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Unreal Engine 3.0 (GDC) Movies
Four shaky-cam videos of the Unreal Engine 3.0 demonstration from today's Game Developer's Conference can be found at 1 Up. The videos are available in low-res Windows Media, high-res Quicktime, and streaming formats.
The first revisits some of the shader effects and offers a few peeks at some new ones. The second shows off some very cool physics maneuvers featuring a sphere and an elaborate series of machines. The third features particle and physics interaction. Finally, the fourth places you in a mindblowingly detailed and large city, first driving through and then flying - demonstrating the "seamless" level loading. |
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#2 |
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/me runs off to grab the downlaods like a rabid dog
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#3 |
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Dear god.
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Unreal Development Kit Game Programming with UnrealScript: Beginner’s Guide Stubborn Horse Studios - Angel Mapper To have said goodbye to things! |
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#4 |
The question is - what are the reqs of this engine? Even the best engine in the universe is useless when you cannot run it on your PC...
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#5 | |
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Quote:
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#6 |
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Registered User
Join Date: May. 20th, 2002
Location: uk
Posts: 75
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I'll buy a new PC, just to run this!!
Whatever it takes.
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#7 | |
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Good piont... Anyway - it ran pretty smoothly during whole demonstration (with few small hitches) so it can't be as hard to run it on modern hardware... I still think I should upgrade though...As for the presentation itself - the most impressing thing for me was the physics engine demo... I see those barricades in CTF modes already...
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#8 |
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Mark Rein said that it should run well on a 6600. Since it won't come out until the first quarter 2006, it should be a lot cheaper, not to mention that better cards will be available as well.
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"If there is a country that has committed unspeakable atrocities in the world, it is the United States of America" - Nelson Mandela, at the International Women's Forum |
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#9 |
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Aside from the the quality, the fact you can't hear what the guy's saying, and it sounds like half of the audience is dying of lung cancer or something, great demonstration!
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#10 |
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Waou! I'd like to walk in these streets....
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#11 |
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*waves goodbye to Source Engine...
TEH WOOTAGE. Now make UT3 on this baby Epic.... Just from the videos I can see UT on this engine being more like from the good old days of UT99 |
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#12 |
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OMFG
That looks awesome..the level of world detail in that 4th demo was astonishing....I can imagine playing Onslaught in a city environment like that. Although, perhaps even a new gametype could be developed to take full advantage of environments like that. I'd better start saving up for a new computer. My present one may well run the new engine, but what's the point of running something as gorgeous at that at 15 fps or whatever it is I'd get. I want to be able to play this properly. How much time do I have to save up?...a year to 18 months I guess. Oh Lordy, I hope they do UT3 on this. |
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#13 |
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Well, these previews never look as good in real life situations as they do in the demos - but it's still obviously drool worthy.
Is Epic making a UT3? They're being awful cagey about their next Unreal lineup. Maybe UT is going the way of UC, and Epic will concentrate on a pure Unreal 3 title for 2006.
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_____________________________ I remember old school. Champion of Glaucoma Inducing Radiation Everywhere |
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#14 |
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Somehow, the last demo reminded me of starwars episode 1 in sort of way...
Can't wait to walk those streets, It'll be perfect for a realistic future shooter! Like MOHAA and stuff, but then set in the future. No arena's and stuff, but realistic city's like in the 3rd demo... Massive online play... OMG! this is gonna be sweet!! I'm saving right now till 1Q 2006 for my new computer that will be top notch for this game!! |
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#15 |
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Registered User
Join Date: Aug. 19th, 2004
Posts: 76
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Grreat! Now that we have the graphics part doing good, they can start improving other parts of them games. What other parts? you ask.
Like AI and stuff. Id love seeing AI improving as fast as pronographics do. Maybe future games will even have better stories. Or will they... Judging from your reactions better prngraphics is what The People want. $$$$ --> Nvidia & Ati |
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#16 | |
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And putting everything in massive multiplayer is IMHO not very good idea - it's rather a way of saving yoursel the trouble of inventing some good storyline... I really hope that Unreal 3 WILL NOT be a MMOG... |
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#17 | ||
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Quote:
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Besides, a lot of game's storys are bad, not because all the time was spent making pretty visuals, because the story of the game was bad from the beginning. HL2 was so good because they actually had a professional tv/movie script writer do the story, if I remember correctly.
__________________
Supernatural beliefs are the same as paranormal beliefs except that they have a weekly book club for fans and the leaders tend to wear funny costumes. |
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#18 |
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I couldn't understand a damn word he was saying but watching these videos is akin to what I can only presume it the sensation of being blown by god himself...
ew. Anyway, is it me or is the major system strain on the current engine really in the amount of action onscreen and not so much the visuals? It used to be the other way around but if it keeps reversing the ratio like this then I have to wonder how many characters we'll be able to get into that pretty world they're putting together. I wonder if anyone is already making a mod for this, seems like you'd have to start now to get it out anywhere near after the release of whatever the next unreal game is. |
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#19 | ||
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But agreed otherwise. I really hate myself being so n00bish at times... Quote:
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#20 |
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crapping hell again, this is too good...
However I would like to see some more outdoor videos of the terrain. That sea in the video is bloody ace with the light reflecting, I hope thats in the map and not just in the skybox. The city map reminded me of LOTR.... Edit: After watching the physics video. Can you imagine playing CTF with a flag that does that? ![]() Also picking up the burning torch and using it as a Light aid was cool.... those physics are really something, much better than HL2 Last edited by FluXs; 10th Mar 2005 at 02:22 PM. |
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