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#1 |
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No more Button Combos?
I noticed that Envy no longer has the combos that were first introduced in UT2k3. In a way I'm very glad. The combo system felt awkward and out of place in UT. While it did add a little more to it, it just didn’t feel right. Also, the giant capsule pills in the maps looked very silly. So is anyone else glad to see this go? I have to admit though speed helped out a lot in CTF. Booster also helped out in Invasion. Other than that, they didn’t have much use. If they do keep a “power up” system I would rather have something similar to the UC2 system or make them as pick ups sort of like Udamage. But I don’t want any more pills in any of the maps.
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#2 |
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The Adrenaline system was very unpopular with a lot of people (myself included). It might have worked out well under a different type of system, but it was unworkable the way it was. The adrenaline screwed up teams games a lot and made for some unbalanced games.
I'm pretty glad to see it go, but the idea of maybe having some of the "powers" as pickup items would work (Invisibility was a pickup in the original UT, not sure about Unreal). Maybe a toned down Booster or Berzerk pickup might work, other than that I don't think it's useable.
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![]() "There are no Christians, as far as I know, blowing up buildings. I am not aware of Christian suicide bombers. I am not aware of any major Christian denomination that believes the penalty for apostasy is death. I have mixed feelings about the decline for Christianity, in so far that Christianity might be a bulwark against something worse" - Professor Richard Dawkins |
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#3 |
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Registered User
Join Date: Jan. 31st, 2004
Posts: 746
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or you can revert to the system back in ut99 where you picked up these thingies which gave you adrenaline-like properties... i think that was much cooler, plus it helps bring back the ut99'ers
__________________
This world is not perfect.Everything is where they will be. |
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#4 |
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Im suprised noone compained that the little pills in 2k4 would turn their kids into drug addicts.
![]() I'm glad to see them go as well. |
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#5 |
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The main thing that caused me to dislike the adrenaline was the combos were always set off on accident. I always do the speed combo accidently in TAM because I forward dodge a lot, and my double click time is at .14. Plus all the combos but invisibility and booster throw off you aim and/or weapon reload time. I think it would be better if the adrenaline combo could be enabled by pressing one button then pressing the corresponding pattern to execute the combo.
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Ô>Ô 1337 Ô<Ô |
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#6 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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I dodge back and forth a lot so I sometimes activate invisibility accidently and it pisses me off. Having (some) of them as pickups is a better idea.
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#7 |
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lol its funny, Relics got a bad name when they came out for UT now ppl want them back (in a way) i guess its all relative. i liked them better than adren myself... theres nothing like a good vengence relic to clear a flag room
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#8 |
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IMHO the real problems for the 'combo'-system were/are :
- that it was impossible to extend (there's only so many ways you can hit directional-buttons and remember what sequence activates what power) - it is very newbie-unfriendly IIRC the combo's weren't exactly documented completely, which was their worst idea ever. I'm not sure how UC1 handled combo's, but in UC2 they aren't the impossible FF/BB-type key-sequences. It kind of works like the voicecommands in UT. ie : hit <combo-key> to indicate you want a combo, then press <key 1> for adrenaline-power 1 and you're set. I do like the idea of being able to choose when and where to activate these powers, because limiting their use near the origin of the 'artifact' would kind of negate the threat/tactical advantage of having them. |
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#9 |
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well hopefully its not too much like uc2 because combos there are intended to be used all the time... if they even included any i would hope they were limited like relics were. but we'll all wait n see!
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#10 |
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Guest
Posts: n/a
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I agree with Selerox and NiteX. I'm glad to the see the adrenaline go. It just didn't fit in the game properly. It serves no purpose.
Bye, adrenaline.
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#11 | |
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Quote:
I was on a server where a guy made the invisible combo all the time and all the newbies there didn't had a chance but on the other hand: he was a pretty bad player, even moi beat him, so he was a very bad player
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#12 |
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Registered User
Join Date: Jan. 31st, 2004
Posts: 746
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adrrreeENNNAAALLIIINNeee!!
anyway, yeah theyre called 'relics', well like if adrenalines needed 4 keypresses to start, and they had 4 keys to press, then it would be 4 X 4 X 4 X 4 number of possibilities, all you gotta do is remember which one you want... like , try remembering 256 types of different combos to pull off in an instant in any given situation , feels more like martial arts than playing a nice relaxing game of owning someone...
__________________
This world is not perfect.Everything is where they will be. |
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#13 | |
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Quote:
'Envy' should make it a less common occurence. Some ideas : - less pills on a given map (something Epic and some community-maps already did in UT2k4) - the 'system'/powers are unavailable for a little while after being used - after using a combo the amount of adrenaline gained for various activities is severely reduced That could result in adrenaline-powers becoming valued commodities that need to be saved for that 'special' moment. |
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#14 |
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Did they ever actively say that adren is gone, or are we just working off the fact that they haven't said it will be in yet?
I've been reading up on UT2006 (that's what I'm going by, I hate the codename) as much as I can and I haven't heard that Adren is definitely gone. Besides, some diehard will mod it in I'm sure. |
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#15 |
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I'm gonna miss my berzerk shield jumping....
*sniff sniff. |
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#16 |
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I'm dead.
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
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Pickups make more sense considering double damage is a pickup. Look at Q3 for an example. They have Haste, which replaces both UT2004's speed and berserk combos.
I will miss berserk shield jumping though... "Blue flag taken!" (Citadel) One Mississippi... Two Mississippi... Three Mississippi... Four Mississippi... Five Mississippi... "Red team increases their lead!"
Last edited by T2A`; 6th Apr 2005 at 05:20 PM. |
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#17 | |
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Quote:
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#18 | |
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#19 | ||
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Quote:
I'd wished that Epic had told us 'Envy' = april fools' joke, instead of starting the hype-machine like this. Quote:
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#20 |
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Registered User
Join Date: Jan. 31st, 2004
Posts: 746
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hm april fools is some strange time to be announcing a game allright...
there are mods out there that give you extra adrenaline combos for ut2k3 and 2k4, but maybe they will make it so that envy is impossible to log keystrokes to execute combos personally i dont have that much of a problem with accidentally executing combos, like i dont even get enough adrenaline most of the matches im in besides, having the invisible combo in invasion is just pure uselessness, the monsters attack you all the same
__________________
This world is not perfect.Everything is where they will be. |
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