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#1 |
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Problem with JBExecutionDepressurize
I've got a problem getting the JBExecutionDepressurize (default parameters) to work.
If I replace them by JBExecutionLightning or JBExecutionSkeletize it works OK. This means it's not working, or more probably, I'm doing something wrong. I tried to find a map where JBExecutionDepressurize was used in, but couldn't find any. Did anyone ever used this? (UT version 3323, JB2004b) Last edited by CoolDude; 1st Oct 2004 at 05:40 PM. |
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#2 |
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JB-Sewers: blows up head. Think you mean that. Or just find DM-Depressurized or something like that
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#3 |
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Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
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JB-Cosmos is using JBExecutionDepressurize actors.
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#4 |
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Thx, I will check them.
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#5 |
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I don't get it.
I just copied the one out of JB-Sewers and that one did work. I compared every property between the two and everything was exactly the same. And yet one did work the other one didn't. Very strange, but thanks.
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#6 | |
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Quote:
__________________
AKA [~ANT~]B!7ch and OndraH. ![]() Check out my wiki profile page for information about my UnWheel Big Air Timed mod and a way of porting UT2003 announcers into UT2004. I have also written a tutorial on making announcer voice packages for Jailbreak. |
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#7 | |
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Quote:
But thanks for the advice ![]() As I said, I got it working now. Just by copying them from another map, instead of adding my own. |
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#8 |
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Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
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You can easily compare the properties of two actors by pasting them into Notepad.
Just out of curiosity, could you please do that and tell us what the difference was? This may be a candidate for the Mapping Problem Solver. |
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#9 |
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OK, this is the situation:
I did not place a JBExecutionDepressurize myself, but in fact I placed a JBExecutionBurning and later used the "actor replace" command to change them into a JBExecutionDepressurize. That's were the problem lies. If you do an "actor replace class=JBExecutionDepressurize" it will add the following Network properties: RemoteRole=ROLE_Authority Role=ROLE_None These two lines are not there when you normally place a JBExecutionDepressurize. A JBExecutionDepressurize containing these additional networkproperties will not work. Here are the properties of a placed JBExecutionDepressurize: Code:
Begin Map
Begin Actor Class=JBExecutionDepressurize Name=JBExecutionDepressurize4
bLightChanged=True
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo8',iLeaf=1167,ZoneNumber=16)
Tag="blueburn"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume5'
Location=(X=1506.000000,Y=7798.000000,Z=-49.000000)
ColLocation=(X=1506.000000,Y=7798.000000,Z=-49.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
Code:
Begin Map
Begin Actor Class=JBExecutionDepressurize Name=JBExecutionDepressurize2
RemoteRole=ROLE_Authority
Role=ROLE_None
Level=LevelInfo'myLevel.LevelInfo0'
Region=(Zone=ZoneInfo'myLevel.ZoneInfo8',iLeaf=1167,ZoneNumber=16)
Tag="blueburn"
PhysicsVolume=DefaultPhysicsVolume'myLevel.DefaultPhysicsVolume5'
Location=(X=1524.000000,Y=7790.000000,Z=-69.000000)
ColLocation=(X=1524.000000,Y=7790.000000,Z=-69.000000)
bSelected=True
End Actor
Begin Surface
End Surface
End Map
Replacing something by a JBExecutionBurning or a JBExecutionLightning does not have this problem ... If I'm correct Spoondog had a simular problem replacing Camera's by JBCamera's, using the "actor replace" command. My advice: Be very carefull using the "actor replace" command, it possible the new stuff will not be working. (Btw. What happened to the Network submenu in the actor properties in UED3? It's not there anymore ... ) |
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#10 |
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To access those properties that aren't there anymore, you need to type "editactor class=blahclass" - it should pick up the actor you're closest to but I'm not sure - I've got it to work before though (see the wiki)
Or to view the default properties of a standard class, type editdefault class=playerstart, or whatever you want to see. |
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#11 |
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Join Date: Oct. 3rd, 2001
Location: Frankfurt/Main, Germany
Posts: 3,829
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...or type "editobj objectname", where "objectname" is the object's name found in its properties -> "Object" -> "Name".
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