Here you can view your subscribed threads, work with private messages and edit your profile and preferences Registration is free! Calendar Find other members Frequently Asked Questions Search Home

Go Back   BeyondUnreal Forums > Mods > Infiltration > Troubleshooting

Thread Tools Display Modes
Old 8th Jan 2005, 07:48 PM   #1
Registered User
Join Date: Jan. 8th, 2005
Posts: 18
FloatProperty Critical Error and other things

I was downloading new maps and inserting them into my Infiltration folder tonight, which worked fine the last several times I did so (at least for downloading map packs), but has now caused some sort of Critical Error whenever I try to play Infiltration.

I can get the startup menu to load, but after I click "Play Infiltration" and see the little picture, a tab comes up saying

"Critical Error
Can't find FloatProperty in file
'FloatProperty InfAdds.INFUT_ADD_Turret.FireDistFar'

History: UObject::SafeLoadError <- UGameEngine::Init <- InitEngine"

As far as I know, I didn't do anything unusual when moving the various files into their various folders. So...what did I do wrong and what should I do to fix it? Please, I'm not that tech-savvy, so layman's terms would be appreciated.

I'm running Infiltration 2.9, by the way.

And another thing that I doubt any of you can answer without more information is: Why is it that some of the maps I've downloaded work fine but others don't, saying something along the lines of "Cannot find file package 'x'" whenever I try to launch it?

Thanks for the help.
cloudairport is offline   Reply With Quote
Old 8th Jan 2005, 08:56 PM   #2
Nukeproof's Avatar
Join Date: Apr. 2nd, 2001
Location: Frankfurt/ Germany
Posts: 1,219
On the second part: Some maps rely on certain texture packs, which might not be included in the DL or in not installed in the Infiltration/textures folder. Same goes for sounds etc.. If you name them somebody can tell where to find it.
Nukeproof is offline   Reply With Quote
Old 9th Jan 2005, 03:31 AM   #3
because respawns suck
Cleeus[JgKdo]'s Avatar
Join Date: Jun. 8th, 2002
Location: Germany
Posts: 798
2 things come in mind:
- The map you just installed was buildt on an older INF version. The new version obviously has removed this property.
Solution: move the .unr out of your maps folder, one by one, beginning with the last one you installed

- You installed the "Enemy at the Gates"-map. This map, has a native-INF package onboard - InfAdds.u - from a VERY old INF version.
Solution: remove any InfAdds.u from your UT/... folders and copy the original one from the INF-Zips to /UT/Infiltration/System/
You can find the InfAdds.u inside the INF-core zipfile.

My Jabber ID:
Cleeus[JgKdo] is offline   Reply With Quote
Old 9th Jan 2005, 09:11 AM   #4
MP_Duke's Avatar
Join Date: May. 23rd, 2002
Posts: 703
Actually this property is still there.
MP_Duke is offline   Reply With Quote
Old 9th Jan 2005, 12:36 PM   #5
Registered User
Join Date: Jan. 8th, 2005
Posts: 18
It's fixed now...the original problem was what Cleus mentioned because the Enemy at the Gates map was one of the maps I had recently installed.

In reference to Nukeproof, I belive one of the texture packs missing was something on the lines of "ferribul_x" I'm also missing the "Silver Ibex" and "Lian-x" texture packs...or something very similar to those names.

Another question:
How come whenever I play CTF (bots), and I either:
1. get the flag back to my base
2. the round is over (and I have Auto-Change Location on)

I become invisible and unable to do anything except wander around the map?

Last edited by cloudairport; 17th Feb 2005 at 10:08 PM.
cloudairport is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -5. The time now is 05:17 PM.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.

Copyright ©1998 - 2015, BeyondUnreal
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer