Hi all,
I created a character with max7 and skinned it with two textures, one for the body and one for the head. On max all seemed to be Ok, so exported with actorX and imported in the UnrealEdRuntime.
Imported both textures and saved package, Imported the mesh with the animation browser, applied textures and saved package, but when I added a pawn and applied the mesh to it only the body texture was visible. Instead of the head textured, it is all grey, not even the engine default texture is visible for it.
As you can see on the screenshot I could import correctly another character, bu in fact, I had the same problem whith the hammer. I solved it by duplicating and scaling it, so I had two hammers and only one was correctly textured (not very smart )
Tank you all
I created a character with max7 and skinned it with two textures, one for the body and one for the head. On max all seemed to be Ok, so exported with actorX and imported in the UnrealEdRuntime.
Imported both textures and saved package, Imported the mesh with the animation browser, applied textures and saved package, but when I added a pawn and applied the mesh to it only the body texture was visible. Instead of the head textured, it is all grey, not even the engine default texture is visible for it.
As you can see on the screenshot I could import correctly another character, bu in fact, I had the same problem whith the hammer. I solved it by duplicating and scaling it, so I had two hammers and only one was correctly textured (not very smart )
Tank you all
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