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#1 |
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Come gawk at these screenshots!
ok they aren't much, but they might be interesting to some. this will make up at least the default GUI look in my game engine, it can be 'themed'.
the controls shown: - multiline text boxes (this was BY ****ING FAR the hardest one to implement) - scroll bars - sliders - buttons - list boxes (this is the thing with the column headers and rows of controls below) - single line text boxes (supports everything the standard windows box supports, including cut/copy/paste to/from windows, but minus undo/redo, but also plus a few things) - drop down list boxes - radio buttons/radio button groups others implemented but not shown: - tab controls (one of the first ones i did, if anyone cares enough i can make a screenshot of it) - check boxes all top level windows can have their transparency set from fully trasnparent to fully opaque. the slider in the top right corner of the frame windows next to the close button controls the transparency, however, it clamps from .1 to 1 so you don't accidentally make it fully transparent and never find it again. even thought it can be themed, i think i will just leave it like this for the game anyways, which btw i am STILL working on. the reason it is taking so damn long is feature creep. if i was still making what i started, it would have been done a long ass time ago. however, the project is about 10 times as big as it was back then, and the engine is MUCH more feature packed and better. anyways, its now very late, i just finished the drop down list control and felt like showing some of this off. |
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#2 |
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what game?
__________________
Qualthwar: "Friends don't let friends map drunk." Homer: "Marge, I’m pulling an all-nighter for my little girl. Put on a pot of coffee, drink it, and start making burgers." A quitter never wins, and don’t trust whitey. Qualthwar.com-Best viewed in 1024X768, or perhaps not at all. |
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#3 |
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Looks like Tetris rendered with the Unreal 3 engine.
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#4 | |
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i'll take that as a compliment!
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#5 |
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Cool. I like underwater games. As long as i don't have to hold my breath for a really long time.
__________________
Qualthwar: "Friends don't let friends map drunk." Homer: "Marge, I’m pulling an all-nighter for my little girl. Put on a pot of coffee, drink it, and start making burgers." A quitter never wins, and don’t trust whitey. Qualthwar.com-Best viewed in 1024X768, or perhaps not at all. |
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#6 |
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Awesome!
Are you working with a team? Or are you also making the meshes (do we call them that for rts)? How long ago did you start? It's been awhile now hasn't it? You probably still have a long way to go, but that's still really cool progress.
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"Even the title of this thread is not consistent with its content." -ViSion |
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#7 |
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Will there be Jesus Horses?
__________________
Qualthwar: "Friends don't let friends map drunk." Homer: "Marge, I’m pulling an all-nighter for my little girl. Put on a pot of coffee, drink it, and start making burgers." A quitter never wins, and don’t trust whitey. Qualthwar.com-Best viewed in 1024X768, or perhaps not at all. |
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#8 | ||||
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sea horses maybe...
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i seriously doubt i will be able to get all the art needed with the team i've got, i think i am going to end up buying it for much $$$. i am willing to spend up to $500 on custom art. there are about required 30 units and buildings with skins, and some other textures, plus as many decoration objects as i can get ahold of like shipwrecks and junk lying on the ocean floor. i am the only programmer, i've spent average probably 12 hours a day for 2 years on this project. it is up to 14 DLLs, one of which is a 3D studio exporter, 2 EXEs, 3 megabytes of code, around 130,000 lines. Quote:
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here is what the GUI looks like now (the radio button thing was photochopped into the screenshot): edit: actually now that i think about it i think it might be more like 2.5 years. the first few months don't count though because literally zero code from back then is still there, this is actually my first C++ project so the beginning bits were really ****ty. its all been replaced by now. Last edited by bobtheking; 6th Feb 2005 at 05:22 PM. |
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