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#1 |
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UWRC-Grande Vallée
a map i am working HARD on
the is multiple tunnel , mountain ride (a bit like in nfsu 2 in jackson height) i maked a custom skybox for it , the fps will rule , ATM , i need to put somme blocking volumes all over the road , so the cars won't leave the track ![]() i am not sure if bots will 'play' , and the BIG YELLOW truck don't fit in (anyway , who cares ) i tested it multiple times (whitout any border!!!!1) and i had an insane fun with , so i just hope to finish it soon as i can and make the more dencent as possible PS- the map size with vehicle is almost perfect ... i want an industrial district (from far) a little part of city , multiples tunnels , lots of details (simple layout and lowtriangle meshes)such as coronas ... -kantham
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Last edited by Kantham; 4th Feb 2005 at 09:02 AM. |
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#2 |
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Yeeeehuh?
Join Date: Mar. 19th, 2002
Location: That soggy bit in the middle of the UK
Posts: 30
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That's looking good!
[Duh] "So whatever do you need blocking volumes for?" [/Duh] ![]() I'm very much liking the sweeping corners, as they look lovely for drifting around. Also, I can see that lit straight (right of top picture) becoming the spot of many an unofficial drag-race ![]() Keep us updated if you would - thanks for showing us your work.
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I'm not hiding... I'm just... er... strategically waiting underneath this blanket... |
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#3 |
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there , a better shot of the valley
i keep on working on the terrain , to make it more look like a valley i had to add fog , because i had 30 fps and so , now since i aded fog , i got around 60-70 fps ... so you can see the hole inside the mountain .. there are the tunnels (DUH) this map is insane , if you played NFSU 1 and/or 2 , you will realize that when you smash a wall like the one inside this map , the ravine is the next Destination !!! and , yes , this is easy to drift inside this map , besause you can see the track on the way .. the fog is set at 20 000 units , and the fps are very good , i keep working on it
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#4 |
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looks cool, don't forget to add loads of trees (look at UWRC-sherwood and UWRC-frons, UnWheel CAN take it) to the forest and also lots of grass, etc
Also: the things that make maps really dynamic and lively: Ambient sounds to simulate the city and wildlife juxtapositions. Movers (I've got a great aztec-themed rally map coming up and it's got some fun traps (the obvious swinging blade of doom, shooting arrows and stopping objects) to trap other players with (provided you aren't trapped first) |
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#5 |
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yes , thx for the package , i take a look on it
for the sound ambiance , i know what to do , but there is no much of them and BTW , you use them too much , raise down the volume of your ambiant sound , they are anoying in somme of your work , good job on the mod nico there is a cheap preview inside the level
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Last edited by Kantham; 4th Feb 2005 at 04:46 PM. |
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#6 |
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Update
don't worry for the moon on the 3rd shot , it look spheric in-game
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#7 | |
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Quote:
Coronas are a bit big, remember subtlty is key (I know, i know red planet, eugh) and in a long line the effect multiplies exponentially. |
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#8 |
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Nice so far
. Looks rather atmospheric
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#9 |
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tank you all
i have tested the map , it play VERY good , forget about bot suport , they are just ............. in all map online play is just the big thing the map is atmospheric and need good drivers , if you are the kind of full speed dude all the time , this map is not for you .. there is 3 long road , the rest is all different give me a good 1- 2 week and this map is completed
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Last edited by Kantham; 7th Feb 2005 at 06:51 AM. |
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#10 |
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not the last but the best yet
![]() the water is done the terrain need more layer , but gometricly done the road is undercontruction , then i make vegetation
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Last edited by Kantham; 6th Feb 2005 at 06:01 PM. |
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#11 | |
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Quote:
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#12 |
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the brakes do the job + mousse steering
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#13 |
![]() now , i tested it with the newborders , THIS MAP IS FOR AVERAGE & PRO DRIVERS or at least if you know what 'braking' mean so , top speed cars have their advantage , while accel and handeling car own this circuit , i just wish that i will not get pwned in my own work
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Last edited by Kantham; 7th Feb 2005 at 11:21 AM. |
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#14 |
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Looking really good
And, about getting beat on your own track.....
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My maps and Static meshes |
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#15 |
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I like the choice of corona colours for the bridge, it's very cool!
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#16 |
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well , thx
[UW_OnRoad.ogg] damn , those elevator are long![UW_OnRoad.ogg/] 4 days and the map is complete
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#17 | |
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Registered User
Join Date: Jan. 31st, 2004
Posts: 746
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Quote:
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This world is not perfect.Everything is where they will be. |
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#18 |
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what car do that
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#19 |
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Registered User
Join Date: Jan. 31st, 2004
Posts: 746
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the flair seeker
::edit:: oh yeah, dont forget to go crazy with layers... gamers love seeing that the ground far away looks kinda different from the ground theyre standing on
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This world is not perfect.Everything is where they will be. Last edited by carmatic; 7th Feb 2005 at 04:48 PM. |
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#20 |
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sommeone said the word ''crazy'' ?
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Last edited by Kantham; 7th Feb 2005 at 05:36 PM. |
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