HUD questions

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JoeyJoeJo

New Member
Oct 11, 2004
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I'm new to US, but I've made a couple of mutators. Now I'm working on making a HUD. I don't quite understand how it works. The mutator was easy becaus all I had to do was put it in the UT2004.ini file and it showed up. But my question is how do I go about making my HUD show up? I think that eventually I want my HUD to be a button on the regular HUD. Meaning I want the user to press esc to bring up the menu and then have my HUD as an option on that menu. Any help would be greatly appreciated.

<edit>I meant to post this in the coding forum. Can somebody please move it?</edit>
 
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StormSeed

New Member
Jan 18, 2005
14
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JoeyJoeJo said:
I'm new to US, but I've made a couple of mutators. Now I'm working on making a HUD. I don't quite understand how it works. The mutator was easy becaus all I had to do was put it in the UT2004.ini file and it showed up. But my question is how do I go about making my HUD show up? I think that eventually I want my HUD to be a button on the regular HUD. Meaning I want the user to press esc to bring up the menu and then have my HUD as an option on that menu. Any help would be greatly appreciated.

<edit>I meant to post this in the coding forum. Can somebody please move it?</edit>


I once made a mutator that detects incoming players which then removes their current HUD and replaces it with a derived-class HUD, but this had an incompatibility with the Onslaught HUD. Onslaught also uses a derived HUD, but my HUD does not have the Onslaught Map-drawing feature, because it is derived from the base HUD.

If you are not making a mutator, but rather a new gametype, you can specify the players' default HUD class, so you can just derive a new HUD class and use that.