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#1 |
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Registered User
Join Date: Jan. 28th, 2005
Posts: 22
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Changing/Setting Music In A Mutator
I was wondering if it's it's possible to override the default map music in a mutator. I have created a custom mutator and when it's enabled, I would like the players to hear the music file I have included instead of the music from the map. Does anyone know how I can get this going?
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#2 |
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If you have the original UT, take a look at this map.
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#3 |
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Registered User
Join Date: Jan. 28th, 2005
Posts: 22
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I am working with UT2004. I basically want to silence the map music and add in my own music for the mutator. Is this possible?
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#4 |
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In UT99 there was some function to change the playing music. Have a look through the ut2004 code to find a similar one.
__________________
Linux artemis 2.6.16-gentoo-r1 #1 PREEMPT Sat Apr 1 04:40:20 EST 2006 x86_64 AMD Athlon(tm) 64 Processor 3200+ GNU/Linux RuneUT:
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#5 |
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Registered User
Join Date: Jan. 28th, 2005
Posts: 22
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I have been looking and found a few examples of how to add music to a map, but not changing it in a mutator. I can't seem to find any example or tutorials on how to accomplish this with a mutator.
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#6 |
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In UT99 there was a function ClientSetMusic in the PlayerPawn class. Since I don't own UT2004 that's the closest thing i can give you to an answer.
__________________
Linux artemis 2.6.16-gentoo-r1 #1 PREEMPT Sat Apr 1 04:40:20 EST 2006 x86_64 AMD Athlon(tm) 64 Processor 3200+ GNU/Linux RuneUT:
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