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#1 |
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New Player v Player mode Screenshots
It's been a while since we had a site update. We are still alive after tons of problems with team management as well as planning. Right now, we are more steady with PvP mode in focus but that does not mean we have completely forgotten PvB.
We have [D]estructor an old-school DA:UT team member mapping for us. He has completed his first DA2 map. Nick will be working on a very big map as well and FluXs will soon start his own map The code is being updated to fix certain weapon bugs as well as gameplay bugs and further more optimization.</P> Enjoy the screens ![]() ![]() ![]()
Last edited by FluXs; 1st Nov 2004 at 03:08 PM. |
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#2 |
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Registered User
Join Date: Oct. 29th, 2004
Posts: 89
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DA is Alive!!!!! |
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#3 |
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How come he isn't using the MR40 specific animations? He's using the MR56 ones. The animations for the MR40 has him holding it at the hip.
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#4 |
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tell me about it, his right hand is also stuck inside the guns ammo case, I keep telling them to fix it ever since the gun was put ingame (how many months has that been). As it means that to take screenshots you got to make sure the right hand is not visable.
Plus runnung around with a gun like that, up next to your head doesnt look realistic ingame ![]() What it needs is 2 animations, one for hip (running etc) and then one which is raised up (like in pic) when you go to use its sights, which when you do, you have to to be crouching or walking or standing still... Last edited by FluXs; 3rd Nov 2004 at 02:28 AM. |
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#5 |
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Hurray for DA. Hopefully it will be just as great or even better than the old version....THAT WOULD ROCK
__________________
You’ll take my life but I’ll take yours too You’ll fire you musket but I’ll run you through So when your waiting for the next attack You’d better stand there’s no turning back Iron Maiden - The Trooper (1983)
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#6 |
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Should be pretty easy to fix. All abs needs to do is tell it to use the MR40 anims (which are there)
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#7 |
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DA GOD
Join Date: Oct. 24th, 2001
Posts: 569
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Will check it and update...
UPDATE: Yeap, my fault http://www.planetunreal.com/da/absol...ty/screen6.jpg Fixed.
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- aBsOlUt Last edited by DA|aBsOlUt; 3rd Nov 2004 at 08:24 AM. |
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#8 |
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woot its realy movin along
just a quick q how easy will it be to get pvb into da2 once u r happy with pvp mode
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eeek uffclub site gone domain now gay porn (me think's Jackeh has come up with a new way of making money )
Last edited by {UFF}HAMMERSTIEN; 3rd Nov 2004 at 01:17 PM. |
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#9 |
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DA GOD
Join Date: Oct. 24th, 2001
Posts: 569
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I got to be honest with this one. Right now PvP is main focus but in a way PvB can even be done with current code. No alien models or monsters included though.
Bot AI uses UT AI plus some additional functions due to DA2 code DA2 bots will throw grenades DA2 bots will SHOOT an enemy objective if it is a destroyable meaning it has health DA2 bots will USE objectives that you need to go and press USEKEY in order to achieve it. DA2 bots will reload on idle DA2 bots will use ammoboxes DA2 bots CANNOT SNIPE and therefore they can never be long-range class (might be changed but doubtful, leave sniping to the smart people) If you check the above you can easily, with the use of our objective system, implement a player vs bots map with always the ability to attack if you wish as a player. Kind like DA:CE was but more polished of course and new. An example, mapper places 2 destroyable objectives and says Team0 has to defend them while team1 has 200 lives to destroy them. Me and you, as players, will join Team0 and then bots (due to AI) will attack our objectives and we defend them. It might sound complicated but most of my testing involves bots so I kinda feel like I am in PvB mode anyways. Until, [D] or Nick join and I crash them
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- aBsOlUt |
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#10 |
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thx 4 that just wot i want to hear
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