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Old 20th Nov 2004, 05:51 PM   #1
CBA
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How to force models ?

Is there a way i can force to a certain model in UT2004 when there is no UTCOMP on the server ?
Played on a fragbu server this evening, but i'm not used to play this way
Maybe 3-4 games i played like this ...
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Last edited by CBA; 20th Nov 2004 at 05:54 PM.
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Old 20th Nov 2004, 06:42 PM   #2
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Settings you need to enter:

User.ini

[XGame.xPawn]
PlacedCharacterName=Gorge
PlacedFemaleCharacterName=Rylisa

ut2004.ini

[UnrealGame.DeathMatch]
bForceDefaultCharacter=True

The characters that can be forced are:

Gorge
Sapphire
Malcolm
Mokara
Rapier
Brutalis
Roc
Rylisa

You have to use the skins you force, or it will not work.
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Old 20th Nov 2004, 10:02 PM   #3
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Dunno why, but the ONLY model I've been able to force is Gorge.
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Old 21st Nov 2004, 03:58 AM   #4
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Bottom of First post!

http://forums.beyondunreal.com/showthread.php?t=137460
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Old 21st Nov 2004, 04:18 AM   #5
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Search tool is overrated, and underused.

I force Axon/Enigma, but only when there are one to many people using Matrix, when the DM server I'm on doesn't have team colors enabled.

If team colors help you, you can also enable this...

[UnrealGame.DeathMatch]
bColoredDMSkins=True

It isn't totally client side, the server has to have it enabled, but if the server has it enabled, then it becomes a client side option, and you have to have it on, to see the colored dm skins.
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Old 21st Nov 2004, 05:28 AM   #6
CBA
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Thanks guy's, gonna try this out soon
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Old 22nd Nov 2004, 05:12 AM   #7
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Quote:
Originally Posted by I_LoveToKill
You have to use the skins you force, or it will not work.
Ok, this was my problem, i wasn't using any of those skins ... now it works
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Old 23rd Nov 2004, 04:20 AM   #8
edhe
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Please, no more gorge, it's the only thing i see for hours at a stretch already
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Old 23rd Nov 2004, 04:26 PM   #9
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[XGame.xPawn]
PlacedCharacterName=Matrix
hahahaha
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Old 23rd Nov 2004, 06:36 PM   #10
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Quote:
Originally Posted by briachiae
[XGame.xPawn]
PlacedCharacterName=Matrix
hahahaha
Ehm...May I ask what you're laughing about? People force Gorge because he's supposed to be the most visible character. You're just forcing the model that is the hardest to see of them all...
Or trying to force...as Matrix isn't on the list of forceable characters
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Old 23rd Nov 2004, 06:50 PM   #11
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I know Matrix isn't on the list.
I know Matrix is ridiculously hard to see.
They should make an anti Matrix mutator, if possible. [edit]Almost as if they did it on purpose. The hard to spot skin that is.[/edit]
Quote:
Originally Posted by Taleweaver
what you're laughing about?You're just forcing the model that is the hardest to see of them all...
Think about it lololoolol [edit]my humor is weird. no confirmations needed. sorry for the confuzor[/edit]

Last edited by 1337; 23rd Nov 2004 at 07:11 PM.
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Old 23rd Nov 2004, 06:50 PM   #12
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that was the joke.

i force gorge even on utcomp servers.. some of the models have kinda awkward dodging animations.. not that its too big of a deal, its just that i really could not care less when it comes to how my game looks. as long as i can see the players and the walls on the map, im happy.
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Old 24th Nov 2004, 06:00 AM   #13
CBA
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Quote:
Originally Posted by {ME}
that was the joke.

i force gorge even on utcomp servers.. some of the models have kinda awkward dodging animations.. not that its too big of a deal, its just that i really could not care less when it comes to how my game looks. as long as i can see the players and the walls on the map, im happy.
I force another model there, there i a big model, where the head is nice visible (dunno the name) and i think it's even better then gorge for shooting headshots
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Old 12th Oct 2005, 01:36 AM   #14
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well I have a question kinda about this? I feel kinda stupid because I dont know how to post a new thread on this site. How do I? Anyways,my question is "how do I force my models to people who join my games so they can see what my skin or model actually looks like?" I downloaded a bunch of cool characters but nobody else can see them. Is there a way to make it where they have to download it when they join just like when they join and download the mod im running or whatever. Any help would be good thanks.
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Old 12th Oct 2005, 01:39 AM   #15
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If you're running the server you can force everyone to download the skins by putting them in the ServerPackages in UT2004.ini. If you're not running the server you're out of luck. People will have to download the skins themselves to see you using them.
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Old 12th Oct 2005, 10:50 AM   #16
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So how do i put people in there? Im kinda new at this. And i am running the server,its just your basic one though. I go into host game and creat a game on a listen server.
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Old 12th Oct 2005, 11:46 AM   #17
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I believe there is a text attachment in this thread that you may find helpful:

http://forums.beyondunreal.com/showthread.php?t=137460
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Old 12th Oct 2005, 03:27 PM   #18
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That is a very big help but I read it and have 1 more question. It says that I have to put the files into a dedicated server. Can I do it with a listen server?
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Old 13th Oct 2005, 12:06 AM   #19
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Sure it's the same thing, redclaw

As far as I know people who connect will only download the skin/model you're currently using if it's in ServerPackages but I could be wrong. Remember you don't want someone connecting and having to download 8 models as they'll just leave rather than waiting more than likely.

Last edited by klasnic; 13th Oct 2005 at 12:10 AM.
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Old 13th Oct 2005, 01:38 AM   #20
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Plus, if you're not on a dedicated server, odds are you don't have redirection set up (assuming you can even do so with a listen server), so even if you were to force everyone to download your skin/model, it'd go very, very, very slowly.
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