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Old 4th Feb 2005, 09:01 AM   #1
Kantham
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UWRC-Grande Vallée

a map i am working HARD on

the is multiple tunnel , mountain ride (a bit like in nfsu 2 in jackson height)

i maked a custom skybox for it , the fps will rule ,

ATM , i need to put somme blocking volumes all over the road , so the cars won't leave the track

i am not sure if bots will 'play' , and the BIG YELLOW truck don't fit in (anyway , who cares )

i tested it multiple times (whitout any border!!!!1)
and i had an insane fun with , so i just hope to finish it soon as i can
and make the more dencent as possible

PS- the map size with vehicle is almost perfect ...

i want an industrial district (from far)
a little part of city , multiples tunnels , lots of details (simple layout and lowtriangle meshes)such as coronas ...


-kantham
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Old 4th Feb 2005, 11:38 AM   #2
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That's looking good!
[Duh] "So whatever do you need blocking volumes for?" [/Duh]
I'm very much liking the sweeping corners, as they look lovely for drifting around. Also, I can see that lit straight (right of top picture) becoming the spot of many an unofficial drag-race
Keep us updated if you would - thanks for showing us your work.
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Old 4th Feb 2005, 04:01 PM   #3
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there , a better shot of the valley

i keep on working on the terrain , to make it more look like a valley
i had to add fog , because i had 30 fps and so ,

now since i aded fog , i got around 60-70 fps ... so


you can see the hole inside the mountain .. there are the tunnels (DUH)

this map is insane , if you played NFSU 1 and/or 2 , you will realize that when you smash a wall like the one inside this map , the ravine is the next Destination !!!

and , yes , this is easy to drift inside this map , besause you can see the track on the way ..

the fog is set at 20 000 units , and the fps are very good ,

i keep working on it
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Old 4th Feb 2005, 04:26 PM   #4
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looks cool, don't forget to add loads of trees (look at UWRC-sherwood and UWRC-frons, UnWheel CAN take it) to the forest and also lots of grass, etc

Also: the things that make maps really dynamic and lively:

Ambient sounds to simulate the city and wildlife juxtapositions.

Movers (I've got a great aztec-themed rally map coming up and it's got some fun traps (the obvious swinging blade of doom, shooting arrows and stopping objects) to trap other players with (provided you aren't trapped first)
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Old 4th Feb 2005, 04:43 PM   #5
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yes , thx for the package , i take a look on it

for the sound ambiance , i know what to do , but there is no much of them

and BTW , you use them too much , raise down the volume of your ambiant sound , they are anoying in somme of your work ,

good job on the mod nico

there is a cheap preview inside the level
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Old 6th Feb 2005, 01:26 PM   #6
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Update

don't worry for the moon on the 3rd shot , it look spheric in-game
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Old 6th Feb 2005, 03:29 PM   #7
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Quote:
Originally Posted by Kantham
don't worry for the moon on the 3rd shot , it look spheric in-game
Terrain work is good, some nice formations visible, layers need work though because they are stretchy, lighting's passable, but there looks like there's very little sun(moon)light at all and that most of it's ambient (I know, I know, it's realistic, but then UnWheel isn't, so just make it look good), so tone down the ambient light and up the sunlight brightness. A trick I learnt is to have multiple sunlights and have them at different angles, each with different hues and saturations (leaving the manlight to have the highest brightness of course) this simulates light reflecting off of the surfaces as it naturally does and illuminating the rest of the world, and is more pleasing to the eye than ambient lighting.

Coronas are a bit big, remember subtlty is key (I know, i know red planet, eugh) and in a long line the effect multiplies exponentially.
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Old 6th Feb 2005, 04:17 PM   #8
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Nice so far . Looks rather atmospheric
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Old 6th Feb 2005, 05:08 PM   #9
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tank you all


i have tested the map , it play VERY good ,
forget about bot suport , they are just ............. in all map
online play is just the big thing

the map is atmospheric and need good drivers ,
if you are the kind of full speed dude all the time , this map is not for you ..
there is 3 long road , the rest is all different

give me a good 1- 2 week and this map is completed
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Old 6th Feb 2005, 05:59 PM   #10
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not the last but the best yet



the water is done
the terrain need more layer , but gometricly done
the road is undercontruction , then i make vegetation
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Old 7th Feb 2005, 01:30 AM   #11
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Quote:
Originally Posted by Kantham
if you are the kind of full speed dude all the time , this map is not for you ..
I drive like that in Urban circuit, you've gotta learn to use the skid to ure advantage. I once made it round without crashing once (only slowing down to skid)
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Old 7th Feb 2005, 06:51 AM   #12
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the brakes do the job + mousse steering
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Old 7th Feb 2005, 11:17 AM   #13
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Exclamation now , basic is dead



now , i tested it with the newborders , THIS MAP IS FOR AVERAGE & PRO DRIVERS

or at least if you know what 'braking' mean

so , top speed cars have their advantage , while accel and handeling car own this circuit ,

i just wish that i will not get pwned in my own work
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Old 7th Feb 2005, 02:56 PM   #14
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Looking really good And, about getting beat on your own track.....
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Old 7th Feb 2005, 02:57 PM   #15
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I like the choice of corona colours for the bridge, it's very cool!
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Old 7th Feb 2005, 03:24 PM   #16
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well , thx

[UW_OnRoad.ogg] damn , those elevator are long![UW_OnRoad.ogg/]

4 days and the map is

complete
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Old 7th Feb 2005, 04:27 PM   #17
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Quote:
or at least if you know what 'braking' mean
then why do some of the cars stop faster if you just let go of the gas, compared to if you actually brake?
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Old 7th Feb 2005, 04:29 PM   #18
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what car do that
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Old 7th Feb 2005, 04:45 PM   #19
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the flair seeker

::edit:: oh yeah, dont forget to go crazy with layers... gamers love seeing that the ground far away looks kinda different from the ground theyre standing on
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Old 7th Feb 2005, 05:34 PM   #20
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sommeone said the word ''crazy'' ?

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