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#1 |
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Projectors and Brightness?
It seems like some of the surfaces my projector hits it isn't as bright as others. Also on some surfaces it doesn't even appear.
Is there anyway to make permanitly lit at max brightness and will appear on all surfaces? |
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#2 |
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are these surfaces equal distances from each other?
also if its diff brightnesess based on what its shining on, terrain, bsp and sMeshes handle lighting and projectors differnetly.... woohoo :-/ |
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#3 |
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I find that having static meshes set to unlit causes projectors not to appear. Also if you have a lot of projectors on 1 static mesh it causes problems with the static mesh darkening and so on. The UDN claims that they will fix that, but I doubt that.
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#4 | |
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Quote:
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#5 | |
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Quote:
awesome! i love problems! ![]() Trying to find a work around, possible spawning a light behind it might do the trick. |
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#6 |
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Registered User
Join Date: Oct. 15th, 2001
Location: Florida
Posts: 208
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Sounds like you're making a flashlight. Heres a tip: dont bother.
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#7 |
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Why? I've made flashlights before and they worked out great.
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