW's Avatar
 
Join Date: Nov. 13th, 2003
Posts: 253
Holy **** this is pretty good. It has some problems such as the weak gun sounds, a nonexistent crosshair, and I can't find extra ammunition anywhere. But that doesn't take away from how creepy the mod is overall. The single map is awesome. You can block yourself and team in a room and take on tons of zombies, which look great btw. The heavy breathing really adds to the atmosphere, although it can get annoying. Taking damage is well done with the slashes and seeing red.

Hope to see more from Killing Floor in the future.
Mad Max RW is offline   Reply With Quote
Old 8th Apr 2005, 05:56 PM   #3
FBMachine
Crack Head
 
FBMachine's Avatar
 
Join Date: Nov. 2nd, 2002
Posts: 30
Pretty sweet, I love the atmosphere. I agree about the weak gun sounds though. This will be way cool with co-op. MadMax - there is extra ammo in that large room to the right I think, it's on the shelves. I'm not too sure a buy menu for weapons in the full version is a good idea though... I'll be keeping my eye on this.
Daniel
FBMachine is offline   Reply With Quote
Old 8th Apr 2005, 06:54 PM   #4
Mad Max RW
Road Warrior
 
Mad Max RW's Avatar
 
Join Date: Nov. 13th, 2003
Posts: 253
Quote:
Originally Posted by FBMachine
Pretty sweet, I love the atmosphere. I agree about the weak gun sounds though. This will be way cool with co-op. MadMax - there is extra ammo in that large room to the right I think, it's on the shelves. I'm not too sure a buy menu for weapons in the full version is a good idea though... I'll be keeping my eye on this.
Daniel
Yeah, I found the ammo at the top of the staircases. For some reason I don't pick it up half the time. Or it doesn't respawn or something.

I can't wait until multiplayer and coop. They mention buying more weapons between rounds in the future. This can be really damn good.
Mad Max RW is offline   Reply With Quote
Old 8th Apr 2005, 09:08 PM   #5
Juggalo Kyle
Sup brah.
 
Juggalo Kyle's Avatar
 
Join Date: Mar. 23rd, 2005
Location: Northern Cali
Posts: 1,291
this mod is really good. i cannot wait for co-op as well. i think it should have a flashlight though, because its extreamly dark.
__________________
Deviant Art FaceBook
Juggalo Kyle is offline   Reply With Quote
Old 8th Apr 2005, 09:47 PM   #6
Mad Max RW
Road Warrior
 
Mad Max RW's Avatar
 
Join Date: Nov. 13th, 2003
Posts: 253
To anyone who hasn't downloaded the mod, at the very least grab the menu music here http://www.rattic.co.uk/ga.htm
It's very good and this guy should be getting more recognition.
Mad Max RW is offline   Reply With Quote
Old 9th Apr 2005, 07:27 AM   #7
Inferny
Registered User
 
Inferny's Avatar
 
Join Date: Apr. 4th, 2005
Posts: 28
Just me, or does the link for the mod take you to a french file hosting site?
Inferny is offline   Reply With Quote
Old 9th Apr 2005, 10:06 AM   #8
[Pmods]Necrophage
Registered User
 
[Pmods]Necrophage's Avatar
 
Join Date: Sep. 10th, 2004
Posts: 8
Hi, I'm from http://www.pmods.net. The url brought you to our website because the Killing Floor website had reached its bandwith's limit. We've solved the problem.

http://www.pmods.net is the host of killingfloor.

If you want to help Mr.Kadish and his team, just post your comments on his forum : http://mrkadish.proboards40.com/ .
By the way, if you want to have more fun, just enter "ToughLove" in the console and you will have a powerful weapon in your hands.
[Pmods]Necrophage is offline   Reply With Quote
Old 9th Apr 2005, 10:29 AM   #9
dub
 
dub's Avatar
 
Join Date: Feb. 12th, 2002
Posts: 2,855
Seems like this should be quite a nice mod.
I'm not a big fan of wave based games, but this is kinda fun.
It looks really good though, reguardless of gameplay.

The few things I did'nt like:

- Sound of the MG does'nt have enough 'oompf'. Sounds like a crappy snare drum at the momment, IMHO.
- ATM I feel that when you get hit, the blury effect is a bit too OTT. It makes life too hard for the player at the moment.
- Could do with a torch, in my opinion.
- Can't pick up the ammo?

Niec things:

- The music
- The atmosphe[a]r
- The phsysics. (quite cool to see the zombies pushing along a cupboard or something.)
- The models and maps in general.
- Not having a cross hair. + the weapons are really well implemented, as you dont seem to suffer from bad aiming even though you have no cross hair.
dub is offline   Reply With Quote
Old 9th Apr 2005, 10:41 AM   #10
[Pmods]Necrophage
Registered User
 
[Pmods]Necrophage's Avatar
 
Join Date: Sep. 10th, 2004
Posts: 8
The fact is that you have different places where to pick up ammo and health :
- in the kitchen
- in the labs (+kevlar vest)
- in the large place with stairs
- in the medic places

I agree that KF needs more polishing. In my opinion, animations could be better and a flashlight could be implemented.
The fact is that is the demo, not an alpha or beta. The development is quite well advanced and the fully alpha or beta will have multi inside, more maps, more weapons and zombies. Mr.Kadish wanted people to see a part of what have been done to have feedbacks and comments.
__________________
Night is my mistress

Newser for UT2004's mods
http://www.pmods.net
[Pmods]Necrophage is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer