![]() |
|
|
#1 |
|
Registered User
Join Date: Feb. 16th, 2005
Posts: 11
|
OK I'm new to Unreal Editor so please go light on me.
What I have is a static mesh that casts shadows when a simple texture is applied but when I apply a Shader with specular reflection it doesn't cast shadows. Why is this and how can I fix it?? Thanks for your time. Last edited by dfcentre; 17th Feb 2005 at 12:26 AM. |
|
|
|
|
|
#2 |
|
Registered User
Join Date: Feb. 16th, 2005
Posts: 11
|
Help me pleaseeeee people.
|
|
|
|
|
|
#4 |
|
Registered User
Join Date: Feb. 16th, 2005
Posts: 11
|
The mesh won't cast shadows... its actually more like an inverted shadow.
|
|
|
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|