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| View Poll Results: I vote for | |||
| I'm all for 'original' DTAS settings only |
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22 | 73.33% |
| I'm all for 'TDM style' settings only |
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4 | 13.33% |
| I favor the two settings approach (teams pick) |
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2 | 6.67% |
| I'm all for uniform settings (don't care which) |
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2 | 6.67% |
| Voters: 30. You may not vote on this poll | |||
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#1 |
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DTASAL settings
We are aware we need to match player demands concerning DTAS settings.
Here are 2 very different settings we came up with 1) is 'original' DTAS (scaled down a little for smaller maps) 2) could be described as 1 man cap/prevent, more TDM style. Code:
--------------------------------------------original DTAS-----------TDM style Attackersneeded--------------------------------2------------------------1 Defendersneeded--------------------------------2------------------------1 PlaceFlagTime--------------------------------- 10-----------------------5 CapTime----------------------------------------10-----------------------5 CapRadius--------------------------------------10 m---------------------3 m Cap Heigth-------------------------------------12 m---------------------3 m ShowFlare-------------------------------------false--------------------true showkills-------------------------------------false--------------------true listflag--------------------------------------true---------------------false (display distance to flag) strongdefense---------------------------------true---------------------true (=fixed cap times independent of playercount in range) a) Go with either one of the settings (maybe compromised) b) Give one team the choice of settings (either attacker or defender) ... to justify the extra work, they need to be quite different
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Last edited by Nukeproof; 4th Feb 2005 at 05:04 PM. |
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#2 |
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Isn't calling the smaller version "TDM Style" a bit like calling hockey a communist sport?
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#3 |
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I might be a retard but I don't fully get what you mean...
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#4 | |
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#5 | |
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dont mind him. hes a bit disturbed. why complicate things.im all for original DTAS setting, however i am thinking you should change capture radius to 2-3 meters .blind capturing is bull.
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Last edited by CFA; 4th Feb 2005 at 06:45 PM. |
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#6 | ||
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Settings were meant to 'minimize dealing with the flag' and just use it to make people find eachother. Quote:
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#7 |
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is there a way to adjust how long it takes to place the flag once you spawn? On larger maps it would be nice to have somewhere between 45-60 seconds to place the flag.
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What are the Lesbians doing in MY Pirate Movie?!?!?! 5eleven: Like the Bad Lieutenant, only he's a Captain! ""I'm not gonna fire a $2 million missile at a $10 empty tent and hit a camel in the butt.""-George 'Dubbya' Bush |
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#8 |
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Yes you can Bush!
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“I was dead for millions of years before I was born and it never inconvenienced me a bit.” -Mark Twain "Let your speech be better than silence, or be silent." -Dionysius of Halicarnassus |
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#9 |
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wouldnt that render the flag man the fox until the flag is placed. 60 seconds can cover alot of ground.rushers could take out the "fox" or flag man before the flag is placed and win the round in a cheap way,especially if spawns are random
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#10 |
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anything else then standard dtas settings is not acceptable for me
Last edited by Cleeus[JgKdo]; 5th Feb 2005 at 03:32 AM. |
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#11 |
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I like the settings from YAGM most.
But since they're not available here I chose TDM-Style. (although I'm against 1-man-caps)Isn't 12m-cap-height a bit exaggerated? 7m sound much better to me.
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=-Last edited by FighterFigger; 5th Feb 2005 at 04:26 AM. |
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#12 |
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@Cleeus: I don't see why reducing flagplacing from 15s to 10s should make it "unacceptable" ... 15s is nice for big maps but on small ones I stumbled into the attackers more than once while trying to put the flag on map edge. Also settings like Flare or scoreboard should be tolerable - regarding our attempts to have some combined activity which is by nature a compromise.
@Figger: my biggest concern with YAGM: On large maps one defender away from flag, one attacker left at flag - but unable to cap - searching forever for the rouge defender. That's just pointless.
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#13 |
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We already had this kind of discussion ... more then once
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#14 |
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Not that it matters much for the overall gameplay rules, but i've been praising the 10s flagplacing for long, it emphasizes randomness IMHO.
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#15 | |
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Why be so harsh and stead fast? While there are not a whole lot of Infiltration players, there are more players than in your circle of DTAS [or mine in EAS for that matter]. I believe DTASAL group is trying to bring in what is left of the Infiltration players into something other than random public server game play [where each group is in their own world]. Cleeus if you would a least attempt to compromise in good faith it would really help make DTASAL a better league and lasting success.
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#16 |
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There's a good chance you'll run into attackers on smaller maps with a 45-60 second delay before the flag is placed. It sorta defeats the whole concept of attackers/defenders if you end up placing the flag, or even die, with all attackers within 10 meters of you in my opinion.
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Official Infiltration IRC Channel : irc.gamesurge.net #infiltration Infiltration 2.9 troubleshooting |
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#17 | |
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Quote:
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#18 |
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Delay will be probobly the same as standard DTAS settings are now on most servers.
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“I was dead for millions of years before I was born and it never inconvenienced me a bit.” -Mark Twain "Let your speech be better than silence, or be silent." -Dionysius of Halicarnassus |
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#19 |
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i stated it might be ok if you could set it PER MAP on LARGER MAPS, not on small or medium maps, sometimes on say Cuban Dawn, the defenders will spawn in a smaller room, then the flag placer had to play GET OUT OF MY WAY to get past everyone to place the flag somewhere where it cant be blind capped etc, that was the intention of my suggestion.
I totally agree with the smaller maps that anything over 10 secs would be too much...
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What are the Lesbians doing in MY Pirate Movie?!?!?! 5eleven: Like the Bad Lieutenant, only he's a Captain! ""I'm not gonna fire a $2 million missile at a $10 empty tent and hit a camel in the butt.""-George 'Dubbya' Bush Last edited by Bushwack; 6th Feb 2005 at 04:16 PM. |
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#20 |
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To my knowledege it's currently impossible to make it map depending. Unless a new DTAS with this feature shows up, it would need the admin to change the setting after every map (quite impractical).
I really like the idea but it didn't sound like our DTAS lords will agree
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