BeyondUnreal Forums

Go Back   BeyondUnreal Forums > Forum Archive > Duffers Golf > General Discussion

Reply
 
Thread Tools Display Modes
Old 27th Sep 2004, 01:06 AM   #1
JACK SH!T
Evil Genius in a Nutshell
 
JACK SH!T's Avatar
 
Join Date: Sep. 2nd, 2004
Posts: 575
Please dust off this mod

Is anyone home? No sign of life anywhere.....
Hello......
Is anyone going to breeth life back into this mod? So you didn't win MSU... You still have a good mod on your hands. Keep developing it and make it something....
Add a few more courses and a server at least....
__________________
C:\WINDOWS\RUN
C:\WINDOWS\CRASH
C:\ME\FDISK
/usr/src/linux

He who knows how will always work for he who knows why.
JACK SH!T is offline   Reply With Quote
Old 27th Sep 2004, 07:49 AM   #2
W0RF
BuF Greeter, News Bagger
 
W0RF's Avatar
 
Join Date: Apr. 19th, 2002
Location: Columbus, OH
Posts: 8,731
They're reworking the mod from top to bottom. Be patient. This is what pro sports teams refer to as "a rebuilding season".
__________________





Maps: CTF-ColaWars-FragBU - current version = 2 | CTF/BR/JB/TDM-BuFferZone - In Progress
W0RF is offline   Reply With Quote
Old 27th Sep 2004, 09:04 AM   #3
Mix
So Fresh and So Clean
 
Mix's Avatar
 
Join Date: Nov. 15th, 2000
Location: Marion, OH
Posts: 124
Quote:
This is what pro sports teams refer to as "a rebuilding season".
Good analogy!
__________________
Matt 'Mix' Fox
coil | Duffers Golf | mixworld | animated noise | free games
Mix is offline   Reply With Quote
Old 1st Oct 2004, 10:09 PM   #4
Qix77
Registered User
 
Qix77's Avatar
 
Join Date: Oct. 12th, 2002
Posts: 17
This is how I see it.

Haste makes wast (thats why I rarely hurry). That's why I like to encourage modders to take their time. While playing Duffers, I couldn't believe how beautiful this mod is... and fun. I still play this game at least 3 times a week. It was well put together and you can tell that you guys spent time on this mod before making an impression. Thats why I don't complain when a game (or any game for that matter) makes me wait. Deadlines don't bread good games. Remember the Atari 2600 in it's latter days.

So while I'm waiting, I believe it's my duty as a fan to do my part by telling people about this mod and let them know that it's something everyone should have.

Keep up the good work.

Last edited by Qix77; 1st Oct 2004 at 10:11 PM.
Qix77 is offline   Reply With Quote
Old 21st May 2005, 09:11 PM   #5
JACK SH!T
Evil Genius in a Nutshell
 
JACK SH!T's Avatar
 
Join Date: Sep. 2nd, 2004
Posts: 575
Quote:
Originally Posted by Qix77
This is how I see it.

Haste makes wast (thats why I rarely hurry)
Remember the Atari 2600 in it's latter days.

So while I'm waiting, I believe it's my duty as a fan to do my part by telling people about this mod and let them know that it's something everyone should have.

Keep up the good work.
I'm sorry, but I don't get the Duffer's Golf/Atari2600 thing there.... Atari might own 2k4, but they didn't code it....
Anyhow, so when can we expect to see a Duffer's update? I like the game too, but the same 3 holes get old quick.
__________________
C:\WINDOWS\RUN
C:\WINDOWS\CRASH
C:\ME\FDISK
/usr/src/linux

He who knows how will always work for he who knows why.
JACK SH!T is offline   Reply With Quote
Old 25th May 2005, 11:49 PM   #6
Qix77
Registered User
 
Qix77's Avatar
 
Join Date: Oct. 12th, 2002
Posts: 17
It's wasn't in relation to new Atari corp.. I was referring to the 80's when Atari destroyed it self for makeing too many crappy games within a month deadlines... it doesn't matter...

Anyways...

I'm still gung-ho (another 80's reference) about this project... Please.... PLEASE!!!!!!!!!!!!!!!!! Keep us updated... don't fall in the same void that UTRON did...

Qix77 is offline   Reply With Quote
Old 26th May 2005, 07:06 AM   #7
W0RF
BuF Greeter, News Bagger
 
W0RF's Avatar
 
Join Date: Apr. 19th, 2002
Location: Columbus, OH
Posts: 8,731
UTron... thanks for reminding me...
__________________





Maps: CTF-ColaWars-FragBU - current version = 2 | CTF/BR/JB/TDM-BuFferZone - In Progress
W0RF is offline   Reply With Quote
Old 26th May 2005, 01:37 PM   #8
Mix
So Fresh and So Clean
 
Mix's Avatar
 
Join Date: Nov. 15th, 2000
Location: Marion, OH
Posts: 124
I apologize for the lack of news about Duffers. Allow me to give a brief history and news about the future:

In a nutshell, Duffers Golf for UT2004 is essentially dead. There was a short period where we were actively working on a version titled Duffers Mini Golf, but development on that has ceased as well. Members of the team had real-life issues pop up (babies, etc) and we just couldn't seem to find our way forward.

I personally played around with a few ideas for other projects, but finally decided to tackle a standalone version of Duffers on my own. It will not be a mod, but a full downloadable game. I don't have much detail beyond that, but you can follow my development blog at http://www.mixworld.com.

I realize it's a little insane to try to take on such an endeavor by myself, but I won't have to rely on others, meaning its success or failure rests entirely on my shoulders.

As I mention in the blog, I'm in the early planning stages. When I have more to show, I'll be posting it on http://www.duffersgolf.net, the game's new home. As I also mention in the blog, the game will most likely be free to download and play, so I hope you'll give it a shot when it eventually releases.
__________________
Matt 'Mix' Fox
coil | Duffers Golf | mixworld | animated noise | free games
Mix is offline   Reply With Quote
Old 26th May 2005, 01:42 PM   #9
W0RF
BuF Greeter, News Bagger
 
W0RF's Avatar
 
Join Date: Apr. 19th, 2002
Location: Columbus, OH
Posts: 8,731
As a standalone, would we still be able to design courses for it as we were in UT2004?
__________________





Maps: CTF-ColaWars-FragBU - current version = 2 | CTF/BR/JB/TDM-BuFferZone - In Progress
W0RF is offline   Reply With Quote
Old 26th May 2005, 01:54 PM   #10
Mix
So Fresh and So Clean
 
Mix's Avatar
 
Join Date: Nov. 15th, 2000
Location: Marion, OH
Posts: 124
The plan is for course creation to be MUCH easier than it was for the UT2004 version. In fact, that's a major goal of the project.
__________________
Matt 'Mix' Fox
coil | Duffers Golf | mixworld | animated noise | free games
Mix is offline   Reply With Quote
Old 26th May 2005, 02:03 PM   #11
W0RF
BuF Greeter, News Bagger
 
W0RF's Avatar
 
Join Date: Apr. 19th, 2002
Location: Columbus, OH
Posts: 8,731
OK. Keep us posted. I'll be happy to toss out some courses for Duffers. Unreal Engine or not (you traitor!), I've liked following your project.
__________________





Maps: CTF-ColaWars-FragBU - current version = 2 | CTF/BR/JB/TDM-BuFferZone - In Progress
W0RF is offline   Reply With Quote
Old 26th May 2005, 02:19 PM   #12
Mix
So Fresh and So Clean
 
Mix's Avatar
 
Join Date: Nov. 15th, 2000
Location: Marion, OH
Posts: 124
I have much love for UT and the Unreal Engine (UT2007 was sweet). This is more of a personal exercise.

As for editing, my goal is to have texture boundaries (fairways, bunkers, etc) and masses of objects (trees, flowers, etc) placed on the course by putting down spline curves, while using a heightmap for terrain. VERY simple to use.
__________________
Matt 'Mix' Fox
coil | Duffers Golf | mixworld | animated noise | free games
Mix is offline   Reply With Quote
Old 27th May 2005, 12:23 AM   #13
Qix77
Registered User
 
Qix77's Avatar
 
Join Date: Oct. 12th, 2002
Posts: 17
I'm very sad... but I do completely understand. Life is rather odd this way. I, myself, had to end projects due to real life situitations. I wish the best for your former crew, and I wish you the best in the upcomming Duffers. I'm looking forward in seeing it.



Keep up the good work.
Qix77 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:43 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.

Copyright ©1998 - 2012, BeyondUnreal, Inc.
Privacy Policy | Terms of Use
Bandwidth provided by AtomicGamer