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[UT]-Skinning : INT-File Creation
Writing your .INT file properly
Created by Usaar33 Tutorial copied with the friendly permission from Identity Crisis . [Edit - by Lawgiver] This tutorial has been slightly modified from the original for easier understanding for some! [End edit] Whilst any skinner should create should create their .INT files like this, any old skins that you may have can be re-adjusted quite easily and if you use a lot of custom skins in Unreal Tournament then you will notice a lot quicker loading time on player setup. Open each skin .INT file and remove all the object= lines that do not have a description= part in them. The parts that don't are unused and just waste time to load. Here is an example of an original .INT and an adjusted .INT Original [public] Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2") Object=(Name=Soldierskins_jd.judg1T_0,Class=Texture) Object=(Name=Soldierskins_jd.judg1T_1,Class=Texture) Object=(Name=Soldierskins_jd.judg1T_2,Class=Texture) Object=(Name=Soldierskins_jd.judg1T_3,Class=Texture) Object=(Name=Soldierskins_jd.judg2,Class=Texture) Object=(Name=Soldierskins_jd.judg2T_0,Class=Texture) Object=(Name=Soldierskins_jd.judg2T_1,Class=Texture) Object=(Name=Soldierskins_jd.judg2T_2,Class=Texture) Object=(Name=Soldierskins_jd.judg2T_3,Class=Texture) Object=(Name=SoldierSkins_jd.judg3,Class=Texture) Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD") Object=(Name=SoldierSkins_jd.judg5Dredd,Class=Texture) Adjusted [public] Object=(Name=Soldierskins_jd.judg1,Class=Texture,Description="Judge Dredd MK2") Object=(Name=Soldierskins_jd.judg4DREDD,Class=Texture,Description="DREDD") Last edited by SaD; 9th Mar 2005 at 09:44 AM. |
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