News UnrealEd Files Mods FragBU Liandri Archives
BeyondUnreal Forums

Go Back   BeyondUnreal Forums > BeyondUnreal > News & Articles

Reply
 
Thread Tools Display Modes
Old 16th Nov 2004, 04:25 PM   #1
Raffi_B
Administrator
 
Raffi_B's Avatar
 
Join Date: Oct. 27th, 2002
Location: USA
Posts: 2,001
Carball 2.2 Released

A new version of Carball, version 2.2, has been released. After the release of version 2.0, the development of this mod has changed hands.
Quote:
Carball is a gametype for Unreal Tournament 2004. Carball differs from the majority of gametypes currently available as the main activity of the game is not related to killing other players (although that's totally possible) to accumulate points. Instead the main activity in Carball is driving your vehicle around the map with the aim of knocking the Ball into the opposing teams Goal to score points and win the match.
Here are the changes in this version:

QuickFlip
Spectator Alt Fire ball cam
GoalScoring assignments FIXED (well, better anyways)
No Goals a thing of the past
New buggy skins
Kill volumes
Fake balls
Custom loading screens
In game BallCam
New Maps
Fixes to existing maps
Remove Horn from HUD
New Hints
Sound volume extended for an array of sounds
Wheely limited (super wheely replaced with quickflip)
__________________
Raffi_B is offline   Reply With Quote
Old 17th Nov 2004, 08:10 AM   #2
EvenDarkerBOB
Registered User
 
Join Date: Aug. 19th, 2004
Posts: 76
Laughing

Quote:
New buggy skins
Fake balls
In game BallCam
Remove Horn from HUD
New Hints

what a pervertigo mod
EvenDarkerBOB is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:51 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer