News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Unreal Development > Mapping

Reply
 
Thread Tools Display Modes
Old 8th Mar 2005, 04:09 PM   #1
D4rkNite
Registered User
 
Join Date: Mar. 8th, 2005
Posts: 3
Makeing DM bots ignore eachother in a volume?

Is it possible to make bots in a DM map ignore eachother when they are in a volume?
D4rkNite is offline   Reply With Quote
Old 9th Mar 2005, 04:30 PM   #2
Kantham
Fool.
 
Kantham's Avatar
 
Join Date: Sep. 17th, 2004
Posts: 18,041
Not with the scripts that commes with the game (correct me if i am whrong).
But making a script for it would be surrely fine.
__________________

Last edited by Kantham; 9th Mar 2005 at 04:33 PM.
Kantham is offline   Reply With Quote
Old 9th Mar 2005, 09:10 PM   #3
T2A`
I'm dead.
 
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
I think you'd have to code up a custom volume subclass that disallows any pawns inside it to fire.
T2A` is offline   Reply With Quote
Old 9th Mar 2005, 11:14 PM   #4
SubCog
Registered User
 
Join Date: Sep. 27th, 2003
Posts: 165
what are you hoping to accomplish?
SubCog is offline   Reply With Quote
Old 10th Mar 2005, 10:23 AM   #5
D4rkNite
Registered User
 
Join Date: Mar. 8th, 2005
Posts: 3
Quote:
Originally Posted by SubCog
what are you hoping to accomplish?
I am trying to make the bots less retarded. There is a few spots in my level where there are traps that are bascly movers in a constant loop that crushes things that happen to go under it. The problem is when a bot goes under the trap, he will stop under it and shoot at anybody in visual range. I want the bot to ignore everyone while he is under it so that he will keep going instead of standing there shooting and getting crushed.

I am not really an expert at UnrealScript though. A few weapon and game stat mutators is about all I have done. And yes I know how to subclass items in UEd. I am wondering what I would have to call from a new volume to overide the bots search for enemies...
D4rkNite is offline   Reply With Quote
Old 10th Mar 2005, 08:49 PM   #6
T2A`
I'm dead.
 
Join Date: Jan. 10th, 2004
Location: Richmond, VA
Posts: 8,769
Isn't there a FearSpot in the NavigationSpot subtree somewhere that makes bots be wary of going inside its radius?
T2A` is offline   Reply With Quote
Old 10th Mar 2005, 10:10 PM   #7
D4rkNite
Registered User
 
Join Date: Mar. 8th, 2005
Posts: 3
I already tried fear spot... nothing... they still want to stand and fight when another bot is around
D4rkNite is offline   Reply With Quote
Old 11th Mar 2005, 12:19 PM   #8
sweeny
stick that in you phife and smoke it!!!
 
sweeny's Avatar
 
Join Date: Nov. 29th, 2002
Location: Leeds, UK
Posts: 482
humm well first off make sure you dont have any navigation actors under the mover, the editor might have also put a lift exit and lift center there thinking the mover is a lift but myself i would make a force path from one side of the mover to the other so the bots have to move from one side to the other, this can be easely done with path nodes by entering the properties and under navigation point open up the forced paths section add a path from one path node to the other that is on the other side and one from the opposit one, so the bots can move both ways but they have to move all the way
__________________
as slie as a wooden fox
sweeny is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:53 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer